Super sonic fight

Super sonic fight DEFAULT

Supersonic aircraft

Aircraft that travels faster than the speed of sound

"Fast jet" redirects here. For the low-cost airline, see Fastjet.

The interaction of shock waves from two supersonic aircraft, photographed for the first time by NASAusing the Schlieren methodin 2019.

A supersonic aircraft is an aircraft capable of supersonic flight, which is an aircraft able to fly faster than the speed of sound (Mach number 1). Supersonic aircraft were developed in the second half of the twentieth century. Supersonic aircraft have been used for research and military purposes, but only two supersonic aircraft, the Tupolev Tu-144 (first flown on December 31, 1968) and the Concorde (first flown on March 2, 1969), ever entered service for civil use as airliners. Fighter jets are the most common example of supersonic aircraft.

The aerodynamics of supersonic flight is called compressible flow because of the compression associated with the shock waves or "sonic boom" created by any object travelling faster than sound.

Aircraft flying at speeds above Mach 5 are often referred to as hypersonic aircraft.


Main article: Sound barrier

The first aircraft to fly supersonically in level flight was the American Bell X-1 experimental plane which was powered by a 6000-lb thrust rocket powered by liquid oxygen and ethyl alcohol. The majority of supersonic aircraft have been military or experimental aircraft.

Aviation research during World War II led to the creation of the first rocket- and jet-powered aircraft. Several claims of breaking the sound barrier during the war subsequently emerged. However, the first recognized flight exceeding the speed of sound by a manned aircraft in controlled level flight was performed on October 14, 1947 by the experimental Bell X-1 research rocket plane piloted by Charles "Chuck" Yeager. The first production plane to break the sound barrier was an F-86 Canadair Sabre with the first 'supersonic' woman pilot, Jacqueline Cochran, at the controls.[1] According to David Masters,[2] the DFS 346 prototype captured in Germany by the Soviets, after being released from a B-29 at 32800 ft (10000 m), reached 683 mph (1100 km/h) late in 1945, which would have exceeded Mach 1 at that height. The pilot in these flights was the German Wolfgang Ziese.

On August 21, 1961, a Douglas DC-8-43 (registration N9604Z) exceeded Mach 1 in a controlled dive during a test flight at Edwards Air Force Base. The crew were William Magruder (pilot), Paul Patten (copilot), Joseph Tomich (flight engineer), and Richard H. Edwards (flight test engineer).[3] This was the first supersonic flight by a civilian airliner other than the Concorde or Tu-144.[3]

In the 1960s and 1970s, many design studies for supersonic airliners were done and eventually two types entered service, the Soviet Tupolev Tu-144 (1968) and Anglo-French Concorde (1969). However political, environmental and economic obstacles and one fatal Concorde crash prevented them from being used to their full commercial potential.

Design principles[edit]

Supersonic flight brings with it substantial technical challenges, as the aerodynamics of supersonic flight are dramatically different from those of subsonic flight (i.e., flight at speeds slower than that of sound). In particular, aerodynamic drag rises sharply as the aircraft passes the transonic regime, requiring much greater engine power and more streamlined airframes.


To keep drag low, wingspan must be limited, which also reduces the aerodynamic efficiency when flying slowly. Since a supersonic aircraft must take off and land at a relatively slow speed, its aerodynamic design must be a compromise between the requirements for both ends of the speed range.

One approach to resolving this compromise is the use of a variable-geometry wing, commonly known as the "swing-wing," which spreads wide for low-speed flight and then sweeps sharply, usually backwards, for supersonic flight. However, swinging affects the longitudinal trim of the aircraft and the swinging mechanism adds weight and cost. Use of a delta wing, such as those used on the Aerospatiale-BAC Concorde generates a vortex which energises the flow on the upper surface of the wing at high speeds and attack angles, delaying flow separation, and giving the aircraft a very high stall angle. It also solves the issue of fluid compressibility at transonic and supersonic speeds. However, it is, of course, inefficient at lower speeds due to the requirement of a high angle of attack, and therefore need the use of flaps.


Main article: Aerodynamic heating

Another problem is the heat generated by friction as the air flows over the aircraft. Most subsonic designs use aluminium alloys such as Duralumin, which are cheap and easy to work but lose their strength quickly at high temperatures. This limits maximum speed to around Mach 2.2.

Most supersonic aircraft, including many military fighter aircraft, are designed to spend most of their flight at subsonic speeds, and only to exceed the speed of sound for short periods such as when intercepting an enemy aircraft. A smaller number, such as the Lockheed SR-71 Blackbird reconnaissance aircraft and the Concorde supersonic airliner, have been designed to cruise continuously at speeds above the speed of sound, and with these designs the problems of supersonic flight are more severe.


Some early supersonic aircraft, including the first, relied on rocket power to provide the necessary thrust, although rockets burn a lot of fuel and so flight times were short. Early turbojets were more fuel-efficient but did not have enough thrust and some experimental aircraft were fitted with both a turbojet for low-speed flight and a rocket engine for supersonic flight. The invention of the afterburner, in which extra fuel is burned in the jet exhaust, made these mixed powerplant types obsolete. The turbofan engine passes additional cold air around the engine core, further increasing its fuel efficiency, and supersonic aircraft today are powered by turbofans fitted with afterburners.

Supersonic aircraft usually use low bypass turbofans as they have acceptable efficiency below the speed of sound as well as above; or if supercruise is needed turbojet engines may be desirable as they give less nacelle drag at supersonic speeds. The Pratt & Whitney J58 engines of the Lockheed SR-71 Blackbird operated in 2 ways, taking off and landing as turbojets with no bypass, but bypassing some of the compressor air to the afterburner at higher speeds. This allowed the Blackbird to fly at over Mach 3, faster than any other production aircraft. The heating effect of air friction at these speeds meant that a special fuel had to be developed which did not break down in the heat and clog the fuel pipes on its way to the burner.

Another high-speed powerplant is the ramjet. This needs to be flying fairly fast before it will work at all.

Supersonic flight[edit]

Supersonic aerodynamics is simpler than subsonic aerodynamics because the airsheets at different points along the plane often cannot affect each other. Supersonic jets and rocket vehicles require several times greater thrust to push through the extra aerodynamic drag experienced within the transonic region (around Mach 0.85–1.2). At these speeds aerospace engineers can gently guide air around the fuselage of the aircraft without producing new shock waves, but any change in cross area farther down the vehicle leads to shock waves along the body. Designers use the Supersonic area rule and the Whitcomb area rule to minimize sudden changes in size.

The sound source has now broken through the sound speed barrier, and is traveling at 1.4 times the speed of sound, c (Mach 1.4). Because the source is moving faster than the sound waves it creates, it actually leads the advancing wavefront. The sound source will pass by a stationary observer before the observer actually hears the sound it creates.
Conical shockwave with its hyperbola-shaped ground contact zone in yellow

However, in practical applications, a supersonic aircraft must operate stably in both subsonic and supersonic profiles, hence aerodynamic design is more complex.

One problem with sustained supersonic flight is the generation of heat in flight. At high speeds aerodynamic heating can occur, so an aircraft must be designed to operate and function under very high temperatures. Duralumin, a material traditionally used in aircraft manufacturing, starts to lose strength and deform at relatively low temperatures, and is unsuitable for continuous use at speeds above Mach 2.2 to 2.4. Materials such as titanium and stainless steel allow operations at much higher temperatures. For example, the Lockheed SR-71 Blackbird jet could fly continuously at Mach 3.1 which could lead to temperatures on some parts of the aircraft reaching above 315 °C (600 °F).

Another area of concern for sustained high-speed flight is engine operation. Jet engines create thrust by increasing the temperature of the air they ingest, and as the aircraft speeds up, the compression process in the intake causes a temperature rise before it reaches the engines. The maximum allowable temperature of the exhaust is determined by the materials in the turbine at the rear of the engine, so as the aircraft speeds up, the difference in intake and exhaust temperature that the engine can create, by burning fuel, decreases, as does the thrust. The higher thrust needed for supersonic speeds had to be regained by burning extra fuel in the exhaust.

Intake design was also a major issue. As much of the available energy in the incoming air has to be recovered, known as intake recovery, using shock waves in the supersonic compression process in the intake. At supersonic speeds the intake has to make sure that the air slows down without excessive pressure loss. It has to use the correct type of shock waves, oblique/plane, for the aircraft design speed to compress and slow the air to subsonic speed before it reaches the engine. The shock waves are positioned using a ramp or cone which may need to be adjustable depending on trade-offs between complexity and the required aircraft performance.

An aircraft able to operate for extended periods at supersonic speeds has a potential range advantage over a similar design operating subsonically. Most of the drag an aircraft sees while speeding up to supersonic speeds occurs just below the speed of sound, due to an aerodynamic effect known as wave drag. An aircraft that can accelerate past this speed sees a significant drag decrease, and can fly supersonically with improved fuel economy. However, due to the way lift is generated supersonically, the lift-to-drag ratio of the aircraft as a whole drops, leading to lower range, offsetting or overturning this advantage.

The key to having low supersonic drag is to properly shape the overall aircraft to be long and thin, and close to a "perfect" shape, the von Karman ogive or Sears-Haack body. This has led to almost every supersonic cruising aircraft looking very similar to every other, with a very long and slender fuselage and large delta wings, cf. SR-71, Concorde, etc. Although not ideal for passenger aircraft, this shaping is quite adaptable for bomber use.

Transonic flight[edit]

Main article: Transonic flight

Airflow can speed up or slow down locally at different points over an aircraft. In the region around Mach 1, some areas may experience supersonic flow while others are subsonic. This regime is called transonic flight. As the aircraft speed changes, pressure waves will form or move around. This can affect the trim, stability and controllability of the aircraft, and the designer needs to ensure that these effects are taken into account at all speeds.

Hypersonic flight[edit]

Main article: Hypersonic flight

Flight at speeds above about Mach 5 is often referred to as hypersonic. In this region the problems of drag and heating are even more acute. It is difficult to make materials which can stand the forces and temperatures generated by air resistance at these speeds, and hypersonic flight for any significant length of time has not yet been achieved.

Sonic boom[edit]

Main article: Sonic boom

The sound source is travelling at 1.4 times the speed of sound (Mach 1.4). Since the source is moving faster than the sound waves it creates, it leads the advancing wavefront.
A sonic boom produced by an aircraft moving at M=2.92, calculated from the cone angle of 20 degrees. An observer hears nothing until the shock wave, on the edges of the cone, crosses their location.

A sonic boom is the sound associated with the shock waves created whenever an object traveling through the air travels faster than the speed of sound. Sonic booms generate significant amounts of sound energy, sounding similar to an explosion or a thunderclap to the human ear. The crack of a supersonic bullet passing overhead or the crack of a bullwhip are examples of a sonic boom in miniature.[5]

Sonic booms due to large supersonic aircraft can be particularly loud and startling, tend to awaken people, and may cause minor damage to some structures. They led to prohibition of routine supersonic flight over land. Although they cannot be completely prevented, research suggests that with careful shaping of the vehicle the nuisance due to them may be reduced to the point that overland supersonic flight may become a practical option.


Main article: supercruise

Supercruise is sustained supersonic flight of a supersonic aircraft with a useful cargo, passenger, or weapons load performed efficiently, which typically precludes the use of highly inefficient afterburners or "reheat". Many well known supersonic military aircraft not capable of supercruise can only maintain Mach 1+ flight in short bursts, typically with afterburners. Aircraft such as the SR-71 Blackbird are designed to cruise at supersonic speed with afterburners enabled.

One of the best known examples of an aircraft capable of supercruise was Concorde. Due to its long service as a commercial airliner, Concorde holds the record for the most time spent in supercruise; more than all other aircraft combined.[6]

Supersonic transports[edit]

Main article: Supersonic transport

A supersonic transport (SST) is a civilaircraft designed to transport passengers at speeds greater than the speed of sound. The only supersonic civilian aircraft to see service were the Soviet produced Tupolev Tu-144 which first flew in 1968 and last transported passengers in 1978, with NASA retiring it from any use in 1997; and the Franco-British produced Concorde, which first flew in 1969 and remained in service until 2003. Since 2003, there have been no supersonic civilian aircraft in service.

A key feature of these designs is the ability to maintain supersonic cruise for long periods, so low drag is essential to limit fuel consumption to a practical and economic level. As a consequence, these airframes are highly streamlined and the wings have a very short span. The requirement for low speeds when taking off and landing is met by using vortex lift: as the aircraft slows, lift must be restored by raising the nose to increase the angle of attack of the wing. The sharply swept leading edge causes the air to twist as it flows over the wing, speeding up the airflow locally and maintaining lift.

Other SST projects have included:

Supersonic business jet[edit]

Main article: Supersonic business jet

Supersonic business jets (SSBJ) are a proposed class of small supersonic aircraft. None have yet flown.

Typically intended to transport about ten passengers, SSBJs are about the same size as traditional subsonic business jets.

Projects for both large-scale and business jet (see lower) passenger supersonic and hypersonic airliners (Aerion SBJ, Spike S-512, HyperMach SonicStar, Next Generation Supersonic Transport, Tupolev Tu-444, Gulfstream X-54, LAPCAT, Reaction Engines LAPCAT A2, Zero Emission Hyper Sonic Transport, SpaceLiner, etc.) were proposed and now are under development.

Supersonic strategic bombers[edit]

A strategic bomber must carry a large bomb load over long distances. Consequently, it is a large aircraft typically with an empty weight exceeding 25,000 kg. Some have also been designed for related roles such as strategic reconnaissance and anti-shipping strike.

Typically the aircraft will cruise subsonically for most of its flight to conserve fuel, before accelerating to supersonic speed for its bombing run.[7]

Few supersonic strategic bombers have entered service. The earliest type, the Convair B-58 Hustler, first flew in 1956 and the most recent, the Rockwell B-1B Lancer, in 1983. Although this and a few other types are still in service today, none remains in production.

Types to have flown include:

Supersonic strategic reconnaissance[edit]

Some supersonic strategic bombers, such as the Sukhoi T-4 are also capable of the reconnaissance role (although the Sukhoi remained a prototype).

The Lockheed SR-71 Blackbird was specifically designed for the role, and was a larger development of the Lockheed A-12 reconnaissance aircraft which first flew in 1962.

Supersonic fighter/attack jets[edit]

Supersonic fighters and related aircraft are sometimes called fast jets. They make up the overwhelming majority of supersonic aircraft and some, such as the Mikoyan-Gurevich MiG-21, Lockheed F-104 Starfighter and Dassault Mirage III, have been produced in large numbers.

Many military supersonic fighters and similar aircraft of fourth- and fifth- generations are under development in several countries, including Russia, China, Japan, South Korea, India, Iran and the United States.

United States[edit]

Soviet Union/Russia[edit]


United Kingdom[edit]







France/United Kingdom[edit]



Germany/Italy/United Kingdom[edit]

South Africa[edit]


Germany/Italy/Spain/United Kingdom[edit]


South Korea[edit]


Supersonic research aircraft[edit]

  • Bell X-1 (1946), first to break the sound barrier in level flight. Rocket powered.
  • Douglas D-558-2 Skyrocket (1948), Rocket powered.
  • Convair XF-92 (1948), First delta-wing supersonic jet.
  • Republic XF-91 Thunderceptor (1949), mixed power
  • Mikoyan-Gurevich I-350 (1951) It was the first Soviet aircraft able to maintain supersonic speed.
  • Bell X-2 (1952), Rocket powered.
  • Convair F2Y Sea Dart (1953), only seaplane to exceed speed of sound
  • SNCASO Trident (1953), French supersonic twin engine research aircraft.
  • Fairey Delta 2 (1954), first to exceed 1,000 miles per hour.
  • Nord Gerfaut (1954), French built delta wing supersonic research aircraft.
  • SNCASE SE.212 Durandal (1956), experimental French built delta wing supersonic fighter.
  • Mikoyan-Gurevich I-3 (1956) jet fighter prototype.
  • Sukhoi T-3 (1956)
  • Nord 1500 Griffon (1955, 1957), Griffon 1 flew in 1955, Griffon 2 flew in 1957, experimental mixed turbojet-ramjet fighter.
  • Sukhoi P-1 (1957)
  • Mikoyan-Gurevich I-7 (1957) jet fighter prototype.
  • Mikoyan-Gurevich I-75 (1957) jet fighter prototype.
  • Saunders-Roe SR.53 (1957), experimental mixed power jet fighter.
  • North American X-15 (1959), first hypersonic aircraft and spaceplane. Rocket powered.
  • Mikoyan-Gurevich Ye-150 family (1959, 1960, 1961).
  • Sukhoi T-49 (1960)
  • Bristol 188 (1962), British supersonic research aircraft.
  • Mikoyan-Gurevich Ye-8 (1962) jet fighter prototype.
  • Lockheed NF-104A (1963) modified F-104 Starfighter used for training astronauts for North American X-15 and Boeing X-20 Dyna-Soar programs.
  • Northrop HL-10 (1966), rocket powered
  • Martin Marietta X-24A (1969) rocket powered.
  • Northrop M2-F3 (1970) rocket powered
  • General Dynamics F-16XL (1982) modified F-16, delta wing test demonstrator
  • Grumman X-29 (1984)
  • British Aerospace EAP (1986)
  • McDonnell Douglas F-15 STOL/MTD (1988) heavily modified F-15 used in several NASA test programs including, STOL/MTD, ACTIVE, IFCS, Quiet Spike, SBRDC/ECANS, and HISTEC.
  • Rockwell-MBB X-31 (1990)
  • General Dynamics F-16 VISTA (1992) modified F-16, thrust vector control demonstrator
  • Shaped Sonic Boom Demonstration (2003)
  • SpaceShipOne (2003) first privately designed space plane
  • NASA X-43 (2004) scramjet powered demonstrator
  • Boeing X-53 Active Aeroelastic Wing (2006) modified F-18, wing warping demonstrator. Was also used as the High Alpha Research Vehicle and more recent sonic boom research.
  • Boeing X-51 Waverider (2010) scramjet powered demonstrator
  • Lockheed MartinX-59 QueSST (2018) commissioned by NASA[8]

See also[edit]


  • Gunston, Bill (2008). Faster than Sound: The Story of Supersonic Flight. Somerset, UK: Haynes Publishing. ISBN .
  1. ^"Jacqueline Cochran and the Women's Airforce Service Pilots."National Archives and Records Administration: The Dwight D. Eisenhower Presidential Library, Museum, and Boyhood Home. Retrieved: July 10, 2013.
  2. ^Masters, David (1982). German Jet Genesis. Jane's. p. 142. ISBN .
  3. ^ abWasserzieher, Bill (August 2011). "I Was There: When the DC-8 Went Supersonic". Air & Space Magazine. Archived from the original on 2014-05-08. Retrieved 3 February 2017.
  4. ^Haering, Edward A. Jr.; Smolka, James W.; Murray, James E.; Plotkin, Kenneth J. (January 1, 2005). "Flight Demonstration Of Low Overpressure N-Wave Sonic Booms And Evanescent Waves". NASA Technical Reports. NASA. Archived from the original(PDF) on February 13, 2015. Retrieved February 12, 2015.
  5. ^May, Mike (2002). "Crackin' Good Mathematics". American Scientist. Archived from the original on January 22, 2016.
  6. ^"Defence & Security Intelligence & Analysis - IHS Jane's 360". July 25, 2000. Archived from the original on August 6, 2010. Retrieved 2015-09-04.
  7. ^"Boom Technology's Supersonic jet with 1,700mph top speed ready for test flight". The Indian Hawk | Indian Defence News. Retrieved 2020-07-14.
  8. ^Banke, Jim (28 June 2018). "NASA's experimental supersonic aircraft now known as X-59 QueSST". SPACE DAILY. Space Media Network. Retrieved 2018-06-30.
This character is a variant of Sonic.
Super Sonic
Super sonic final.png

Super Sonic the Hedgehog



Shader Color

Color: Laser Lemon (partially)
RGB: R:255, G:242, B:97
Hexidemical: FFF261


sometimes with flames



Found in
  • Sonic the Hedgehog 2
  • Sonic the Hedgehog 3
  • Daytona USA (cameo)
  • Sonic & Knuckles
  • Gale Racer (cameo)
  • Sonic the Fighters
  • Sonic R
  • Sonic Adventure
  • Sonic Adventure DX
  • Shenmue
  • Sonic Shuffle
  • Shenmue II
  • Sonic Adventure 2
  • Sonic Adventure 2: Battle
  • Sonic Advance
  • Sonic Advance 2
  • Sonic Heroes
  • Sega Superstars
  • Sonic Advance 3
  • Sonic Riders
  • Sonic Riders: Zero Gravity
  • Sonic Rush
  • Sonic Rivals
  • Sonic Rush Adventure
  • Sonic the Hedgehog (2006)
  • Super Smash Bros. Brawl
  • Sega Superstars Tennis
  • Sonic Chronicles: The Dark Brotherhood
  • Sonic Unleashed
  • Mario & Sonic at the Olympic Winter Games
  • Sonic & Sega All-Stars Racing
  • Sonic the Hedgehog 4: Episode I
  • Sonic Free Riders
  • Sonic Colors
  • Sonic Generations
  • Mario & Sonic at the London 2012 Olympic Games
  • Sonic the Hedgehog 4: Episode II

Super Sonic スーパーソニック Sūpā Sonikku is the Super State of Sonic the Hedgehog that can be activated through collecting all seven Chaos Emeralds and usually fifty rings. In the 2D games, he plays like Sonic, but can jump higher, is faster, and is invincible. Nevertheless, he could still drown, die by falling off screen or get crushed against a wall. In his first appearance, Sonic the Hedgehog 2, Super Sonic bears no impact on the game's story, but would give the good ending if achieved. However, from Sonic 3 & Knuckles onward, he usually has a greater impact on the story and is often part of the ending, or secret ending. Sonic also has an extended form of Super Sonic known as Hyper Sonic, which was only used in Sonic 3 and Knuckles.

Appearances of Super Sonic

  • Sonic the Hedgehog 2: When Super Sonic first appeared in Sonic the Hedgehog 2, he was almost the same as Sonic but he was gold instead of blue and his quills pointed upward.
  • Sonic 3 & Knuckles: Super Sonic's appearance was slightly altered so that his eyes changed from black to blue green, along with the upturned quills and gold coloration.
  • Sonic the Fighters: Super Sonic appearance was very close to Sonic the Hedgehog 2, but in 3D.
  • Sonic R: Super Sonic had the same appearance as in Sonic the Fighters, but in the graphic style of Sonic R.
  • Sonic Adventure: Since Sonic had an updated character design, Super Sonic was also changed. Apart from the design changes shared with Sonic, Super Sonic now also had red eyes which were pointed at the corners similar to Shadow's. This is also the first game Super Sonic had a yellow aura. Note that his head spines tilt upwards a bit, similar to Shadow's, and the spikes on his back become longer. Also, while he had a metallic gold color in the Dreamcast version, it was changed to a orange/yellow in the DX remake.
  • Sonic Shuffle: Identical to Sonic Adventure(albeit cel shaded), except with the beta version of the Light Speed Shoes.
  • Sonic Adventure 2: In this game, Super Sonic is mostly the same as his Sonic Adventure appearance, except he is a metallic gold color, but his aura stays yellow. The spikes on his back also do not change size, but are lifted up a bit, making him look identical to Shadow. This is the last main series 3D Sonic game where this appearance is seen, as all other ones after have Super Sonic's cranial quills turned completely upwards.
  • Sonic Advance: The design of Super Sonic is mostly the same as in Sonic Adventure 2, for the entire series. Also, when he moves he leaves behind afterimages similar to Hyper Sonic in Sonic 3 & Knuckles.
  • Sonic Heroes: In this game Sonic again had a metallic gold color like Sonic Adventure 2. His quills are also lifted entirely over his head.
  • Sega Superstars: Super Sonic can be used by collecting all of the Chaos Emeralds in the "Sonic the Hedgehog" minigame. He appears identical to the Sonic Heroes look, but with an aura similar to Sonic Adventure.
  • Sonic Rush series: When Super Sonic doesn't move, his design is the same as in Sonic Shuffle.
  • Sonic the Hedgehog (2006): In this game, Super Sonic's appearance had become brilliant gold instead of metallic gold. The design of his quills is the same as in Sonic Heroes on his head but the top part of his hair was pointed upwards, but with Sonic The Hedgehog 2's design for his back. His arms and nose had a golden glow. From this point onward, his top quill would be upturned in CG scenes.
  • Sega Superstars Tennis: In this game, Super Sonic appears as Sonic's Superstar move. He becomes a more brilliant yellow, and his quills are upturned like the Sonic Heroes style.
  • Super Smash Bros. Brawl: In this game, Super Sonic appears as Sonic's Final Smash. He looks exactly like Sonic the Hedgehog (2006) except that his back's spikes are in Sonic Adventure 2 style.
  • Sonic Chronicles: The Dark Brotherhood: Super Sonic's design in this game appears as a cross between his Brawl and Adventure appearance.
  • Sonic Unleashed: Super Sonic looks similar to his appearance in Super Smash Bros. Brawl, but has a flaring fire-like golden aura. Super Sonic's fur has become a glossy gold.
  • Sonic and SEGA All - Stars Racing: Identical to his Sega Superstars Tennis appearance, but he leaves a gold fire-like aura behind him as he flies and attacks opponents.
  • Sonic the Hedgehog 4: Episode I: Identical to the look but cel-shaded, and with a more flaring aura. The spines in the center of his head return to a down-pointed state like in Sonic Adventure 2, but are still more raised than the others.
  • Sonic Free Riders: Identical to Sonic the Hedgehog 4: Episode I.
  • Sonic Colors: Identical to Sonic 4 and Sonic Unleashed, but his aura is much smoother, with faint sparks all around him.
  • Sonic Generations: Modern is identical to Sonic Colors, and Classic is similar to his original form except that his quills are more upturned like Shadow's quills, and his fur is the same as his Modern self.
  • Sonic the Hedgehog 4: Episode II: Identical to it's predecessor's version, except with an even larger flaring aura and noticeable lightning and sparks surrounding him.

Powers and Abilities

With the power of the seven Chaos Emeralds, Super Sonic is one of the most powerful beings seen in the Sonic the Hedgehog series, having been able to fight and defeat fearsome monsters, titanic robots and even beings that are considered deities. As Super Sonic, Sonic gains the ability to fly and is invulnerable to all harm, except for the attacks from the most powerful characters in the series such as Solaris, Perfect Dark Gaia and the Egg Salamander. His physical abilities in this form are also enhanced far beyond his normal ones; his trademark speed has been increased tremendously, reaching the speed of light, he can jump much higher than usual, and he has improved reflexes to match his increased movements. His physical strength has also been increased vastly, allowing him to smash through large robots, barriers and Dr. Eggman’s space armada with ease as shown in Sonic Unleashed, grab enormous robots with one hand, and even stun Perfect Dark Gaia, whose size is on a par with a continent.

He also possesses the ability to freely perform several Chaos Powers, such as Chaos Control, create shields that can deflect the enemy’s attacks, and unleash waves of destructive golden energy (as seen in his battle against Super Ix). However, he rarely uses these powers unless absolutely necessary, and relies more on his speed and strength to defeat his enemies.

In this form, Super Sonic's trademark attack is the Super Sonic Boost, an attack where he cloaks himself in a fiery aura and launches himself into the enemy at increased speed, and is able to perform this boost for an unlimited time. Alternately, he can use this attack to launch the enemy's projectiles back at themselves, or protect himself from harm by boosting through attacks. In his many battles, Super Sonic has demonstrated several variants of the Super Sonic Boost; During his confrontation with Solaris, Super Sonic demonstrated the Arrow of Light, a move where he absorbs the surrounding (blue) light into his body and charges directly into Solaris. He also possesses an attack called "Sonic Rumble", where he is flying directly into the enemy for thereafter to make a hasty retreat. He can also perform smaller dashes, in order to perform shorter, but more precise movements that can evade the enemy's attacks.

As demonstrated in his battle against Perfect Chaos, the positive energy which empowers Super Sonic is able to neutralize the negative energy which Perfect Chaos had absorbed and, at the same time, purify him of all his anger and rage.

As shown in most games, especially during the final boss battles, Super Sonic's weakness is that he relies on ring energy to maintain his super transformation, which is a common trait among Chaos Emerald-caused super transformations. Once Super Sonic runs out of rings, he will revert back to his normal form.

Conditions for Super Sonic

In the actual story canon, Sonic only needs to use the power of the seven Chaos Emeralds to turn into Super Sonic. He doesn't need to collect fifty rings to trigger the transformation because, for most games after Sonic Adventure, he automatically starts with them. The rings slowly deplete as they sustain the super form as a game mechanic. Once Super Sonic is out of rings, he will revert back to Sonic. Though, it is possible for Sonic to indefinitely hold his transformation—in Sonic Advance, he kept it for almost a week. One theory is that Super Sonic does not use rings and can maintain the form, yet in gameplay when he is fighting in the harsh extreme environments he fights in, he is using more energy and might need rings to conserve it, thus the depleting ring count. Also, Sonic is often not exactly invincible, as taking a hit would throw him back(along with other super forms) without him losing any rings, but later games as of Super Smash Bros. Brawl have (re)tweaked him to become completely invincible(save for pits and certain hazards regarding pits of course.)

Early Appearances

In the MegaDrive/Genesis games that Super Sonic appeared in, he could only be activated by first collecting all seven Chaos Emeralds from the Special Stages. If this condition was met, Sonic could simply transform into Super Sonic by double tapping jump, as long as he had at least fifty rings. Below are the conditions required to use Super Sonic outside of the MegaDrive/Genesis era of games.

Sonic the Fighters

Super Sonic can be played but only for the second match against Metal Sonic and the fight against Eggman. To play as Super Sonic, the player must not lose and enter hyper mode. The Chaos Emeralds are automatically collected after each fight.

Sonic R

Super Sonic can be played after finding all seven Chaos Emeralds in the game. He can then be selected to be used on any track. Unlike most of his other appearances, Super Sonic is not limited by a ring count and can even race alongside Sonic, as the two are considered separate characters in this game.

Sonic Adventure series

The Chaos Emeralds are an essential part of the plot and as such are already collected at the end of the game as part of the story. Super Sonic is only playable for the final boss, with the final stage unlocked by clearing all the other characters stories.

Sonic Advance/Sonic Rush series and Sonic Heroes

The Chaos Emeralds have to be collected throughout the game by clearing Special Stages, but unlike the Mega Drive/Genesis games, Super Sonic is only playable for the final boss.

Sonic Shuffle

Super Sonic can be used on any board in the vs mode. The player must first clear the single player campaign as Sonic, and then buy the bottom right picture in Sonic's Album in the Sonic Room. Super Sonic plays identical to Sonic, but with stronger attacks. In addition, his "Light Speed Dash" move can be chained indefinitely.

Sega Superstars series

Super Sonic is Sonic's powered up move. He gains super speed, invulnerability, and, in the tennis games, the ability to serve zigzagged tennis balls.

Sonic Riders series

Super Sonic is obtained by achieving gold emblem for all Jet the Hawk, Wave the Swallow and Storm the Albatross missions in Sonic Riders. Then the Chaos Emerald extreme gear is unlocked and when used by Sonic, he will become Super Sonic while he has rings. He is unlocked in a similar manner in Sonic Riders: Zero Gravity by clearing all missions with the Extreme rank. He can also be unlocked in Sonic Free Riders by getting "S" ranks on all missions.

Sonic the Hedgehog (2006)

Super Sonic is unlocked in the same way as the Sonic Adventure series, and again is only playable for the last boss.

Sonic Chronicles: The Dark Brotherhood

Sonic again becomes Super Sonic for the final fight. Due to the RPG nature of the game, Super Sonic is not bound by a ring count. Sonic gains a vast increase in HP as Super Sonic (several thousand compared to the several hundred or so of his regular form) and only attacks with the Super Sonic POW Move, which requires a long series of stylus commands, but can inflict over 9999 damage.

Sonic Unleashed

Sonic becomes Super Sonic in the game's opening, demolishing Eggman's armada and cornering the scientist. Unfortunately, Eggman traps Super Sonic and uses his power to awaken Dark Gaia (and accidentally create Sonic the Werehog). When all the Chaos Emeralds are empowered again, Super Sonic reappears for the boss fight against Perfect Dark Gaia. For the Wii and PS2 versions, Super Sonic starts with only 12 rings, requiring the player to gather them to fill the boost gauge. In the Xbox 360 and Playstation 3 versions, he doesn't lose rings, but possesses a life gauge in that form and uses rings to fill it.

Super Smash Bros. Brawl

Super Sonic was Sonic's final smash. He could summon Super Sonic when he smashed a Smash Ball. He was not bound by a ring count, (since there are no rings) but a 15-second time limit. When Sonic goes super, he can fly around, almost uncontrollably, hitting every opponent that comes into contact. In addition, Super Sonic is available as a collectible Trophy and Sticker.

Trophy Description

Item Image Game(s) Description/ effect
Trophy 90px
  • Sonic the Hedgehog 2
  • Wii-Super Smash Bros. Brawl
Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.
Sticker 70pxSonic the Hedgehog 2[Electric] - Resistance +27

Mario & Sonic At The Olympic Winter Games

Although Super Sonic himself doesn't appear, there is a suit of him for your Mii to wear. It has the same stats as Sonic the Hedgehog. This suit can be won randomly in the lottery.

Sonic The Hedgehog 4: Episode I

Super Sonic makes a return as playable in most stages in Sonic 4 by collecting all of the Chaos Emeralds in the Special Stages. While it still requires 50 rings to transform, the transformation is now activated by a different button than the Jump Button (example: 1 instead of 2 on the Wii version). He possesses all of the powers he possessed in Sonic 3, but now can breathe underwater, force the Slots to come up as Jackpots, and light up dark areas. In addition, his aura enhances the Spin Dash, which allows him to destroy certain enemies that Sonic would not be able to destroy otherwise. Finally, when Super Sonic destroys a Badnik, the player receives 400 points instead of the standard 100.

Sonic Colors

The Chaos Emeralds can be collected by completing all levels in the Sonic Simulator, which requires gathering all 180 red rings from the levels. Once done, the option to use Super Sonic must be activated from the options menu. Sonic cannot use Wisps in this mode (except White Wisps - an alternate route appears in areas that absolutely need the powers of the other Wisps), and requires fifty rings to transform, but he gains bonus points every few seconds it's active and has infinite boost power. Super Sonic retains most of his old mannerisms in games like Sonic the Hedgehog 2 such as gliding when picking up speed (and the fact Sonic needs fifty rings to transform once more as usual). Like in many games, Super Sonic cannot be used in the Wii version when fighting bosses. In the DS version, Super Sonic is playable only to beat a secret, optional boss called Nega Mother-Wisp. With the exception of the DS version's optional boss, Sonic is completely invincible in the game like in Super Smash Bros. Brawl as he is immune to flinching like in past games in final boss battles, and is able to destroy most objects (like normal) and foes by merely walking into them no matter how slow he moves. When Super Sonic performs a trick after passing over a Trick Ramp, the announcer skips directly to "AMAZING!".

Sonic Generations

The Chaos Emeralds are earned after beating the bosses and for restoring Planet Wisp. Like in Sonic Heroes, you need all the Chaos Emeralds in order to reach the final boss, who you fight as Classic Super Sonic and Modern Super Sonic. Once you beat the final boss, you get the Super Sonic skill, which costs all 100 points to equip and can be equipped to both Classic Sonic and Modern Sonic. When equipped, Sonic needs to collect 50 rings and press Y/Triangle to transform. Both Super Sonics gain the upgrades and limitations featured in the previous games, such as invincibility, quicker acceleration, a higher jump, and the ring drain. However, the transformation drains rings now at a rate of two per second compared to previous games' one, effectively halving the time Super Sonic may stay transformed. Modern Super Sonic, as well as the aforementioned characteristics, retains the infinite boost from Sonic Colors. However, in an area where progression is linear, activating the Boost will cause him to fly on the fastest route to the end of the level. Using this Boost will drain rings at a substantially faster rate though, a trait somewhat similar to Super Sonic's iteration in Sonic Riders: Zero Gravity and Sonic Free Riders. Unlike his iteration in Sonic Colors, it is possible to use Wisp powers with Super Sonic enabled in this game, although use of a Wisp will automatically return you to Sonic's standard form if transformed. If you haven't transformed, but have 50 or more rings, you will have to use the Wisp power first.

The 3DS version requires the player to obtain all 7 Chaos Emeralds from the Special Stages. Super Sonic is only available in the Time Eater fight in this version. The fight is unlocked once all other stages are cleared and the Emeralds obtained.

Sonic the Hedgehog 4: Episode II

Super Sonic is unlocked the same way as in Episode I, via collecting every Emerald in the Special Stages. He still requires fifty rings to transform, but the form will deactivate when using the Rolling Combo, Copter Combo, or Submarine Combo. He will not, however, deactivate when the Tornado Boost is used. Additionally, Super Sonic can now be played during the Boss Battles, and now can do double damage to all of the bosses.

Theme Songs

  • "Open Your Heart" by Crush 40 - Played during the final battle of Sonic Adventure against Perfect Chaos. The song describes the rage of Chaos.
  • "Live and Learn" by Crush 40 - Played during the final battle of Sonic Adventure 2 against Final Hazard. It can also be described as the shared theme of both Super Sonic and Super Shadow.
  • "What I'm Made Of..." by Crush 40 - Played during the final battle of Sonic Heroes against Metal Overlord, Although considered a theme for Metal Sonic, the song clearly references both characters. Such lines as "my energy" refers to Metal Sonic copying Sonic's (as well as the other members of each teams in Sonic Heroes) energy and transforms into Super Sonic to show Metal Sonic, exactly what he is made of, hence the title of the song.
  • "His World" (instrumental version) Played during the final battle of Sonic the Hedgehog (2006) against Solaris Phase 2. It also describes what it would be like to be Sonic.
  • "Endless Possibility" (instrumental version) composed by Tomoya Ohtani and sung by Bowling for Soup's lead singer Jaret Reddick - Played during the final battle of Sonic Unleashed against Dark Gaia. It can also be described as Sonic's view on the world.
  • "Reach For The Stars" (instrumental version) composed by Tomoya Ohtani and sung by Cash Cash. - Played whenever Sonic transforms into Super Sonic in Sonic Colors. A remixed instrumental played when Super Sonic is fighting the Nega Mother-Wisp.
  • "Super Sonic Racing" - Played when playing as Super Sonic in Radiant Emerald in Sonic R.

Super Sonic in Other Media

Sonic the Comic

Main article: {{{2}}}

In Sonic the Comic (STC), the UK publication by Fleetway Editions, Super Sonic was again a powered-up form of Sonic's, but in this series he was also portrayed as an evil entity, bent on destruction. Sonic frequently battled to prevent his transformations into Super Sonic, since this put innocent people (including Sonic's friends) in great danger. Sonic is able to transform into Super Sonic when he's either exposed to Chaos Energy or when he's under extreme stress/anger.

During the series, Sonic was separated from Super Sonic, who unwittingly contributed to the downfall of Doctor Robotnik in issue #100. Shortly after this, Super Sonic lost his memory and his powers, becoming peaceful for a time. Eventually, however, he regained his memory and powers again, and returned to his evil self. Sonic was forced to re-merge with Super Sonic in order to keep the demon under control.

Archie Comics

Main article: {{{2}}}
File:Super Sonic.JPG

Super Sonic's first Archie Sonic appearance was in issue 4 to battle the Universalamander, a giant roboticized salamander. Earlier comics had him collecting 50 rings to access the special zone, wherein collecting 50 more rings would allow him transform, but that was eventually phased out to just the requirement of Chaos Emeralds.

In the fight against Master Mogul, Sonic, Knuckles, and Tails were able to combine the energies of the rings they had previously gathered with the energy of Mogul's attacks to achieve their super transformations. This was the first instance of Sonic transforming without the use of a Chaos Emerald.

In the recent saga where Sonic was thrust into deep space, he mentions that he is able to transform into Super Sonic using only six green emeralds, and is able to do so on an alien planet that also plays host to Chaos Emeralds, only these alien emeralds are red. His transformation when using red emeralds, however, has a very different outcome. Rather than transforming into Super Sonic, his powered-up form exists as a separate entity, and his actions are unpredictable because this Super Sonic doesn't believe in "good or evil," only "power" and the acquisition of such. His time, however, just like the green emerald Super Sonic, is limited, and he vanishes before he causes any real damage. The red emerald version of Super Sonic has not been seen since.

Super Sonic also makes an appearance when he fought the new Enerjak in issue 184. This transformation was accomplished in another unusual way, as Sonic transformed by standing atop the Master Emerald and absorbing its energy, much in the same way as Mecha Sonic transformed by standing atop the Master Emerald in Sonic 3 & Knuckles.

Super Sonic's latest appearance in the comics is Sonic the Hedgehog Issue 229, in which Sonic, during a batlle against Dr.Eggman on the Death Egg Mark 2. Sonic used the Chaos Emerald energy flowing in a damaged cable to transform into Super Sonic. After defeating Eggman, he tapped into the Chaos Emerald energy again and reset the world back to its original state using Chaos Control.

Sonic X

Main article: {{{2}}}

Sonic X is the only Sonic animation series to feature Super Sonic. Super Sonic is very similar to how he is in the games (specifically the Sonic Adventure design), except that he only needs the 7 Chaos Emeralds to achieve Super Sonic, rings serving a different purpose. Super Sonic's appearance here is generally a cross between the classic and Adventure looks. His eyes are also orange instead of red. He transforms in order to defeat Perfect Chaos and the Final Hazard. He also battles Dark Oak (twice) as Super Sonic. At one point, Dark Oak captured Cosmo and Chris, thus using the dark energy in the Chaos Emeralds to make Dark Super Sonic, the Egg Emperor, and even Super Shadow. Super Sonic also destroyed Eggman's battleship, the Grand Egg Imperial, in order to save Tails. He comes back to his own world in this form after Tails, Amy, Cream, Knuckles, Rouge, and even Dr. Eggman believed he was caught in a time warp and would never return in the last episode, making it a total of 8 appearances in the series.

In Sonic X, Super Sonic seems to have healing powers such as when he healed his friend Chris Thorndyke's wounds in episode 26. He also knows Chaos Regeneration in Sonic X which keeps someone from dying, as instead of dying Cosmo turned into a seed that will possibly transform back into her.


  • "Hey, I'll play with you some other time." - Super Sonic, after defeating Perfect Chaos.
  • "Where does he get all that power? Is this the power of the Chaos Emeralds?" - Super Sonic comments the Finalhazard's incredible power.
  • "Yeah! Take that you creep." - Super Sonic attacking the Finalhazard
  • "We almost got him." - Super Sonic, when the Finalhazard is on his last legs.
  • "Did you really think you had a chance?" - Super Sonic, after defeating the Finalhazard.
  • "Here we come! You all ready?" - Super Sonic, after the second Team Blast on Metal Overlord.
  • "Hmph! You actually thought you could defeat me by transforming into a monster?!" - Super Sonic mocking Metal Overlord's attempt to defeat him.
  • "It's not over yet! Let's show him what we're made of!" - Super Sonic, after the fourth Team Blast on Metal Overlord.
  • "Too bad it's all over... FOR YOU!" - Super Sonic, after defeating Metal Overlord.
  • "Now I'll show you!" - Sonic as he transforms into Super Sonic in Super Smash Bros. Brawl.
  • "Blaze, it's closing in on you!" - Super Sonic when Eggman Nega goes after Burning Blaze.
  • "I'll see you, again." - Super Sonic promising to see Blaze again.
  • "For the fate of the world... (...) LET'S GO!" - Super Sonic as he begins the fight with the Egg Wizard, alongside Burning Blaze.
  • "Thank you, Elise." - Super Sonic, after being revived from the dead.
  • "All right, it's my turn! Let's have some fun, Solaris!" - Super Sonic when it is his turn to fight Solaris.
  • "The present day... The here and now that you've stolen... Time to take it back!" - Super Sonic attacking Solaris in the present.
  • "Hey, do you still have ring energy? Use the Triangle/Y button to switch with me!" - Super Sonic when Super Silver is about to run of rings.
  • "Let's see how long you can keep up that big attitude!" - Super Sonic taunting Solaris.
  • "I guess it's not gonna be that easy." - Super Sonic seeing Solaris' second form.
  • "That was incredible!" - Super Sonic getting a S-rank after beating Solaris.
  • "Now I'm serious!" - Super Sonic in Sonic & SEGA All-Stars Racing.
  • "Playtime's over!" - Alternate line - Sonic & SEGA All-Stars Racing.
  • "Well, this is new. Showing remorse, Eggman?" - Super Sonic in the intro of Sonic Unleashed.
  • "All right, Chip! Time for the big finish!" - Super Sonic and the Gaia Colossus confronting Perfect Dark Gaia.
  • "Chip, I... You were... Wow!" - Super Sonic is left speechless after witnessing the Gaia Colossus break through Perfect Dark Gaia's shield.
  • "CHIP! Be right there!" - Super Sonic freeing the Gaia Colossus from Perfect Dark Gaia's grip.
  • "Heeere's Sonic!" - One of Super Sonic's lines before finishing Perfect Dark Gaia.
  • "I've got this one covered!" - One of Super Sonic's lines before finishing Perfect Dark Gaia.
  • "This one's all mine!" - One of Super Sonic's lines before finishing Perfect Dark Gaia.
  • "Time to scramble some Eggmen, SUPER SONIC STYLE!" - Sonic right before he and Classic transform into Super Sonic to face the Time Eater in Sonic Generations.


For more artwork, screenshots, and sprites, please see Super Sonic/Artwork



  • Super Sonic is widely believed to be an homage to the Super Saiyan transformation from Akira Toriyama's Dragon Ball series. Both transformations cause a massive increase in power and the wielder's hair/spines to become golden and stand on end, both transformations also appear to be malevolent, but bent to good uses. In addition, When Sonic transformed into Super Sonic in Sonic the Hedgehog 2, Sonic's arms and chest appear to be bigger, giving the impression of Sonic being more muscular in this form. Also, in Sonic the Hedgehog 3 and Sonic & Knuckles, Sonic's eyes would turn to a green-turquoise color, similar to that of a Super Saiyan.
  • Sonic Adventure and Sonic Unleashed are the only main 3D games to have Super Sonic fight the final boss without the assistance of another super-character.
  • The name of this form is play on the term, "supersonic."
  • In the video games, Sonic usually needs the 7 Chaos Emeralds to transform into his super form. However in Sonic The Fighters, he needed all 8 emeralds, and without losing a fight until the start of the second round when facing off against Metal Sonic.
  • Super Sonic was the first character to have different eye color once the transformation was achieved: In Sonic the Hedgehog 3, Sonic's eyes would turn a green/turquoise color whilst in super form. In modern games, regular Sonic has green eyes, so Super Sonic now has red eyes.
  • In Sonic Adventure, when Sonic transforms into Super Sonic his Crystal Ring disappears off his wrist and in Sonic Adventure 2 while he's transforming to Super Sonic his Flame Ring, Bounce Bracelet, and Magic Hand disappears, strangely the only visible upgrades in Sonic Adventure are the Light Speed Shoes and in Sonic Adventure 2 the Light Shoes, respectively.
  • In the Archie Comics, an evil Super Sonic appeared as a separate entity by use of Red Chaos Emeralds on an alien planet named Thoraxia. This Super Sonic battled the original Sonic while he was helping an alien race there, mimicking the Super Sonic in Sonic the Comic.
  • In Sonic X, Super Sonic does not need Rings to stay in super form. It is unknown how long he can maintain his super form.
  • Though Super Sonic is usually dependent on Rings to maintain this form, Sonic Chronicles and Sonic Unleashed (PS3/Xbox360) give Super Sonic a life bar and do not have his rings gradually drain with each second. Though it could be because of Chip's power "emanating during the battle."
  • In the Wii/PS2 versions of Sonic Unleashed, Super Sonic starts off with twelve Rings, making it one of the only times Sonic has transformed without the usual requirements (50 Rings). This may be another case of Chip's powers empowering Sonic during the battle.
  • Even though it was stated earlier that Sonic merges with the Emeralds, in the introduction to Sonic 3, Sonic drops the Emeralds and Knuckles takes the chance to steal them.
  • There is an achievement/trophy called "Golden Flash" for the Xbox 360 and PS3 versions of Sonic the Hedgehog 4, which requires all Zones to be completed with Super Sonic. It is also present in Episode 2, though its requirements have been changed: all bosses must be cleared with Super Sonic.
  • Super Sonic's 3D Sonic Channel design is similar to his 2D design.
  • Sonic Colors marks the first time Super Sonic is playable in a 3D Platformer on any stage. Previously, Super Sonic was only used for the final boss. But Super Sonic is still reserved for the true final boss, the Nega Mother-Wisp, in the DS version.
    • In the Wii version of Sonic Colors ironically, you can use Super Sonic in every stage but the bosses, which is ironic with Super Sonic being reserved for the final boss in all other 3D games, while Sonic Colors is the only 3D game that cannot use Super Sonic on any boss.
  • A Super Sonic 3-inch figure was released by Jazwares, although the figure has black lines going down his eyes, in the the actual games he does not have the black lines. Later releases of this figure, though, had those lines removed.
  • In the beta version of Sonic Colors (Wii version), there was going to be a special music track for playing the final boss with Super Sonic. However, it was dis-included in the final version, as Super Sonic didn't make it as playable in bosses. However, the music is programmed in the system.
  • Sonic Adventure was originally going to have Super Sonic playable in every stage, but was scrapped.[1]
  • Sonic the Hedgehog (2006) originally had a gem in which you could transform into Super Sonic. The gem wasn't included in the game's final release.
  • In Sonic Colors, you get points for even standing still as Super Sonic. It is called "Super Sonic Bonus" in the score history.
  • Sonic Generations is the first game since Sonic & Knuckles to feature Super Sonic as a bonus character and make him relevant to the plot. It is also the first mainstream game without a dedicated theme for Super Sonic (although Sonic 4's theme plays when the two Sonics transform in the cutscene before the final fight against the Time Eater and before defeating him with their final attack ).
  • In Sonic 4: Ep II, Super Sonic can be used within boss fights, making this the first since Sonic & Knucklesto do so. The "Golden Flash" achievement from the game is awarded when all bosses are cleared with Super Sonic. However, it is actually very difficult to do so, due to the bosses all having elaborate attack patterns that only allow Sonic to strike at a certain time. Additionally, using Tails will cause Sonic to de-transform, making him vulnerable. Boss stages usually give Sonic the bare minimum of 50 rings required to transform; if he gets hurt even once, transforming becomes impossible.
  • Although the sticker image in Super Smash Bros. Brawl is from Sonic Channel, it says it's from Sonic the Hedgehog 2, probably in reference to Super Sonic's first appearance.
  • Both in Sonic Colors and Sonic Generations, Sonic would transform into Super Sonic before the Chaos Emeralds enter his body.
  • In most Sonic games, Sonic gets an extra life for gaining 100 rings. As the ring-draining mechanic while using Super Sonic allows for the player to "reach" the 100 ring mark multiple times, the games don't allow Sonic to get an extra life from the same 100 after once.
    • Example: In Sonic 4:2, Super Sonic will get an extra life after gaining 100 rings. If the player tries to get another one by waiting for the ring count to drop to 99, then gaining another ring, it won't work.
  • Only two games make it possible for the player to de-transform from Super Sonic by will. These are Sonic Generations and Sonic 4: Ep II. In Generations, it is only possible in Planet Wisp by using a Wisp's Color power while in the super state. In Sonic 4:2, it can be done anytime simply by performing a tag action with Tails. De-transforming is useful in that it allows the player to conserve rings.
    • However in Sonic 3 (and its lock-on with Sonic and Knuckles), when Super Sonic enters a bonus stage (as long as he has at least 50 [Sonic 3 only]/20 rings when touching a star point), he also de-transforms to his normal form.
  • Super Sonic's ring loss rate made a notable increase in speed in Sonic Generations, possibly meant to jab at those who would break the game with such an ability as it is now more riskier to use. It could possibly have been implemented because it is relatively easy to gain the emeralds in the game, the skill is automatically unlocked after defeating the final boss, and it has new abilities, such as automatically flying over obstacles. Of course, mods are available that restore the original rate; using them does in fact "break" the game in most cases.
  • Out of all the games, Super Sonic is referred to by name only three times; By Tails at the end of Sonic Adventure, Tails again before the fight against Super Ix in Sonic Chronicles, and Sonic himself before transforming alongside his Classic self before fighting the Time Eater boss in Sonic Generations.
  • In Generations, there is unused text for a bio of Super Sonic, reserved for the characters section of the gallery. It is unknown why it was not used.
  • Despite being powered by the Chaos Emeralds with good intentions, Super Sonic is usually seen frowning. He does smile at times though.


  1. Galaxy cinemas movies
  2. Ray gun anime
  3. Parts for hoverboard
  4. Valguero ark dinos

Mario Vs. Sonic The Hedgehog: Who Wins In A Fight?

In the world of video games, there aren't two figures more recognizable than Mario and Sonic the Hedgehog. They always save the day and do so by beating near-impossible odds. Their ability to overcome is uncanny. What happens when an unstoppable force strikes an immovable object? The following comparison between Mario and Sonic will put the laws of physics into question.

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They are two of our favorite heroes, but even heroes don't always get along. In this matchup, we attempt to compare and contrast two of the most prominent figures in video games. This clash is long overdue.

Updated October 10, 2021 by Erik Petrovich: When it comes to the age-old question of who would win Sonic or Mario, there are a lot of factors to consider. Do they fight on a level playing field, or do they have power-ups, abilities, and allies to help them win too? The question of Mario vs Sonic can be sort of answered in the Super Smash Bros games, where Sonic takes it nearly every time, but there are lots of other ways that Mario could take the crown from the speedy hedgehog. Mario's allies, for example, are much more varied and powerful than Sonic's allies, and his power-ups and abilities are much more powerful too. Sonic's major attribute is, of course, his extreme speed that can be hard to match in just about every setting.

12 Super Smash Bros Abilities Only: Sonic Wins

When comparing Sonic vs Mario, two characters who also happen to be playable in one of the world's most popular fighting games, it's only right that a one-on-one contest should factor into the overall rankings. While Mario has been in the series from the start, Sonic entered Super Smash Bros series in Brawl for the Wii and has become one of the more popular characters in tournaments.

Going by pick rate alone, Sonic has Mario beat by a landslide. The reason for this is that Sonic is just faster and more able to pull off insane combo maneuvers than Mario is. While Mario's attacks hit harder in the game, Sonic can dance around enemies while employing the Death By A Thousand Cuts approach to combat.

11 Power-Ups: Mario Wins

With both games known for their power-ups, it's clear right off the bat that Mario has more of them. Mario has a tremendous advantage over his opponent with power-ups like the Invincibility Leaf, Hammer Suit, Metal Mario, Invisibility Hat, and Gold Flower.

However, Sonic the Hedgehog has the Invincibility Stars, Power Sneakers, and Blue Shield. Both have mighty power-ups, but Mario has the slight edge.

10 Raw Speed: Sonic Wins

Mario moves quickly if he is riding a Koopa Shell or in a foot race against Koopa the Quick, but he is not nearly as fast as Sonic. As his name implies, Sonic is capable of reaching supersonic speed.

This means that at the least Sonic can run faster than 768 miles per hour, with plenty of evidence throughout the franchise that he can actually move much, much faster than this. Mario could not keep pace and would be last to strike every time, making the Sonic not only the faster character but also the one with the nearly-unbeatable ability to move at unfathomable speeds.

9 Raw Strength: Mario Wins

In Super Mario 64, Mario lifted Bowser and proceeded to hurl him at active mines. Bowser is about the size and weight of an elephant, if not heavier. Anyone who can toss a turtle/dragon must have superhuman strength. Let's also not forget the time he lifted up an entire castle and punted it away in Super Mario World.

RELATED: Most Difficult Mario Games, Ranked

We don't see Sonic the Hedgehog display such power. Sonic is a Hedgehog is a lean figure who can break through walls at superspeed but wouldn't beat Mario in an arm wrestle.

8 Verticality: Sonic Wins

To say if Mario or Sonic jumps higher is slightly complicated since it depends on if they are using jumping equipment. Sonic is known for using springs and bouncy balls to leap higher, and can jump higher in general.

In Super Mario Galaxy, Mario uses Launch Stars to travel to distant planets in a single jump, but is reliant on his wall-jump and triple-jump to gain any meaningful altitude. As the character who can jump higher without external help, Sonic the Hedgehog wins in this category.

7 Combat Experience: It's A Tie

Both of these video game protagonists have seen their fair share of hardships. They've combated the deadliest of foes and are no strangers to perilous worlds, courses, zones, and stages. Villains like Bowser and Dr. Robotnik have their plots foiled time and time again because Mario and Sonic are not new to the game.

RELATED: Every 3D Sonic Game, Ranked (According To Metacritic)

When asking who would win Sonic or Mario, experience matters a lot, as it can teach a fighter how to master their skills over time, as well as teach them valuable lessons about weighing their opponents. Their experience is incalculable, which is why they deserve a tie in this category.

6 Help From Allies: Mario Wins

The allies Mario has alongside him throughout his more recent eponymous games are far and away stronger (and, oftentimes, more mystical) than Sonic's allies ever could be. Sonic gets Tails and Knuckles, a childish engineer and a bold-and-brash bruiser, for most of his support alongside other less-seen characters like the hammer-wielding Amy.

Mario, on the other hand, is in a relationship with Princess Toadstool herself, rides Yoshi – a dinosaur – and has allies throughout the scientific, spiritual, and intergalactic worlds. Mario characters might seem cute and simple compared to the edgier Sonic characters, but at the end of the day they just have more going for them. And this is all without mentioning Cappy, who just might give Mario the power to control Sonic's body and render his abilities useless.

5 Physical Force: Sonic Wins

Sonic the Hedgehog's blinding speed in his base form gives him an advantage over his opponent. When Sonic the Hedgehog is at full speed, there is little preventing him from wrecking his enemies. Sonic can ruin advanced robots, leaving only a pile of rubble after one strike!

Mario's deadliest foe is Bowser, the King of the Koopas. Dr. Robotnik controls advanced machines like the Death Egg Robot. This raises the question, which hero has the most powerful foe?

4 Use of the Elements: Mario Wins

Mario can hurl scorching fireballs at his opponents. Usually, Mario can only use his fireball technique if he acquires a Fire Flower. In Super Smash Bros., however, Mario can hurl fireballs at any time.

This power would unquestionably be problematic for Sonic. Suffice to say without a fire shield, Sonic's spiky quills would become singed.

3 Transformations: Sonic Wins

Who has better transformations? Mario's alternate forms are indeed powerful. We can't forget Metal Mario, Boo Mario, and that he can become a Tyrannosaurus Rex! While Mario's transformations would help him in a battle, they usually last less than a minute. Sonic the Hedgehog's Super Sonic form allows him to "fly almost at the speed of light."

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Sonic harnesses the power of the Chaos Emeralds to achieve this form. With golden quills, Sonic becomes invincible and faster, making him an unbeatable opponent. When it comes down to transformations affecting the fight in a Sonic vs Mario fight, Sonic takes it for this ultimate form unavailable to Mario.

2 Power of Flight: Mario Wins, Just Barely

In Super Mario 64, Mario used the Wing Cap for the first time giving him control over where he could fly. We've also seen him take flight in previous games, such as Super Mario Bros. 2, where he used a magic carpet. Undoubtedly, flying is a common theme in Mario games.

Sonic the Hedgehog cannot fly unless he is grabbing onto Tails or in his Super Sonic form. Mario would use this advantage to fly to safety and strike with aerial attacks. Sonic the Hedgehog would be caught off guard by Mario's flight capabilities, as Sonic needs others to help him fly whereas Mario apparently just has to don a feathered cap.

1 Overall Winner: Sonic, But Only Just

When it comes to Mario vs Sonic who would win, there's a lot that goes into it. We can't forget that time in Sonic Colors when Sonic the Hedgehog outran a black hole for almost thirty seconds. This new tidbit of information puts Sonic's top speed at hundreds of millions of miles per hour! Mario is a humble Italian plumber who we've grown to love over the years, but ultimately he just can't stack up against Sonic's ridiculous speed shown throughout multiple games to be faster than the speed of light – nobody can ground-pound and punch their way out of that.

Mario's determination, strength, and willpower are unlike any human being, though, and given certain circumstances, Mario would easily beat Sonic. This is reliant on his power-ups, power of the elements, and his allies, though, while Sonic doesn't really need anything except his blinding speed. As both characters are capable of using invincibility power-ups, this match very well could end in a draw, but on a level playing field Sonic the Hedgehog would win nearly every time.

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About The Author
Logan Sawyer (320 Articles Published)

Naive, passionate, and modest. You'll find Logan enjoying video games such as Dark Souls, Halo, Diablo II, Super Mario 64, God of War, Fortnite, Sea of Thieves, and Minecraft.

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O'clock in the morning, her inviolability, a wishing look that said we couldnt fuck made my dick rip my pants. I told her what I wanted, I wanted to fill her with fucking sperm: "Suck, Lena. " She gasped and nodded her head from side to side, denying and making it. Clear that it would be fucked up.

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You could not resist the formidable weapon of this kid. His beauty. But I forgive - does not mean letting go. I will isolate you from each other for now. Your telephone cable has already been cut.

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