Persona 4 r

Persona 4 r DEFAULT

Persona 4 Golden

ペルソナ4 ザ・ゴールデン

Perusona 4 Za Gōruden


First Week
Japan (Golden) - 152,499[1]
Japan (The Best) - 3,057
Life to Date
Japan (Total) - 324,357
Japan (Golden) - 304,661
Japan (The Best) - 19,696
Worldwide (Total) - 2.4 million (As of June 30, 2021)[2]
Worldwide (Steam) - 1,000,000


Yuichiro Tanaka
Akira Kawasaki
Katsura Hashino


Yujiro Kosaka

Japan Flag of Japan

June 14, 2012
The Best
February 5, 2015
June 14, 2020

North America Flag of the United States

November 20, 2012
June 13, 2020

Europe Flag of Europe

February 22, 2013
PlayStation Store
February 20, 2013
June 14, 2020

Australia Flag of Australia

February 21, 2013
June 13, 2020

South Korea Flag of South Korea

August 24, 2012
June 14, 2020

Hong Kong Flag of Hong Kong

August 16, 2012
June 14, 2020

Taiwan Flag of the Republic of China

August 16, 2012
June 14, 2020

Persona 4 Golden, also known as Persona 4: The Goldenin Japan, is an enhanced port of PlayStation 2's Persona 4that released for the PlayStation Vitaand later Microsoft Windows. The Vita version is compatible with PlayStation TV. The port adds a variety of new content and convenience features to update the original game. Goldenwas adapted into an anime, Persona 4 The Golden Animation.

On June 13, 2020, the game was released on Steam for Microsoft Windows PCs. Despite the timezone differences, the release coincided with the 8th anniversary of Persona 4 Golden's Japanese release on June 14, 2012. Golden is the second Persona game to be ported by Atlus to Windows PCs after the Japan-exclusive PC port of Megami Ibunroku Persona, and the fourth Windows PC game ever released by Atlus, the first being Giten Megami Tensei: Tokyo Mokushiroku in 1999 and the third being Catherine Classic in 2019.

Gameplay Changes

  • Two new Social Links. Both Social Links are capable of unlocking new story content.
  • A new dungeon - If the protagonist maxes the Aeon Arcana Social Link before defeating Ameno-sagiri, the Investigation Team will visit the new dungeon, the Hollow Forest, which must be cleared to unlock the new epilogue.
  • A new bad ending - If the protagonist discovers the true culprit near the end of the game, but decides not to tell his friends about them, on March 20, 2012, he is given the option to meet them and destroy the evidence of their crime, turning him into their accomplice. If he does so, the mystery of Inaba's murders will never be solved and the protagonist will leave Inaba with the true culprit getting away with everything they had done. The credits then roll with "Corridor" playing in the background.
  • New Difficulty levels have been added, similarly to Persona 3 Portable. On New Game+, or from the start on the PC version, the difficulty can be changed and even customized levels for individual game elements in the configuration menu. The pre-set levels of difficulty are:
    • Safety (Very Easy in NA Version)
    • Easy (Left untouched in NA Version, used to be called Beginner)
    • Normal
    • Hard (Left untouched in NA Version, used to be Expert)
    • Risky (Very Hard in NA Version)
  • Several new music tracks.
  • Additional voice-over dialogue.
  • Chie and Teddie have new voice actors in the English version.
  • New animated cutscenes.
  • More Personas, including new Ultimate Personas for the Investigation Team.
  • New areas can be visited, such as Shichiri Beach. Okina City, which was only seen during certain Social Link scenes, can now be accessible during the protagonist's Daily Life.
  • New events, such as a Halloween event and a ski trip.
  • The protagonist can now explore Inaba in the evening when Dojima is not home. Places to visit are limited, just like in Persona 3.
  • The protagonist and his friends now have motorized scooters to explore various areas.
  • Costumes are now available to buy at Croco Fur, in Okina City. Costumes have their own slot for equipment, and affects the Investigation Team's appearance, similar to Persona 3 FES and Persona 3 Portable. Costumes do not affect the party's stats.
  • New Garden and Bug Catching features.
  • A Trophy system has been added.
  • The ability to choose which skills can be inherited by the Persona the protagonist is fusing. (However, inheritance restriction still applies.)
  • The Vox Populi (Voice of the People) and SOS are new additions to the game, available while connected online.
    • The Vox Populi can be used to see what other players of Persona 4 Golden have chosen to do during the current day in the game. The feature is also available in the Velvet Room to see what Personas other players are currently fusing.
    • The SOS feature calls other online players for help in dungeons, allows you to send help to others, and is received as a gift of a minor amount of health and spirit.[1] The amount restored by the SOS is very little and isn't restricted by the current health status of your party.
  • New scene skipping function.
  • If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and Social Links.
  • New epilogue has been added for the True Ending.
  • The list of Requests and the Fox' emas have been modified.
  • The flow of battle has been tweaked:
    • Some shadows/enemies had their elemental attributes or area spawn changed.
    • Shuffle Time has been revised.
    • Characters have been rebalanced.
    • Rise can now assist the Investigation Team in All-Out-Attacks.
    • Tag Team attacks: two members can team up to perform a united attack.
    • Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party. These usually are a follow up to Weak/Critical attacks that down an additional enemy or two, allowing for an All-Out Attack.
    • Some spells have reduced usage cost (Megidolaon now only costs 38 SP and Morning Star costs 55 SP).
    • Spell buffs and debuffs can now be used on the same character to prolong the effect.
  • A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time. Bonus content and the game itself are presented as television shows. The various shows are:
    • Song Battle 2012 - Various clips from Persona Music Live 2008 in Akasaka Blitz and Persona Music Live 2009 in Wei City Tokyo.
      • Persona Music Live 2008 in Akasaka Blitz includes "Pursuing My True Self," "Mass Destruction" and "Reach Out To The Truth."
      • Persona Music Live 2009 in Wei City Tokyo includes "P3 FES," "Deep Breath Deep Breath" and "Never More."
    • Mr. Edogawa's TV Classroom - Lectures on the various themes of the game and their relation to psychology.
    • Midnight Trivia Miracle Quiz - A quiz show with questions regarding minor aspects of Inaba and the Shadow World. The character dialogue in this content is fully voiced.
    • Daily Personamations! - A hub for rewatching the game's animated cutscenes. Scenes are unlocked as they are encountered during play.
    • P4 Golden - The main game, this program serves as a link to return to the game.
    • Our Summer Vacation - Replays the events of the ending. This is unlocked after clearing the Story.
    • Giants of P - A series that shows Persona 4 concept art with commentary on each piece. Additional pieces of art are unlocked as the story progresses.
    • HEE! HEE! HOO! Music King - An in-game music player for listening to previously encountered music. Additional tracks are unlocked through playing the game.
    • Persona Hits - This series shows various Japanese television commercials and trailers for Persona on PSP, Persona 3 on PS2, Persona 3 Portable on PSP and Persona 4 on PS2.
    • What is P4 Arena? - Plays the P1 Grand Prix introduction video from the Persona 4 Arena story mode.
    • P4 the Animation! - A Japanese extended trailer for Persona 4 The Animation, this content has the original Japanese audio and does not contain subtitles.
    • The Midnight Channel - A Minigame accessible only when the PlayStation Vita's clock is at Midnight until 1:00 AM. It features Teddie covered by TV static and can be manipulated with the device's touchscreen. Teddie is fully voiced in this mode.
  • Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.

Region Exclusive Content

The Japanese and Korean versions of the game feature interviews with twelve voice actors for main characters. This was cut in the English version.

Steam Version

The Steam version of Persona 4 Golden is further improved from the Vita version.

Bug fixes
  • The glitch where the game may act up if the player restarts a battle too many times was fixed in the Steam version, and the player will have no problems restarting multiple times.
Graphics options
  • The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target.
Language options
  • Additionally, like Persona 5 Royal, the Steam version includes dual audio language and multiple text language. The anime cutscenes now also include subtitles like Persona 4: Dancing All Night.
Difficulty settings

In the Steam version, the difficulty setting can be customized at any time, in contrast to the Vita version only allowing it to be done so on New Game Plus. A preset difficulty setting can be chosen, or individually alter the following parameters:

  • Damage Taken: Damage dealt to a party member by any enemy. (Great, Normal, Small) The lower the value, the easier it is to survive.
  • Damage Given: Damage dealt by a party member to any enemy. (Great, Normal, Small) The higher the value, the faster foes are defeated.
  • EXP Won: Experience Points rewarded after each fight. (More, Normal, Less) The higher the value, the faster levels are gained.
  • Money Won: Yen rewarded after each fight. (More, Normal, Less) The higher the value, the easier it is to get rich.
  • Retries in Dungeons: Determines if the game allows a retry when the protagonist is knocked out in a battle by spawning them at the entrance of the dungeon floor the player lost the battle at (with all party members' HP and SP set to the values they were at upon last visit) or sends them directly back to the title screen. (Use, Don't Use)
  • Retries in Battles: Determines if the game allows a retry when the protagonist is knocked out in a battle by reviving and restoring all party members to full HP and SP while continuing the battle, or retry in the dungeon (if enabled) or directly back to the title screen. (Use, Don't Use)
Removed content

Some items in the game's gallery mode "TV Listings" have been removed due to obsolescence:

  • "Song Battle 2012"
  • "Persona Hits (Trailers for previous Persona games)"
  • "What is P4 Arena?"
  • "P4 the Animation!"
Logo Changes
  • The original ATLUS logo is updated to the current (in 2020) ATLUS logo.
  • The CRIWARE logo is replaced by the P-Studio logo.
  • The copyrights "©Index Corporation 1996, 2011 Produced by ATLUS" in the Japanese version and "©Index Corporation 1996, 2012 Produced by ATLUS" in the Western version are changed to "©ATLUS. ©SEGA. All rights reserved." This is emphasizes ATLUS' current (in 2020) parent company, SEGA.

In addition to the above changes, the Steam version of the game also received post-launch support in the form of a dedicated bug fix patch. For more information, see List of Patches and Updates.

Steam Awards

In 2020, Persona 4 Golden was one of the 5 nominees for the "Best Soundtrack" category of the Steam Awards.[3]


Boxart & Promotional Art



Japanese Cover


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North American Cover



Steam Digital Deluxe Edition



Promotional art



Box art


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The Steam Store Page icon


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Wallpaper for Steam release


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Shigenori Soejima’s artwork on congratulating 500,000 players for the PC version of Persona 4 Golden.


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Box art (2)

General Gallery


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Shiroku Pub


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Marie's introduction



Marie Social Link Event



Catching the Hachiro Octopus at Shichiri Beach


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Yu Cutscene in Persona 4 Golden. And Included in the Desktop Port.



Bike riding to Shichiri Beach


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The Investigation Team at Shichiri Beach


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Yu, Yosuke and Teddie at Shichiri Beach



Okina Bike Event



Yosuke organising a Halloween event



New Year cutscene


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Hot spring cutscene


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Winter event with Nanako and Dojima


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Winter Vacation event


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Winter Vacation event


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Winter Vacation event


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Winter vacation cutscene


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Winter vacation cutscene


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Difficulty Select Screen



Requesting Assistance Online


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Costume changes - Yukiko's Maid Costume


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Yosuke and Teddie team up


Shin Megami Tensei: Persona 4 Golden Wiki Guide

Skill Cost Type Effect Rage Boost Passive Auto Increases odds of inflicting Rage. Ragnarok 48 SP Magic Severe Fire Damage to all foes Raising Drizzle 21% HP Physical Heavy Damage to one foe Rainy Death 18% HP Physical Heavy Damage to one foe Rakunda 12 SP Support Decreases 1 foe's Defense for 3 turns Rakukaja 12 SP Support Increases 1 ally's Defense for 3 turns Rebellion 5 SP Support Increases Critical Hit Rate of 1 ally Recarm 8 SP Support Revives an ally with 50% HP Recarmdra 99% HP Support Fully restores 1 ally's HP Red Wall 18 SP Support Add Fire resistance to 1 ally Regenerate 1 Passive Auto Restores 2% of max HP each turn in battle Regenerate 2 Passive Auto Restores 4% of max HP each turn in battle. Regenerate 3 Passive Auto Restores 6% of max HP each turn in battle. Re Patra 3 SP Support Cures Unconscious and Down to 1 ally Repel Dark Passive Reflects damage from Darkness Attacks. Repel Elec Passive Reflects damage from Elec Attacks. Repel Fire Passive Auto Reflects damage from Fire Attacks. Repel Ice Passive Auto Reflects damage from Ice Attacks. Repel Light Passive Reflects damage from Light Attacks. Repel Physical Passive Auto Reflects damage from Physical Attacks. Repel Wind Passive Auto Reflects damage from Wind Attacks. Resist Dizzy Passive Auto Reduces chance of being Dizzy. Resist Elec Passive Auto Reduce damage from Elec Attacks. Resist Enervation Passive Auto Reduces chance of being Enervation. Resist Fear Passive Auto Reduces chance of being Fear. Resist Fire Passive Auto Reduce damage from Fire Attacks. Resist Ice Passive Auto Reduce damage from Ice Attacks. Resist Panic Passive Auto Reduces chance of being Panic. Resist Physical Passive Auto Reduce damage from Physical Attacks. Resist Poison Passive Auto Reduces chance of being Poison. Resist Rage Passive Auto Reduces chance of being Rage. Resist Silence Passive Auto Reduces chance of being Silence. Resist Wind Passive Auto Reduce damage from Wind Attacks. Revolution 5 SP Support Increases Critical Hit Rate of all allies
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Persona 4


Perusona 4


Atlus (JPN, NA)
Square Enix (EU)
Ubisoft (AU)
Sony (KR)


First Week
Japan (PS2) - 211,967[1]
Life to Date
Japan (PS2) - 358,899 (294,214 + The Best 64,685)
NA - 100k


Yuichiro Tanaka
Akira Kawasaki


Atsushi Watanabe
Azusa Kido


Yujiro Kosaka

Japan Flag of Japan

July 10, 2008
The Best
August 5, 2010

North America Flag of the United States

PlayStation 2
December 9, 2008
PlayStation Store
April 8, 2014

Europe Flag of Europe

March 13, 2009

Australia Flag of Australia

March 12, 2009

South Korea Flag of South Korea

October 31, 2008

Persona 4

Persona 4 is the fifth game in the Persona series. The game was developed by Atlus for the PlayStation 2, and was ported to the PlayStation 3's PlayStation Store as a downloadable classic akin to Persona 3 FES, but only in North/South America.

An enhanced port of Persona 4, Persona 4 Golden, was released for the PS Vita / PS TV & Steam. It has many new features over the original Persona 4 and re-did certain enemy stats, dungeon aspects, voices for Chie and Teddie, among others.

As with Persona 3, the game is a turn-based RPG akin to most games of the Shin Megami Tensei series, although this game's plot is rather unique compared to other games in general and in its series as it is based off a murder mystery.

Persona 4 follows a group of high school students dealing with a mysterious TV channel dedicated to distorting and exaggerating the truth of who they are and their identities. A string of bizarre murders related to the TV channel begins shaking their once peaceful town. They explore the mysterious world inside the TV and perform rescue missions in order to save its victims from death. Only by looking past what is on the screen, finding and evaluating the truth among a myriad of lies can they hope to find the serial killer and save their town.


Note: This plot summary only covers the content in the original Persona 4. Golden-exclusive plot content such as Marie is not listed here.

Set in 2011, the game starts with the protagonist (who is named by the player) being sent to the rural town of Inaba from the big city, since his parents are working abroad. He is living with his uncle Ryotaro Dojima and his younger cousin Nanako Dojima, and attends Yasogami High School, where he becomes friends with Chie Satonaka, Yukiko Amagi and Yosuke Hanamura. His uncle Dojima is a police detective, whose primary assistant is a man named Tohru Adachi.

On his first day arriving in town, the protagonist has a strange dream that teaches him to use a Persona, specifically his first one Izanagi, in battle. Through Chie, the protagonist and Yosuke come to realize that an urban legend called the Midnight Channel is true; if you stare into a turned off TV at midnight on a rainy day, you will see a strange figure in there. Shocking the once sleepy town, a TV announcer, Mayumi Yamano, is found dead, hanging upside-down from a telephone pole. When the protagonist first watches the Midnight Channel after hearing the rumor from Chie, he finds that he has the power to physically go into the TV, but his TV is too small to support him.

When the protagonist reports this to his friends the next day, all three of them decide to then go through one of the large TVs at Junes; all of them make it through, and subsequently find a strange bear named Teddie; the group is let out by this same bear after wandering the strange world in fear, as well as finding out there are no exits except for the bear's TVs that he can create. The next day, the body of Saki Konishi, the girl who discovered the body of Mayumi, is found dead on an antenna as well. This greatly upsets Yosuke, Saki's co-worker at Junes. Yosuke and the protagonist plan on returning to the television the next day, with Chie acting as a rope lifeline.

Inside the TV, the protagonist and Yosuke find that there is a pathway to an area resembling Inaba. There, in this realm created by the true feelings of Saki called the Twisted Shopping District, Yosuke's repressed feelings of how he was not really liked by Saki, whom he harbored an unrequited deep crush on, manifest into a clone-like figure of himself. Yosuke's inability to accept the clone's claim that he did not enter the realm for Saki's death (and how it was all about adventure for him) allows it to become Shadow Yosuke. When the protagonist defeats it with Izanagi, Yosuke accepts his true feelings, allowing the Shadow to manifest into Yosuke's Persona, Jiraiya. The protagonist learns that he has a special power named the Wild Card which allows him to wield multiple Personas (unlike all the other party members who only have one).

Eventually, a shadowy figure begins to appear on the Midnight Channel, which is feared by the group to be Chie's best friend Yukiko who just made a recent appearance on the news, though she is still present in the real world. Unfortunately, Yukiko is kidnapped eventually, and afterwards clear and vivid images of her appear on the Midnight Channel.


With Teddie giving analytical support, the protagonist and Yosuke decide to venture into the TV World (specifically Yukiko's dungeon Yukiko's Castle) and use their Personas to fight. They both warn Chie that she shouldn't enter since she lacks a Persona, though she ignores the warning. On the 2nd floor of the castle, Chie is caught up with and her emotions manifest and battle the pair as Shadow Chie who revels in Chie's jealousy of Yukiko; though after its defeat, Shadow Chie turns into Chie's own Persona, and Chie joins the trio as the third combatant.


The trio eventually finds Yukiko, along with another 'Yukiko': Shadow Yukiko. Shadow Yukiko expresses her disgust with inheriting the inn, and playfully confesses to the protagonist, Yosuke, and Chie. Calling Chie her Prince Charming, Shadow Yukiko asks her Prince Charming to take her somewhere far, far away to escape her fate of inheriting the Amagi Inn. Confused and shocked, Yukiko begs Shadow Yukiko to stop. Ignoring Yukiko's pleas, Shadow Yukiko taunts Yukiko, asking why she would want her to stop confessing her true feelings. Shadow Yukiko exclaims that she is Yukiko, and is merely expressing her thoughts. Yukiko denies Shadow Yukiko's claims, and tells her that she is not her. Fueled by Yukiko's denial, Shadow Yukiko transforms into a caged bird and attacks the party. The trio eventually manages to fend off the shadow, and with Yukiko eventually willing to face herself, the shadow transforms into Yukiko's Persona.


The protagonist and the group see another strange figure appear on the TV, and suspect it to be a biker who recently appeared on the real-world news; Kanji Tatsumi. While looking for the boy, the group spots a strange, blue-dressed slender young man who seems to be following him. They are unable to keep close enough an eye on Kanji to prevent him from being kidnapped, and once he is, he begins to appear clearly on the channel. The team ventures into the Steamy Bathhouse, where they find Kanji facing his Shadow, manifested from him questioning his sexual orientation, possible homosexuality, and being ridiculed by girls for possessing stereotypical "feminine" interests such as sewing. Kanji reluctantly accepts his Shadow and receives his Persona.

When Kanji is rescued, the group comes to realize that all 4 of the kidnap victims — Yamano, Saki, Yukiko and Kanji — appeared on real-life TV before appearing on the Midnight Channel. Additionally, Yukiko and Kanji's first appearances on the channel were blurry and out of focus, though those appearances happened before they disappeared. After they disappeared, their appearances on the Midnight Channel became clear and in-focus and representative of their inner emotions. Therefore the group concludes that the victims will first appear on the real-world TV, then appear in a blurry form on the Midnight Channel, then they will be kidnapped, then have vivid appearances on the channel until they die on the next foggy day. Also, the Shadow forms of the victims are their true emotions, which gain their power from their host's inability to accept them (since each victim denied their Shadow form).


It comes to the attention of the town that a local celebrity model, Rise Kujikawa, is coming to Inaba. However, the group becomes worried when they see an indistinct silhouette on the Midnight Channel that seems to resemble Rise. The group is unable to prevent her from being abducted, after which she begins to clearly appear on the Midnight Channel. When she is confronted in her dungeon, the Marukyu Striptease, she refuses to accept her shadow form; it engages the group in a battle, but eventually, it uses the move Supreme Insight to become invincible.

The group is unable to do a thing about it, but Teddie steps in and uses his inner power to destroy the monster. This results in his body being completely and utterly flattened, almost killing him. Eventually, Teddie's inner emotions about himself manifest and create Shadow Teddie, which battles and loses to the group. Teddie gains his own Persona after its defeat, and so does Rise. Rise takes over Teddie's role as the analytical support, while Teddie joins the group as a playable character. Teddie also gains a human body in the real world. The group, for the second time now, encounters the slender teen from before, who has now taken an interest in Kanji, the next victim.

After Rise's rescue and recovery (and Teddie doing "training" in the TV World to repair his exhausted body and prepare him to be a playable combatant), the foul-mouthed and largely unpopular schoolteacher Kinshiro Morooka — despite never appearing on either the news or the Midnight Channel beforehand — was found dead in a manner similar to the first two victims. The group is shocked at how the killer's pattern has completely been abandoned. The strange slender teenager the group encountered before reveals himself to be Naoto Shirogane, a young, aspiring detective whom is assisting the P.D. in the case. He comments that the police have found a suspect who has confessed his guilt, though they have not yet revealed his identity — Naoto does say that he is a student from another high school.


As summer break starts, a clear and vivid image appears on the Midnight Channel (not preceded by a blurry image) showing a strange boy taunting the protagonist to "come and get me." An investigation around town by the party to find the boy's identity reveals him to be Mitsuo Kubo, the very suspect the police are searching for. The group defeats his shadow form inside his Midnight Channel dungeon, Void Quest, and pulls him out of the TV and hands him to the police as the true killer. During the group's summer break and the beginning of the second semester, they begin to befriend Naoto who has enrolled as a student, and are relieved that the case is closed. However, Naoto points out the incongruities in the case - namely how Morooka was simply beaten to death with a blunt object.


Naoto's suspicions that Kubo is a copycat killer are proven correct when he, after appearing on the real world TV to bait the killer (having arrived at the same conclusion regarding the killer's pattern), is kidnapped and thrown into the Midnight Channel. When the group goes out to his dungeon, the Secret Laboratory, to save him, they find that in reality, Naoto was born female and took on a male identity to avoid the sexism of the police department. After Naoto's shadow self is defeated, she embraces her female identity, and joins the group with her own Persona, her excellent detective skills proving a valuable asset for the rest of the investigation team's journey.

On October 20th, the protagonist receives a mysterious letter addressed to him — the sender's name and address are nowhere to be found on the letter which only reads: "dont rescue anymore" with no capitalization or punctuation. The group notices that this letter being delivered to the protagonist means that the culprit is aware of their activities.

November 5th marks the start of the climax of the game, when another letter is addressed to the protagonist; it reads "if you dont stop this time someone close will be put in and killed" again lacking any capitalization, punctuation or grammar. Unfortunately, Dojima sees the letter and sends the protagonist to the police station, his suspicions about him being involved in the case (what with him and his friends being found at crime scenes) now affirmed true. Nanako is then reported kidnapped and is indeed seen on the Midnight Channel that night; the group, using Naoto's deductive reasoning, find that the culprit should be a small-time suspect in the first murder, Taro Namatame, since he uses a delivery truck, something that can both hold a TV with access to the TV World and is not suspicious to ordinary people. No signs of force entry were found at the Dojima house as well, a clear indicator that this was someone who knew Nanako (like Namatame).


When Dojima gives chase to Namatame, the cars collide seriously injuring Dojima while Namatame and Nanako disappear into the Midnight Channel through the large TV in Namatame's truck. As Dojima rests in the hospital, the group comes to the conclusion that Namatame must be the real killer. He and Nanako are tracked down in the next Midnight Channel dungeon, Heaven. When confronted, Namatame claims that he is actually "saving people," leaving the group confused, but no less enraged at him. A shadow (Kunino-sagiri) stems from Namatame and attempts to attack the group, but after it is defeated, the team escorts both Nanako and Namatame out of the dungeon. Both are sent to the hospital injured, with Namatame being in too unstable a state of mind to make any statements to police or the group.

Unfortunately, at this time, the same type of fog that courses through the Midnight Channel that reduces visibility without special glasses is found running through the real world. The team goes through a stressful period as they wait for Nanako to recover. Dojima and Nanako are periodically visited in the hospital by the group. More and more people begin falling ill over the fog, and the doctors comment that there is actually no visible evidence on Nanako to indicate what is causing her sickness (though this is almost certainly because of how the fog's supernatural powers and the technology of the hospital don't go hand-in-hand).


December 3rd is the final turning point in the game. On this day, after the group rushes to the hospital when Adachi calls them to tell them that Nanako's condition has worsened, Nanako appears to succumb to her wounds and die. Furious, an emotional Dojima attempts to walk into Namatame's ward and kill him, but is stopped and dragged away by guards. The group enters Namatame's room, observing that he is mentally unstable and incoherent. As Adachi told them earlier, there is almost no evidence that the police can use to convict, or even further detain Namatame, and the story about people entering the TVs would never hold up in court. The group sees a Shadow manifestation of Namatame on the Midnight Channel gloating about his actions and daring the group to do something about it. Yosuke proposes that they murder Namatame now by throwing him into the TV while they have the chance, in order to bring justice for his victims and ensure he can't claim more. The player's decision decides what happens next.

  • If the protagonist approves Yosuke's wishes, Namatame is thrown into the television and presumably killed by the Shadows. Nanako is confirmed dead. A saddened Teddie returns to the TV World, and the mystery goes unsolved with the party never realizing that the man they killed was not the true culprit, while both investigators and the public are left in the dark about the truth of the case. The fog still covers the town 3 months later in March as the protagonist leaves Inaba. The rather downbeat credits with "Corridor" playing in the background, as well as the very existence of alternate pathways in the dialogue tree, are likely to be interpreted by the player as clear indicators that this was not the true ending.
  • If Namatame is spared, but the protagonist cannot convince the group that they need to dig deeper into the case, or if the protagonist is able to do so but can't correctly guess the killer's identity 2 days later, then Nanako comes back to life but remains hospitalized. The game ends, with Teddie again returning to the TV World (as well as never finding out that Nanako is alive), and the mystery goes unsolved. Namatame pleads guilty to the kidnapping charges, but not guilty to the murder charges, as reported on the news. The same downbeat credit sequence plays again, another indication to the player that this is not the true ending.

To get to the Normal or True ending, the protagonist must convince the group to calm their emotions and dig deeper into the case to assess if Namatame is truly guilty. The next day, they hear his story in the hospital. One night, he observed Yamano on the Midnight Channel, and unthinkingly reached out to touch the TV, causing him to discover his power to enter it. The next day, he discovered the news of Yamano's death, and wondered if the image he saw the previous night was a distress signal from her. Later, he observed Saki on the Midnight Channel, and feared a similar fate awaited her; he attempted to warn her of the danger she was in, but this failed to keep her from dying. When he next saw Yukiko on the channel, he interpreted her appearance as trying to say that the TV World was a safe place; so, he decided that he would have to force people who appeared on the Midnight Channel into the TVs to save them, in order to prevent the killer from killing them. This is why he kidnapped Yukiko, Kanji, Rise, Naoto and Nanako, unaware all this time that he had been placing them in mortal danger, and it wasn't until he entered the TV World himself upon being cornered by the police that he understood how dangerous it truly was. Naoto comes to the conclusion that the true culprit of the case is the one who threw Yamano and Saki into the TV. From Namatame's point of view, everyone he threw into the TV reappeared safe and sound later on (thanks to the group's efforts), proving to him that his actions were working, thus encouraging him to continue. All of this makes it clear that the Shadow manifestation the group saw on December 3rd was not speaking Namatame's thoughts; but rather, it was a reflection of what the Investigation Team believed they were.

Now, the protagonist must guess the identity of the real killer from a list of 26 suspects in the game's narration. If they fail three times, they will get a bad ending as listed above. The correct suspect is Tohru Adachi, Dojima's assistant.


Once confronted, Adachi escapes into the TV World. When the group finds him in there, he explains his actions. It was during an argument he had with Yamano that he discovered his power to push people into the TV, so he accidentally pushed Yamano in, causing her death, and was excited by the thrill. He later deliberately pushed Saki into the TV after she slapped him and rejected him. He then manipulated Namatame into kidnapping the rest by encouraging them to put them in a "safe place," correctly predicting this would put the idea of using the TVs as a safe haven in Namatame's head. However, he himself threw Kubo into the TV World since his false confession would stop Namatame's actions, and for the thrill of having some direct involvement. He claims that he did this all so that he could sit back and enjoy the juxtaposition of Namatame and the group's efforts; after the group goes through his dungeon, he states that it's humanity's desire to allow the fog to settle in to settle their emotional distress. He then fights the group using his own Persona, Magatsu-Izanagi, and loses. Afterwards, the group then fights the spirit that used Adachi as a puppet; Ameno-sagiri. 3 months after its defeat in March, Nanako is released from the hospital. Now, the protagonist can either go home without causing the trigger events; if he does, the "Normal Ending" that shows the true credits plays.

However, if the protagonist (after first seeing all his maxed S. Links) insists that he meet the group at Junes, then the group begins to acknowledge the incongruities in the theory of Adachi being a lone wolf; how did he and Namatame get the power to enter TVs in the first place? How did the protagonist himself? How did the Midnight Channel and its rumors get started? By retracing his steps from the first day in the game, the protagonist comes to realize that the real antagonist and conductor of the game is the Moel Gas Station Attendant, or really, the god Izanami. When the attendant shook hands with the protagonist back on the very first day of the game, this gave him the power to fight with Personas, and it reveals having done the same with both Adachi and Namatame.


The group confronts Izanami in the final dungeon, Yomotsu Hirasaka. After exposing the goddess form of Izanami using Orb of Sight and revealing its rotting Izanami-no-Okami form, the party puts up a hard fight, but Izanami attempts to send the protagonist to Yomi using her "Thousand Curses," but all of his teammates, one by one fall protecting him, causing him to be inevitably dragged down as well. Forging the power of his Social Links, the protagonist returns to the battleground awakening his ultimate Persona, and Izanami casts Oho-Ikazuchi to kill him, but fails, causing it to be killed in one Myriad Truths attack. Killing Izanami prompts her to remove the fog and states that she will no longer interfere with humanity and allow them to make the decisions that bring them happiness, then fades away. After defeating the true culprit of the murder case, the Midnight Channel turns to what it was a long time ago according to Teddie; a beautiful world of joy, that Teddie can now return to in happiness. Teddie returns, and the protagonist leaves by train, with his friends saying joyful goodbyes.


See also: List of Persona 4 Characters

A majority of the characters are high school students attending Yasogami High School.

Playable Characters

  • The protagonist: The silent protagonist of the game. He recently moved to live in Inaba with his uncle and cousin, after his parents had to work overseas. He is named by the player. His silence creates an aura of mystery around him, though he is social enough to establish many Social Links in the game.
  • Yosuke Hanamura: A clumsy, awkward second-year boy. His dad is the manager of Junes, a department store.
  • Chie Satonaka: An upbeat girl with a short temper and an obsession with martial arts and food. She was born and raised in Inaba and is a second-year with Yosuke, Yukiko, and the protagonist.
  • Yukiko Amagi: A wealthy, elegant, introverted girl who is the heiress of the famous Amagi Inn. She is always busy training herself for the family business.
  • Kanji Tatsumi: A juvenile delinquent with a tough look. However, his mother runs a textile shop in their home, making him very skilled at tailoring. A first-year.
  • Rise Kujikawa: A former idol in Japan who quit her job to have a normal life in the countryside, and enrolls at Yasogami High as a first-year. She acts as support in battle after taking over for Teddie.
  • Teddie: A strange bear mascot who resides within the TV World who lost his memories. Bizarre, but cheerful in nature.
  • Naoto Shirogane: A young, serious detective who is dubbed as the "Detective Prince." After becoming involved in the murder cases, Naoto enrolls at Yasogami High as a first-year.

Supporting Characters

  • Igor - The man who operates the Velvet Room. He fuses Personas and gives access to the Compendium through the room.
  • Margaret - Igor's well-meaning assistant in the room, and is actually the sister of Elizabeth from Persona 3.
  • Nanako Dojima - The protagonist's sweet and young cousin. Her mother died in a car crash.
  • Ryotaro Dojima - The protagonist's uncle, a renowned police detective and Nanako's father. He is working on the murder case as well.
  • Tohru Adachi - The strange, somewhat twitchy assistant of Dojima. Also a police detective.
  • Kinshiro Morooka - The foul-mouthed, unpopular, and very strict teacher of the protagonist and his classmates.
  • Noriko Kashiwagi - The teacher who replaces Morooka later on, and is still unpopular.


Note: This section covers the content from the original Persona 4. Content exclusive to Persona 4 Golden will not be mentioned here.


Before starting a game, the player must choose between one of 3 difficulties which can not be changed later (only on a New Game Plus, as well as in Persona 4 Golden), meaning that the player should be careful as the difficulty will remain for the remainder of the game. Easy Mode also grants the player 10 "Moon Tsukubame," which are similar to the Plumes of Dusk from Persona 3, and will revive the protagonist and give everyone full HP and SP.



Over the course of Persona 4, the protagonist's main goal, as a high school student, is to defeat and progress through the Midnight Channel dungeons before their deadline to progress in the game's story. Each dungeon in the Midnight Channel must be completed before the first foggy day after it is opened; failure to do this results in a game over because the Midnight Channel victim will die and the protagonist will feel dizzy and black out. In reality, he is being summoned into the Velvet Room where Igor offers them another chance by reverting a week back or returning to the title screen. For some Midnight Channel dungeons, the protagonist must seek clues around the school and town in order to unlock them.

  • The following are the endings that happen when the protagonist misses a deadline. All of these endings are near identical, where fog goes all over Inaba in the evening, police sirens can be heard outside, one of his friends call him to confirm the victim's death and he feels dizzy then instantly collapses to the ground, finally ending up in the Velvet Room:
    • Yukiko is murdered: Yosuke calls the protagonist for Yukiko's death.
    • Kanji is murdered: Yukiko calls the protagonist for Kanji's death.
    • Rise is murdered: Chie calls the protagonist for Rise's death.
    • Mitsuo is murdered: Yosuke calls the protagonist and states that he believes Mitsuo's body was found, then asks him for further details.
    • Naoto is murdered: Kanji says that a body is heard to be belonging to Naoto's and scolds the protagonist for why would it happen.
    • Nanako is murdered: Kanji says that more dead bodies had appeared and wants to tell the protagonist something, but cannot say it out loud.
    • Adachi fulfills mankind's desires: Fog takes over Inaba and even seeps into the protagonist's house. Naoto calls the protagonist that shadows are running all over Inaba before she was presumably attacked by one as well.

After school on school days (from Monday - Saturday), or on a holiday/Sunday, the protagonist (provided there are no story-driven cutscenes that day) can either choose to engage in Social Link activities, do stuff around the town, or engage in the battle system by entering the Midnight Channel.

There are five main locations:

  • Yasogami High School - The local high school where the protagonist and his newfound friends attend. Attendance is mandatory on weekday mornings, and is explorable after school.
  • Junes Department Store - The shopping complex whose food court is where the protagonist's investigation team assembles, calling it their "Special Headquarters." This is also where they enter the Midnight Channel, via the large TV in the Junes electronics section. Accessible during weekdays after school, and on weekend afternoons.
  • Central Shopping District - The street where most of Inaba's family businesses are located, but the majority of the shops are closed, due to the overwhelming success of Junes. Accessible on weekdays after school, and on weekend afternoons.
  • Samegawa Flood Plain - The main path to reach Yasogami High School, whose river bed is where the protagonist can fish. Accessible on weekdays after school, and on weekend afternoons and evenings.
  • Dojima Residence - The protagonist can also simply go home and skip the day, which progresses the game faster but does not have the benefits of grinding or engaging the social links.


After the protagonist has used their time during the day, they return to the Dojima residence where they can do multiple actions.

First Floor
  • Television - Check the weather forecast.
  • Fridge - Check for leftovers, which has various effects.
  • Kitchen - If Nanako or Teddie announces that they have bought food, the protagonist can cook food to eat during lunchtime.
  • Calendar - Save Point

Persona 4

2008 video game

0000 video game

Persona 4
Shin Megami Tensei Persona 4.jpg

Promotional artwork

Director(s)Katsura Hashino
Producer(s)Katsura Hashino
  • Atsushi Watanabe
  • Azusa Kido
Programmer(s)Yujiro Kosaka
  • Yuichiro Tanaka
  • Akira Kawasaki
  • Katsura Hashino
Composer(s)Shoji Meguro

July 10, 2008

    • Persona 4
      • JP: July 10, 2008
      • NA: December 9, 2008
      • AU: March 12, 2009
      • EU: March 13, 2009
    • Persona 4 Golden
    • PlayStation Vita
      • JP: June 14, 2012
      • NA: November 20, 2012
      • AU: February 21, 2013
      • EU: February 22, 2013
    • Windows
Genre(s)Role-playing, social simulation

Persona 4,[a] also known as Shin Megami Tensei: Persona 4, is a role-playing video game developed and published by Atlus. It is chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and Europe in March 2009, as one of the final major exclusives for the system. It was re-released as a PlayStation 2 Classic for the PlayStation 3 in April 2014. Persona 4 takes place in a fictional Japanese countryside and is indirectly related to earlier Persona games. The player-named protagonist is a high-school student who moved into the countryside from the city for a year. During his year-long stay, he becomes involved in investigating mysterious murders while harnessing the power of summoning Persona. The game features a weather forecast system with events happening on foggy days to replace the moon phase system implemented in the previous games.

The plot of Persona 4 was inspired by the work of mystery novelists owing to its murder mystery premise. The rural setting was based on a town on the outskirts of Mount Fuji and intended as a "'nowhere' place" and is the central setting to have players sympathize with the daily life of the characters. The developers added many in-game events to prevent the game from becoming stale. During the localization, numerous alterations to names and cultural references were made to preserve the effect through translation, but some Japanese cultural references were altered or removed. The release of the game in Japan was accompanied by merchandise such as character costumes and accessories. The North American package of the game was released with a CD with selected music from the game, and, unlike Persona 3, the European package also contained a soundtrack CD. The game's music was primarily written by Shoji Meguro, with vocals performed by Shihoko Hirata.

Persona 4 received critical acclaim, with praise given towards the gameplay, narrative, characters, and music. It is also regarded as one of the greatest games of all time. An enhanced version of the game, Persona 4 Golden, was released for PlayStation Vita in 2012 and Windows in 2020. Various other manga and light novel adaptations and spin-offs have been produced. An anime adaptation by AIC ASTA, Persona 4: The Animation, began airing in Japan in October 2011, with an anime of Persona 4 Golden airing in July 2014. The game also spawned two fighting game sequels, Persona 4 Arena and Persona 4 Arena Ultimax, as well as a rhythm game, Persona 4: Dancing All Night. Party members from Persona 4 are prominently featured as playable characters in Nintendo 3DS games Persona Q: Shadow of the Labyrinth (2014) and Persona Q2: New Cinema Labyrinth (2018).


See also: Gameplay of the Persona series

A standard battle in Persona 4. Certain actions such as a successful attack will prompt a dialogue box on top. Players navigate between battle options listed in the box on the bottom-left of the screen, while the character portraits on the right hand of the screen indicate each member's health and magic points.[1]

Persona 4 blends traditional RPG gameplay with simulation elements. The player controls the game's protagonist, a teenage boy who is named by the player, who comes to the town of Inaba for a year.[2] Gameplay is divided between the real world of Inaba, where the protagonist carries out his daily life, and the mysterious "TV World", where various dungeons filled with monsters known as Shadows await. With the exception of scripted events, such as plot progression or special events, players can choose to spend their day how they like, be it participating in various real world activities, such as joining school clubs, taking part-time jobs, or reading books, or exploring the TV World's dungeons to gain experience and items.[2][3] Days are broken up into various times of day, the most frequently recurring being "After School/Daytime" and "Evening", with most activities causing time to move on. Certain activities are limited depending on the time of day, days of the week, and the weather, with most evening activities unavailable if the player visits the TV World that day. Furthermore, some activities and dialogue choices may be limited by the protagonist's five attributes; Understanding, Diligence, Courage, Knowledge, and Expression, which can be increased by performing certain activities that build them.[1][4] Whilst the player is free to choose how to spend their time, if they fail to rescue someone who is trapped in the TV World by the time fog appears in town, which takes place after several days of consecutive rain, that person will get killed by the shadows and the game will end, forcing the player to return to a week prior.[1] As the game progresses, the protagonist forms friendships with other characters known as "Social Links", which are each represented by one of the Major Arcana. As these bonds strengthen, the Social Links increase in Rank, which grant bonuses when creating new Personas in the Velvet Room. Additionally, strengthening Social Links with the main party members grant them additional abilities, such as the ability to perform a follow-up attack or an additional ability for their Persona.[1]


The main focus of the game revolves around Personas, avatars projected from one's inner self that resemble mythological figures and represent the façades worn by individuals to face life's hardships. Each Persona possesses its own skills, as well as strengths and weaknesses to certain attributes. As Personas gain experience from battle and level up, that Persona can learn new skills, which include offensive or support abilities used in battle, or passive skills that grant the character benefits. Each Persona can carry up to eight skills at a time, with older skills needing to be forgotten in order to learn new ones. Whilst each of the main party members have their own unique Persona, which transforms into a stronger form after maxing out their Social Link, the protagonist has the "Wild Card" ability to wield multiple Personas, which he can switch between during battle to access different movesets. The player can earn new Personas from Shuffle Time, with the protagonist able to carry more Personas as he levels up.[1] Outside of the dungeons, the player can visit the Velvet Room, where players can create new Personas, or summon previously acquired Personas for a fee. New Personas are created by fusing two or more monsters to create a new one, which receives some of the skills passed down from its material monsters. The level of Personas that can be created are limited by the protagonist's current level. If the player has built up a Social Link relating to a particular Arcana, then a Persona relating to that Arcana will receive a bonus upon creation.[1][2]


Inside the TV World, the player assembles a party, consisting of the protagonist and up to three other characters, to explore randomly generated dungeons, each tailored around a victim who had been kidnapped. On each floor of a dungeon, the player may find roaming Shadows, as well as treasure chests containing items and equipment. Players progress through the dungeon by finding the stairs somewhere on each floor to progress to the next, eventually reaching the final floor where a boss enemy awaits.[1] The player enters battle upon coming into contact with a Shadow. The player can gain an advantage by attacking the Shadow from behind, whilst being attacked from behind themselves will give the enemy an advantage. Similar to the Press Turn system used in other Shin Megami Tensei games, battles are turn-based with characters fighting enemies using their equipped weapons, items, or the special skills of their Personas. Aside from the protagonist, who is controlled directly, the other characters can either be given direct commands or be assigned 'Tactics' which alter their battle AI. If the protagonist loses all of his HP, the game ends, returning players to the title screen.[1]

Offensive abilities carry several attributes, including Physical, Fire, Ice, Wind, Electricity, Light, Dark and Almighty. As well as various enemies carrying different attributes, player characters may also have strengths or weaknesses against certain attacks depending on their Persona or equipment. By exploiting an enemy's weakness or performing a critical attack, the player can knock them over, granting the attacking character an additional move, whilst the enemy may also be granted an additional move if they target a player character's weakness. If the player knocks all of the enemies down, they may be granted the opportunity to perform an "All-Out Attack", in which all the players rush the downed enemies to inflict heavy damage.[1] Following a battle, players gain experience points, money, and items from their battle. Sometimes after a battle, the player may participate in a mini-game known as "Shuffle: Time" and "Arcana Chance", which can grant player new Personas or various bonuses respectively.[1]


Setting and characters[edit]

Main article: List of Persona 4 characters

Persona 4 takes place in the fictional, rural Japanese town of Inaba (稲羽市, Inaba-shi), which lies among floodplains and has its own high school and shopping districts. Unexplained murders have taken place in the small town, where bodies are found dangling from television antennas and their cause of death being unknown.[5] At the same time, rumor has begun to spread that watching a switched-off television set on rainy midnights will reveal a person's soulmate.[6] The game also follows the main characters into the TV World, a fog-shrouded realm filled with monsters called Shadows, which can only be accessed through TV sets.[7]

The protagonist is a high school student, named Yu Narukami in later media, who has recently moved from the city to attend school at Inaba. At school, he quickly becomes friends with Yosuke Hanamura, the somewhat-clumsy son of the manager of the local Junes megastore; Chie Satonaka, an energetic girl with a strong interest in martial arts; and Yukiko Amagi, a calm and refined girl who helps out at her family's inn.[1] A few days into the game, the protagonist, Yosuke, and Chie follow the "Midnight Channel" rumor, which leads them to discover the TV World and meet Teddie, a friendly creature that appears as a hollow bear costume.[8] Using Personas, the students form an Investigation Team to investigate the connection between the TV world and the murders, and possibly capture the culprit.[9] As the game progresses, the group gains new members, including: Kanji Tatsumi, a male delinquent who has a talent for feminine hobbies;[10] Rise Kujikawa, a former teen idol trying to find her identity who moves to Inaba as a transfer student;[11] and Naoto Shirogane, a young female detective investigating the case with the local police who wears masculine clothing and presents herself as male due to fear of rejection.[12]


On April 11, 2011, Yu Narukami arrives in Inaba to live with the Dojimas, consisting of his uncle Ryotaro and his cousin Nanako, for one year, as his parents are working abroad.[13] Just after his arrival, a TV announcer is found dead, her body hanging from an antenna; Saki Konishi, the high school student who had discovered the body, is later found dead herself, hung upside-down from a telephone pole.[14] After Yu and his friends accidentally enter the TV world, they encounter Teddie, who helps them travel freely between the TV and real worlds.[15] They awaken their Persona abilities, realizing that the murders stem from attacks by Shadows, beings native to the TV world created from repressed emotions, and are able to rescue several would-be victims. Yosuke, Chie, Yukiko, Kanji, Rise, and Teddie one by one come to accept the parts of their psyches they rejected, which manifest as giant Shadows in the TV world, allowing them to wield Personas whilst each joins the group in turn. Mitsuo Kubo, a student from another high school who disappears following the death of Kinshiro Morooka, Yu's foul-mouthed homeroom teacher, claims credit for the murders; it is eventually learned that Kubo only killed Morooka and played no part in the other murders, having murdered Morooka simply to gain credit for the other murders.[16] Naoto Shirogane, a nationally renowned "Detective Prince" investigating the case, is also rescued and gains a Persona, and joins the group who learn that "he" is actually a girl who assumed a male identity to avoid the police's sexism.[12]

Events come to a head when Ryotaro Dojima mistakenly accuses Yu of being involved in the murders.[17] Nanako is kidnapped during Yu's interrogation, leading Ryotaro to engage in a vehicular pursuit with the culprit. The chase ends as they both crash; the kidnapper escapes with Nanako through a television set in his truck, and the gravely-injured Ryotaro entrusts her rescue to the group. The group tracks them down within the TV world; the culprit, Taro Namatame, becomes Kunino-Sagiri which attacks them but is defeated, and both he and Nanako are taken to the Inaba hospital. During Nanako's stay at the hospital, the fog persists in the real world beyond the deadline, causing increasing panic among Inaba's inhabitants. When Nanako appears to die, the group furiously confronts Namatame, and a pseudo-Shadow Namatame appears on the Midnight Channel to goad the devastated and emotionally vulnerable group into throwing him in; as Yu, the player must help the others realize that Namatame is not the killer by pointing out the lack of a proper motive, and subsequently work to determine that Ryotaro's assistant, Tohru Adachi, is the true killer.[18][19] Deciding to throw Namatame into the TV results in Nanako remaining dead, while sparing him will result in her being miraculously revived. Failure to deduce the real killer's identity results in the mystery going unsolved. Killing Namatame or failing to solve the mystery results in the recurring fog permanently setting in, which will eventually lead to humanity's demise.[20]

Having identified the culprit as Adachi, the party chases and locates him within the TV world. Adachi explains that his actions were out of both boredom and the belief that humanity is better off believing what it wants; his claims are dismissed by the party as the rantings of a madman.[21] After fighting Adachi, he is controlled by Ameno-sagiri, who reveals that the fog is harmful to people and will eventually cause humanity to fall into a permanent state of ignorance and transform into Shadows.[22] Upon his defeat, he agrees to lift the fog, congratulating the party on their resolve.[23] Defeated, the wounded Adachi agrees to assume responsibility for his actions and turns himself in.[24] The game moves forward to the day before Yu must travel home. If the player returns to the Dojima residence, the game ends with the party sending Yu off as he departs Inaba. Alternatively, should the player be able to identify the unexplained cause of the Midnight Channel and attempt to resolve this plot element, Yu meets with the party, and together they decide to end the case for good.

Yu confronts the gas station attendant encountered at the start of the game, who reveals herself to be Izanami, the "conductor" behind the game's events. The cause of the recurring fog is established as an attempt to create a world of illusion by merging the TV world with the human world, all for the "sake" of humanity.[25][26] The group tracks Izanami down within the TV world and battle her, but is at first unable to win; the defeated Yu is given strength by the bonds he has forged with those around him, and with this power awakens a new Persona—Izanagi-no-Okami—which he uses to defeat Izanami.[27] In doing so, the fog in each world is lifted, and the TV world is restored to its original form. The game ends with the party sending Yu off the following day, and a post-credits scene depicts the group resolving to remain friends forever, as Yu examines a photo of the party.[28]

Persona 4 Golden[edit]

Persona 4 Golden adds two new Social Links to the game; Adachi and Marie, a mysterious girl who becomes an assistant in the Velvet Room and wishes to uncover her lost memories. If the player advances Adachi's Social Link to a certain level, they are given the choice to withhold his identity as the killer from the rest of the Investigation Team, thus leaving the mystery unsolved. On Yu's final day in Inaba, he may choose to visit Adachi and destroy a crucial piece of evidence related to the case. Adachi then blackmails Yu, threatening to have him arrested for destroying evidence if he does not answer his calls. The game's ending then plays out the same, after the credits, Yu passes by Adachi at a level crossing. He clutches his phone in his hand as a smirk forms on Adachi's face.

After the Investigation Team defeats Ameno-sagiri, Marie disappears from the Velvet Room, and Margaret promises to find her for Yu. The Investigation Team decide to take a skiing trip together, during which time they stumble upon a cabin with a TV inside. The TV turns out to be a portal to the Hollow Forest, where Marie has fled to. With the Hollow Forest on the verge of collapsing, the Investigation Team rushes to save her; if they fail to do so, Marie disappears from their memories. They find Marie, who reveals that she is Kusumi-no-Okami, created to act as a spy for Ameno-sagiri in order to learn what humanity wished for; with Ameno-sagiri defeated, the fog has now been absorbed into her body. Marie's plan is to kill herself so that the fog will not spread over the world again, but the Investigation Team refuses to allow her to die, defeating her and freeing her from the fog's control.[29]

After defeating Izanami-no-Okami, Marie reveals that she is actually Izanami-no-Mikoto, who originally wished to both protect humanity and grant its wishes, but as people changed and stopped wishing for truth, her wishes splintered into her and Izanami-no-Okami. With Kunino-sagiri, Ameno-sagiri, and Izanami-no-Okami fused with her, she becomes whole again and disappears from the Velvet Room. Should the true ending play out, the game will skip to late August, five months after the last scene of the true ending and two months after the events of Persona 4 Arena Ultimax, where the protagonist returns to Inaba for the summer. Upon exiting the train station, they discover that Namatame is running for mayor in order to atone for his previous actions. Yu will eventually meet up with his friends, who changed since the last time they all met, and will head to the Dojima household, where a surprise party was set up earlier by Dojima.

While eating, Yu learns about the recent changes in the neighborhood, is informed that Adachi has become a model prisoner, and sees Marie on the news as the popular new weather girl. Depending on the player's choices, she may also declare her love for him while the main group watches on, much to their disbelief.[30] Nanako will then whisper something into everyone's ear before they all welcome Yu "home". As the rest of the Investigation Team starts to criticize Kanji for saying something different than everyone else, Yu responds by smiling brightly, and a new post-credits scene shows another group picture of Yu and his friends including Marie all smiling together.[31]


According to the game director Katsura Hashino, while "ideas [had been] thrown around earlier", development on Persona 4 in Japan did not begin until after the release of Persona 3.[32] The development team consisted of the team from Persona 3 and new hires which included fans of Persona 3.[33] Atlus intended to improve both the gameplay and story elements of Persona 3 for the new game, to ensure it was not seen as a "retread" of its predecessor. Hashino said that "to accomplish that, we tried to give the players of Persona 4 a definite goal and a sense of purpose that would keep motivating them as they played through the game. The murder mystery plot was our way of doing that."[32] The plot of Persona 4 was "greatly inspired", according to Hashino, by mystery novelists such as Sir Arthur Conan Doyle, Agatha Christie and Seishi Yokomizo.[34]Persona 4 was officially unveiled in the Japanese gaming magazine Famitsu in March 2008. An article in the issue detailed the game's murder mystery premise, rural setting, and new weather forecast system. The game's North American release date was announced at the 2008 Anime Expo in Los Angeles, California.[35] Atlus would not make an add-on disc or epilogue for Persona 4, as had been done with the Persona 3 FES.[36]Persona 4 allowed players full control of characters in battle. This was due to negative comments from players about most of the player team in Persona 3 being controlled by the game's AI.[37] The amount of data the team ended up incorporating around school life, character relationships and spoke character dialogue was so large that there were fears it would not fit onto a single disc.[38] The anime cutscenes were produced by Studio Hibari.[39]

The design of Inaba is based on a town on the outskirts of Mount Fuji.[34] Its rural design was a source of conflict between Persona 4's developers, as "each staff member had their own image of a rural town", according to director Katsura Hashino. The entire staff went "location hunting" to determine Inaba's design.[33] Inaba does not represent "a country town that has tourist attractions", but rather a non-notable, "'nowhere' place". Hashino described the town as being "for better or for worse... a run-of-the-mill town".[34] Unlike other role-playing games, which may have large worlds for the player to explore, Persona 4 mostly takes place in Inaba. This reduced development costs, and enabled Atlus "to expand other portions of the game" in return. A central setting also allows players to "sympathize with the daily life that passes in the game". To prevent the setting from becoming stale, the development team established a set number of in-game events to be created to "keep the game exciting".[32] The choice of Japanese mythical figures for the characters' Personas as opposed to the Graeco-Roman deities used in earlier games was directly inspired by the new setting.[37] The appearances of Personas were based on the characters' personalities. The design team had a good deal of creative freedom while creating Personas, because although Japanese deities have well-defined character traits, their appearances are traditionally unspecified. The Shadows were created by Hashino without much outside consultation, although he had help from female staff for female Shadow selves.[38]

Despite living in the countryside, Persona 4 characters were designed to look and sound "normal" and like "modern high-schoolers", according to lead editor Nich Maragos. Initially, he wrote the game's cast as being "more rural than was really called for". "The characters aren't really hicks... They just happen to live in a place that's not a major metropolitan area."[40] While interviewing members of Persona 4's development team, editor Andrew Fitch noted that the characters from the city — Yosuke and the protagonist — have "more stylish" hair than the other characters. Art director Shigenori Soejima used hair styles to differentiate between characters from the city versus the country. "With Yosuke in particular, I gave him accessories, such as headphones and a bicycle, to make it more obvious that he was from the city."[34]


As with Persona 3, the localization of Persona 4 was handled by Yu Namba and Nich Maragos of Atlus USA. In addition, there were four translators and two further editors. The Social Links were divided equally between the translators and editors.[41] During localization of the game, character's names were altered for the international audience for familiarity, including Kuma being renamed Teddie. A similar change was done for Rise Kujikawa's stage name, "Risechie" (りせちー, Risechī) in Japan, to "Risette". Nanba also explained the change from "Community" to "Social Link", regarding the gameplay mechanic, as "community" has a different meaning in English, whereas Igor in his speeches often refers to "society" and "bonds". Names were also altered for pun and other linguistic effect including dungeon items' names, such as the "Kae Rail" becoming the "Goho-M", as the item's use of returning the player to the entrance was taken to be "go home". Some Japanese cultural references that would not transfer were also removed, such as references to Kosuke Kindaichi. There were also some issues regarding the translation of the names of Yukiko, Kanji and Rise's dungeons, as the English names were made to fit the original Japanese graphics, and the "Void Quest" dungeon's graphics were specifically made to harken back to the Famicom. He also remarked on how popular the interpretations of Kanji's Shadow were in the west, and how it did not change how the character was seen by the other audience.[42] A different change was the fact the main characters in the English dub referred to others members of the cast on a first-name basis, while the Japanese version differed in this regard. For the dub, the editors sometimes switched between first-name and last-name referral for dramatic effect.[43]

Atlus's senior project manager Masaru Nanba commented it was decided that "Shin Megami Tensei" was to be kept in the title of Persona 3 and Persona 4, as it was believed that they were part of the same series as Shin Megami Tensei: Nocturne; however, the "Shin Megami Tensei" title was omitted from both Persona 4 Golden and Persona 4 Arena, as it would have been much too long. Similarly, Persona 4: The Ultimate in Mayonaka Arena and Persona 4: The Golden were shortened to the previously stated titles.[42] As with Persona 3, the honorifics used in the Japanese voice track were retained in the English dub, despite proving contentious among series fans. This was done as part of an intended trend to remain faithful to the original source material. The pronunciations of honorifics, along with the sounds of names, were a point that was carefully considered by the localization team and it took a while for the English cast to get used to them. A member of the English dub that also appeared in Persona 3 was Yuri Lowenthal. Though he had dubbed characters in Persona 3, Namba wanted him to have a larger part. His role as Yosuke ended up featuring 1000 more lines of dialogue than the other major characters. Important roles for the localization team were Teddie and Rise, as they would be the party's supports. Another element in the English script was that the use of swear words was increased over Persona 3: the first draft featured very strong language which was cut as it did not seem suited. The character Kanji was given a lot of swearing in his dialogue, due to his volatile nature. The use of swearing was carefully considered depending on the emotional situation.[41][44]


The game's original score was primarily composed, arranged, and produced by Shoji Meguro. The soundtrack features songs with vocals by Shihoko Hirata, whom Meguro felt was able to meet the range of emotion needed for the soundtrack, with the lyrics being written by Reiko Tanaka.[45] Meguro was given a rough outline of the game's plot and worked on the music in the same manner and simultaneously with the development of the story and spoken dialog, starting with the overall shape of the songs and eventually working on the finer details.[45] According to Meguro, the songs "Pursuing My True Self" and "Reach Out to the Truth" were composed to reflect the inner conflicts of the game's main characters; the former song, used as the opening theme, helped to set an understanding of the characters' conflicts, while the latter, used in battle sequences, emphasized the "strength of these characters to work through their internal struggles."[45] The "Aria of the Soul" theme used in the Velvet Room, a concept common to all the Persona games, remained relatively unchanged, with Meguro believing "the shape of the song had been well-defined" from previous games.[45] Composers Atsushi Kitajoh and Ryota Kozuka also contributed music for the game. Kitajoh, who had previously written music for Atlus with Growlanser VI and Trauma Center: New Blood, contributed four themes to Persona 4, while Kozuka wrote the "Theme of Junes".[46]

Persona 4's two-disc soundtrack was released in Japan by Aniplex on July 23, 2008. The soundtrack was also released in North America. The side A of the soundtrack is the bonus disc packaged with each game, while side B of the soundtrack was part of's exclusive Persona 4 Social Link Expansion Pack.[48] Similarly to Persona 3, a "Reincarnation" album, titled Never More, was released in Japan on October 26, 2011, featuring full length cuts of the game's vocal tracks and extended mixes of some of the instrumental tracks.[49]Never More made it to the top of both the Oricon Weekly Album Charts[50] and Billboard's Japan Top Albums chart[51] for the week of its release, selling nearly 27,000 copies.[52]


Persona 4 received critical acclaim from game critics upon release. Jeff Gerstmann of Giant Bomb described it as "one of the best times I've had with video games, whether I was playing by myself or watching someone else play it."[64]Famitsu pointed out that while "there isn't much new from the last game", it favored the changes over the battle system, where the pacing "is quick so it doesn't get to be a pain", and the ability to control party members "makes play that much easier".[58]IGN on the other hand noted that "the pacing can be somewhat off", and "some things feel repurposed or unaffected from previous games", while praising the game as an "evolution of the RPG series, and an instant classic". It also noted that the soundtrack can be "a bit repetitive".[4] RPGFan's Ryan Mattich recommended Persona 4 as "one of the best RPG experiences of the year", noting that "among the cookie-cutter sequels and half-hearted remakes", the game is "a near flawless example of the perfect balance between 'falling back on what works' and 'pushing the genre forward'."[65]'s Andrew Fitch summarized Persona 4 as "some of this decade's finest RPG epics", although the reviewer criticized its "slight loading issues" and the time spent "waiting for the plot to advance".[56]GameTrailers gave the game a score of 9.3, stating it's an exception to the rule of the Japanese role-playing genre, and that it stands out of any other JRPG, including its predecessor, Persona 3.[56]Wired pointed out that while the graphics are not up to par with those of the Xbox 360 or PlayStation 3, "the clever art style makes up for that". It also praised the game's soundtrack as "excellent, especially the battle music".[63]

The game's setting garnered mixed reactions. IGN labeled Persona 4 as "a murder mystery set against the backdrop of familiar Persona 3 elements", and while this element adds "an interesting twist" to the dungeon crawl and social simulation gameplay, it also causes the plot to "slow down or suffer".[4]Hyper's Tim Henderson commended the game for "willfully embellish[ing] absurd urban legends and other ideas with such assured consistency that the resulting whole is unshakabl[y] coherent". However, he criticized it for the narrative's sluggish pace and for how he felt the game is "lacking in elaborate set-pieces".[66] called Persona 4 a "stylish murder mystery", the comparison given being a "small-town Scooby-Doo" adventure.[56]

The game is also noted for a portion of its story revolving around sexual themes.[65] One of the playable characters given attention by reviewers is Kanji, who is considered to be one of the first characters in a mainstream video game to struggle with their sexual orientation, and Atlus has been commended for the inclusion of that character.[10] Atlus USA has stated that they left Kanji's sexual preferences ambiguous and up to the player; however, there has been no word from developer Atlus Japan concerning the matter.[10] According to Dr. Antonia Levi, author of Samurai from Outer Space: Understanding Japanese Animation, the questioning of Kanji's sexuality in the script is a "comment on homosexuality in a greater Japanese social context", in which "the notion of 'coming out' is seen as undesirable ... as it necessarily involves adopting a confrontational stance against mainstream lifestyles and values".[10]Brenda Brathwaite, author of Sex in Video Games, thought it "would have been amazing if they would have made a concrete statement that [Kanji] is gay", but was otherwise "thrilled" with the treatment of the character and the game's representation of his "inner struggles and interactions with friends".[10]


Persona 4 was praised by critics and remained on top of sales charts on its initial release in Japan, selling 193,000 copies within a week.[67] The PS2 version went on to sell 358,899 copies in Japan.[68] In North America, Persona 4 was the highest-selling PlayStation 2 game on for two consecutive weeks.[69] A soundtrack disc was included in the North American and European releases of Persona 4, containing a selection of tracks from the full soundtrack released in Japan.Amazon exclusively sold the Persona 4 "Social Link Expansion Pack", which included an additional soundtrack disc, a t-shirt, a 2009 calendar, and a plush doll of the character Teddie.[48]

The Japanese release of Persona 4 Golden on the PS Vita sold 324,357 physical copies[68] and 21,020 digital copies,[70] adding up to 704,276 copies sold for the PS2 and Golden (Vita) versions in Japan.[68][70] The 2020 Windows release of Persona 4 Golden on Steam also became a success, having sold over 500,000 units worldwide in less than a month.[71][72] Sega stated that its sales were much stronger than expected and that they would continue to promote porting older games of theirs to PC.[73] On June 30, 2021, Atlus announced that the PC version of Persona 4 Golden had reached 1 million units sold.[74]


Persona 4 was awarded the "PlayStation 2 Game Prize" in the Famitsu Awards 2008, voted by readers of Famitsu.[75] It was also recognized by the Computer Entertainment Supplier's Association as one of the recipients for the "Games of the Year Award of Excellence" in the Japan Game Awards 2009.[76] The game was given the award for its "high quality of work", "excellent story, automatically generated dungeons and impressive background music".[77] In 2013, GamesRadar ranked it fifth "best videogame stories ever", saying its "greatest strength comes from pacing".[78] In 2015, GamesRadar named Persona 4 Golden the 53rd best game ever on its "The 100 best games ever" list.[79] In that same year, USgamer placed the game fifth on its "The 15 Best Games Since 2000" list.[80]

Remake and spinoffs[edit]

Persona 4 Golden[edit]

Persona 4 Golden, released in Japan as Persona 4: The Golden, was announced in August 2011 as a port of Persona 4 for the portable PlayStation Vita. It was originally planned by Atlus to be a PlayStation Portable title, similar to Persona 3 Portable, which would have required removing some of the features of the PlayStation 2 game. However, the Vita provided sufficient resources that allowed Atlus to expand the game.[81] It is an expanded version of the PlayStation 2 title, adding new features and story elements to the game. A new character named Marie was added to the story. Additional Personas, character outfits, and expanded spoken lines and anime cutscenes are included as well as two new Social Links for Marie and Tohru Adachi. The game supports the wireless networking features of the Vita, allowing a player to call in help from other players to help in dungeon battles.[82] Another new feature is a garden that produces items the player can use in the various dungeons.[83] The game was released in Japan on June 14, 2012.[84]Persona 4: The Golden is also the first Persona game to be released in traditional Chinese.[85]

The release of Persona 4: The Golden resulted in the surge of sales of PlayStation Vitas. During its debut week, the game sold 137,076 units in Japan.[86]Media Create stated that the game's outstanding sales that surpassed the debuts of other titles from Persona series may be due to the exposure the Persona 4 game has had in other forms of media.[87] As of mid-July 2012, the game had sold 193,412 units in Japan.[88] The game was the eighth most purchased digital Vita game on the Japanese PlayStation Network in 2013.[89] As of April 2014, the game shipped 350,000 copies in Japan, and over 700,000 copies were shipped worldwide as of December 2013.[90] A soundtrack was released in Japan on June 27, 2012, consisting of a single disc of 15 tracks composed and arranged by Meguro and Atsushi Kitajoh.[91]

In an interview with RPGamer at E3 2012, Atlus USA revealed that in terms of bonus content in the special "TV Channel" feature, the US release would have all of the content the Japanese version has, with only one or two commercials missing.[92][93] It was released for the PlayStation Vita on November 20, 2012.[94] A special 10,000 copies were also released on November 20, 2012, as the "Solid Gold Premium Edition".[95]NIS America released the game in Europe on February 22, 2013.[96][97] It was also released for Windows by Atlus and Sega on June 13, 2020.[98] It included some additional features, such as the Japanese voiceovers and minor graphical enhancements.[99]

Persona 4 Arena[edit]

A fighting game sequel, Persona 4 Arena, known in Japan as Persona 4: The Ultimate in Mayonaka Arena, was developed by Arc System Works, the company known for creating the Guilty Gear and BlazBlue series, and released in 2012 for arcades, PlayStation 3 and Xbox 360.[100] As with the anime, the protagonist is named Yu Narukami. Aigis, Mitsuru, Elizabeth, and Akihiko from Persona 3 are also featured in the game. Set two months following the True Ending of the original game, the members of the Investigation Team are pulled back into the television and forced into a fighting tournament called the "P-1 Grand Prix" hosted by General Teddie.[101]

A sequel, Persona 4 Arena Ultimax, was released in Japanese arcades in November 2013, and for PlayStation 3 and Xbox 360 in late 2014.[102] Taking place a day after the events of Arena, the Investigation Team must defeat their Shadows in a new tournament, the "P-1 Climax", in order to rescue the captive Shadow Operatives and stop the spread of a mysterious red fog engulfing Inaba. The game adds seven playable characters from Persona 3 and Persona 4 Golden, as well as a new playable antagonist, Sho Minazuki.

Persona Q: Shadow of the Labyrinth[edit]

Main article: Persona Q: Shadow of the Labyrinth

Persona Q: Shadow of the Labyrinth is a dungeon-crawler RPG developed for the Nintendo 3DS, which features characters from both Persona 3 and Persona 4, as well as gameplay elements from the Etrian Odyssey series. Set midway through the events of Persona 4, the Investigation Team is pulled into an alternate version of Yasogami High and must work with the members of SEES to find a means of escape. The game was released in Japan on June 5, 2014, North America on November 25, 2014 and Europe on November 28, 2014.[103]

Persona 4: Dancing All Night[edit]

Main article: Persona 4: Dancing All Night

Persona 4: Dancing All Night is a rhythm game developed by Atlus for the PlayStation Vita, featuring music from the Persona series. The game takes place half a year following the events of Persona 4, as the Investigation Team look into a mysterious "Midnight Stage", which is abducting girls from Rise's idol group. The game was released in Japan on June 25, 2015.[104]

Persona Q2: New Cinema Labyrinth[edit]

Main article: Persona Q2: New Cinema Labyrinth

Persona Q2: New Cinema Labyrinth is a dungeon-crawler released on the 3DS as a sequel to Persona Q. The game features the Investigation Team, alongside the main casts of Persona 3 and Persona 5, finding themselves trapped and lost in a movie theater. The game was released in Japan on November 29, 2018.

Other media[edit]


With the release of Persona 4, Atlus has also produced a line of merchandise, including action figures, published materials, toys and clothes. Atlus collaborated with the Japanese publishing company Enterbrain to publish the game's two strategy guides, an artbook detailing character and setting designs, as well a fan book called Persona Club P4 which included official artwork, fan art, as well as interviews with the design staff.[105][106] Most items were only released in Japan, while other Japanese third-party manufacturers also produced figurines and toys. The action figures include a 1/8 scale PVC figurine of Yukiko Amagi as well as Teddie and Rise Kujikawa, produced by Alter.[107] Licensed Atlus merchandise sold by Cospa includes Persona 4t-shirts, tote bags, and the jacket and other accessories worn by the character Chie.[108]

Udon announced that they will release an English edition of Enterbrain's Persona 4: Official Design Works artbook that was released on May 8, 2012.[109]


Persona 4 was also given a manga adaptation. It is written by Shūji Sogabe, the artist for Persona 3's manga, and started serialization in ASCII Media Works'Dengeki Black Maoh Volume 5 in September 2008.[110] The first tankōbon volume was released on September 26, 2009, and 13 volumes have been released in total, with the final volume on March 27, 2019.[111][112]

Shiichi Kukura also authored Persona 4 The Magician (ペルソナ4 The Magician), a manga that focuses on Yosuke Hanamura's life in Inaba before the game's start. Its only volume was released on August 27, 2012.[113] A manga adaptation of the light novel Persona × Detective Naoto, illustrated by Satoshi Shiki, was serialized in Dengeki Maoh magazine from November 27, 2014.[114]

Light novel[edit]

Natsuki Mamiya wrote a light novel titled Persona × Detective Naoto (ペルソナ×探偵NAOTO, Perusona × Tantei Naoto) that focuses on the character of Naoto Shirogane a year after the events of Persona 4. She is hired to investigate the disappearance of a childhood friend in Yagakoro City where she is partnered with Sousei Kurogami, a mechanized detective. With illustrations by Shigenori Soejima and Shuji Sogabe, the light novel was released by Dengeki Bunko on June 8, 2012 in Japan.[115]


Main article: Persona 4: The Animation

A 25-episode anime television adaptation of the game, produced by AIC A.S.T.A. and directed by Seiji Kishi, aired on MBS between October 6, 2011 and March 29, 2012.[116] An additional 26th episode, featuring the story's true ending, was released in the 10th volume of Persona 4 on August 22, 2013.[117] The series features most of the returning cast from the video game, whilst voice recordings for Igor were taken from the game as his actor, Isamu Tanonaka, died in January 2010.[116][118]Aniplex released the series on DVD and Blu-ray Disc between November 23, 2011 and August 22, 2012, with the first volume containing a director's cut of the first episode and a bonus CD single.[119]Sentai Filmworks licensed the series in North America, simulcasting it on Anime Network as it aired and releasing the series on DVD and Blu-ray in two collective volumes on September 18, 2012 and January 15, 2013 respectively.[120][121][122] Like the Japanese version, the English dub retains many of the original voice actors from the English version of the game, although the Blu-ray Disc release omits the Japanese audio option.[123][124]Kazé and Manga Entertainment released the series in the United Kingdom in three BD/DVD combi boxsets released between December 24, 2012 and July 22, 2013.[125][126] A film recap of the series, titled Persona 4 The Animation -The Factor of Hope-, was released in Japanese theaters on June 9, 2012, featuring a condensed version of the story and new scenes of animation.[127] A second anime adaptation based on Persona 4 Golden, titled Persona 4: The Golden Animation, was produced by A-1 Pictures and began airing on MBS' Animeism block in July 2014.[128]

Stage production[edit]

A live stage production titled VisuaLive: Persona 4 (VISUALIVE『ペルソナ4』, VisuaLive: Perusona Fo) took place from March 15–20, 2012.[129] Shutaro Oku was credited for directing the game footage featured in the play, while the music was composed by Shunsuke Wada.[130] Actors starring in the stage production include Toru Baba as the audience-named protagonist, Takahisa Maeyama as Yosuke Hanamura, Minami Tsukui as Chie Satonaka, Risa Yoshiki as Yukiko Amagi, Jyōji Saotome as Daisuke Nagase, Motohiro Ota as Kou Ichijo, and Masashi Taniguchi as Ryotaro Dojima, and Masami Ito as Tohru Adachi. Kappei Yamaguchi and Rie Kugimiya reprised their roles as Teddie and Rise in voice.[130][131] Actresses for Naoto and Rise could not be cast at the time due to the stage play's production company limiting the number of actresses allowed to appear in the play.[130] Following the announcement, Youichiro Omi was cast as Kanji Tatsumi on December 1, 2011.[132]VisuaLive: Persona 4 chronicled the events of the game up until Kanji's inclusion into the party.

A second stage production, titled VisuaLive: Persona 4: The Evolution (VISUALIVE『ペルソナ4 The Evolution』, VisuaLive: Perusona Fo The Evolution), chronicled the second half of the events of the story and took place from October 3–9, 2012. Additions to the cast include Yuriya Suzuki as Rise Kujikawa, Juria Kawakami as Naoto Shirogane, Yasuhiro Roppongi as Tarou Namatame, Shotaro Mamiya as Izanami, and Arisa Nakajima as Margaret.[133]Yumi Sugimoto replaced Yoshiki as Yukiko Amagi.[133]



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R persona 4

You can only meet bystanders. I won't. - Me too.

Persona 4 Best Music Mix OST (4 and Golden)

There were no more rags depicting a bra on her, her breasts swayed freely and bounced to the beat of her. Movements. I didn't hear the words of the song, but judging by its movements, the song was very funny and groovy.

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At first nothing happened, and the nuns humbly stood with their heads bowed, and then other sisters came out of their buildings, uncovered and wearing only. Loose white shirts up to their toes. They began waving their arms and talking with ardor. At that moment there was a timid knock on the door, Vovka barely had time to hide the binoculars and climb down from the window.

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