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Final Fantasy 12: Every Main Character's Age, Height, and Birth Year

Final Fantasy 12 is an expansive game with tons to offer JRPG fans. From the unique gambit-based battle system to the Star Wars-like species that populate Ivalice, FF12's unique aesthetic makes it one of the highest-rated JRPGs of the millennium. But, as with most long games, it's the relatable characters that make it so enjoyable to while away the hours in Ivalice.

RELATED: Which Final Fantasy 12 Character Are You Based On Your Zodiac Sign?

The characters of FF12 are a diverse bunch. Most video game characters tend to be on the young side unless they are villains. Evil only takes hold with age, of course. But FF12 offers characters with a wide variety of ages, aesthetics, and even species. Here are some of the basics — age, height, and birth year in the Old Valendian calendar — on these beloved JRPG personalities.

Vaan

Vaan is a plucky young street kid living in Rabanastre who dreams of becoming a sky pirate and escaping his occupied homeland. He is only 17 in the game, which might excuse his terrible fashion sense.

Born in 689, Vaan spent his formative years living in a free Dalmasca, before the war between Rozarria and Archadia came to Rabanastre in the early 700s. Vaan is an orphan, having lost his parents to the plague in 701.

Age: 17 years old

Height: 5'7"

Birth year: 689 Old Valendian

Penelo

Penelo is a thoughtful and hardworking war orphan who lives in Rabanastre. At 16, she works for a Bangaa shopkeeper name Migelo and stands only 5'3" tall.

Penelo is like a sister to Vaan, as her family took him and his older brother Reks in when their parents died of the plague in 1701. Only a few short years later, Penelo's parents were also killed in the Archadian-Rozarrian conflict.

Age: 16 years old

Height: 5'3"

Birth year: 690 Old Valendian

Balthier

Balthier was born Ffamran mied Bunansa, an Archadian noble and the son of Dr. Cid. At 22, this 6' tall "leading man" has already achieved and abandoned the rank of Archadian Judge, preferring to make his way as a sky pirate in Ivalice.

RELATED: Final Fantasy 12: The 10 Most Difficult Hunts In the Game, Ranked

Balthier left Archadia in 700, after witnessing the apparent mental deterioration of his father, and losing faith in the Archadian leadership.

Age: 22 years old

Height: 6'

Birth year: 684 Old Valendian

Fran

Fran is a Viera, a mystical race of humanoids that confine themselves to Eruyt Village and the Golmore Jungle. Viera are tall and strong warriors, and Fran stands at an impressive 6'2" (7'1" including her ears).

Viera are also known to have extreme longevity. Fran's age and birth year are unknown, despite Vaan's "surprisingly rude" questioning, but she left Eruyt Village 50 years prior to the events of the game.

Age: Don't ask

Height: 6'2"

Birth year: Unknown

Basch Fon Ronsenburg

Basch is a dutiful protector of the Kingdom of Dalmasca and its royalty, despite the lies told about him. Born in 670 in the former Republic of Landis, Basch is a powerful soldier who stands 5'11" tall.

Basch grew up in Landis with his Archadian mother and twin brother. In 687, a teenage Basch left Landis for Dalmasca, after his homeland was attacked and overtaken by Archadia.

Age: 36 years old

Height: 5'11"

Birth year: 670 Old Valendian

Ashelia B'nargin Dalmasca

Technically, the first time players see the Princess of Dalmasca, she is 17 years old, and getting married to Prince Rasler of Nabradia. The second time players meet her, she goes by the alias Amalia, but the party quickly realizes that this somber 19-year-old is actually Princess Ashe.

RELATED: Which Final Fantasy Protagonist Are You Based On Your Zodiac Sign?

Ashe is the youngest of nine children, but she becomes heir to the Dalmascan throne after her eight older brothers either fall in battle, or die in the plague. She then loses both her husband, and her father, but somehow finds the strength to avenge her homeland, all before exiting her teens.

Age: 19 years old

Height: 5'5"

Birth year: 687 Old Valendian

Larsa Ferrinas Solidor

The youngest, but also wisest, of Emperor Gramis Gana Solidor's children, Larsa is a strong political ally, but not exactly the strongest party member. He is only twelve years old during the events of the game but acts much older than his age.

He is kind-hearted, in sharp contrast with the rest of his family. Larsa had three older brothers, two of whom were murdered by his older brother Vayne, under their father's orders.

Age: 12 years old

Height: Short

Birth year: 694 Old Valendian

Vossler York Azelas

Vossler is a strong soldier, loyal to Dalmasca. He was formerly a friend and ally with Basch until witnessing the other's apparent treason against King Raminas of Dalmasca.

Vossler was formerly the captain of the Order of Knights of Dalmasca. After its occupation, he goes into hiding and forms a Resistance against Archadia with Princess Ashe.

Age: 38 years old

Height: Unknown

Birth year: 668 Old Valendian

Reddas

Reddas is the leader of the pirate locale known as the Port at Balfonheim. He is a solidly built man in the prime of his life who won't hesitate to engage others in battle.

Reddas was formerly named Foris Zecht and was Judge Magister of the Archadian forces in his early life. After leading a mission that destroyed the land of Nabudis and turned it into the Necrohol that players visit in the game, Reddas left the Archadian army, disgusted with its tactics.

Age: 33 years old

Height: Unknown

Birth year: 673 Old Valendian

Vayne Carudas Solidor

Vayne Solidor is the charismatic heir to the Empire of Archadia. At 27, he has already ascended to the role of Consul of Rabanastre, effectively making him the leader of the occupied Dalmasca.

RELATED: The MBTI Of Final Fantasy Villains

Vayne is one of the strongest leaders of the Archadian forces, but he is also a cruel man. He formerly had two older brothers, whom he murdered when his father suspected them of planning a coup.

Age: 27 years old

Height: Unknown

Birth year: 679 Old Valendian

Cidolfus Demen Bunansa

Carrying on a grand tradition of Final Fantasy names, Dr. Cid is a scientist of the highest order in the employ of the Archadian Empire. He is also Balthier's father, and although his height is unknown, he is likely tall, as he is said to have very much resembled his son in his youth.

Dr. Cid, while brilliant, appeared to have lost his mind after returning from Giruvegan in the year 700. But he had actually stumbled across an often-invisible being called Venat in the lost holy city, whom he spoke to without anyone knowing.

Age: 58 years old

Height: Unknown

Birth year: 648 Old Valendian

Gabranth

Gabranth is a Judge of the Archadian Empire, the highest rank achievable in the Imperial Army. He is also Basch's twin brother, and so it stands to reason that he shares an age, height, and birth year with Basch.

Gabranth was born Noah fon Ronsenburg in the Republic of Landis. When Archadian forces invaded, he chose to move to Archadia with his Archadian mother, and adopted her surname, Gabranth, as his own.

Age: 36 years old

Height: 5'11"

Birth year: 670 Old Valendian

Judge Ghis

As Judge Magister, Ghis is the leader of the Archadian military forces. He is a cold and cruel man and a powerful enemy in combat.

Judge Ghis single-mindedly pursues his duty with callous disregard for anyone else's wellbeing. He meets his end in perfect poetic justice when he is unable to control the power of the Dawn Shard that he spends so long seeking.

Age: 41 years old

Height: Unknown

Birth year: 665 Old Valendian

Al-Cid Margrace

Al-Cid appears only late in the events of Final Fantasy 12, but his country is a constant presence in discussions of the war. Al-Cid is a young prince, potentially one of many, of Rozarria, the country that poses the largest military threat to Archadia.

RELATED: Final Fantasy 12: 5 Of The Best Areas (& 5 That Are Just Terrible)

Al-Cid has a roguish charm and an easy manner that belies the seriousness of his mission. Although he is quick to mention that he is not a high-ranking leader in his home country, he is able to broker peace with Larsa and Ashe as a representative of Rozarria.

Age: 27 years old

Height: Unknown

Birth year: 679 Old Valendian

Halim Ondore IV

The Marquis Halim Ondore IV is a diplomatic and dignified man and the ruler of the sky city of Bhujerba. His exact height is unknown, but he cuts an imposing figure and seems younger than his 61 years.

Halim is Ashe's uncle and ally, although he outwardly maintains Bhujerba's neutrality and works with Archadian forces. He eventually retires as Marquis of Bhujerba to lead a Resistance force against Archadia.

Age: 61 years old

Height: Unknown

Birth year: 645 Old Valendian

NEXT: Final Fantasy XII: The Best And Worst Things About The Zodiac Age

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 Final Fantasy Kingdom





      

      


   

   


   materiaCompilation of VII


   materiaFinest Fantasy For Advance


   materiaSequels


   materiaFabula Novis Crystallis


   materiaTactics


   materiaCrystal Chronicles


   materiaFilm / OVA / Anime


   materiaSpin-Offs


Final Fantasy XII Characters

Playable Characters

VaanA boy who sees freedom in the skies.
final fantasy xii character vaan

Character stats

Quickenings

Lv

HP

MP

Pwr

M.Pwr

Vit

Spd

Level 1

1

82-84

25-27

23

20

24

24

Red Spiral

10

282-316

40-51

28

24

27

25

Attack Power

20

645-742

62-89

33

28

31

26

90

30

1111-1293

84-127

39

33

35

28

Level 2

40

1552-1814

111-176

44

37

39

29

White Whorl

50

2257-2650

134-217

50

42

42

31

Attack Power

60

2878-3387

156-255

55

46

46

32

140

70

3230-3802

172-282

61

51

50

33

Level 3

80

3637-4281

188-309

66

55

54

35

Pyroclasym

90

4192-4938

204-330

77

64

61

37

Attack Power

99

4818-5681

204-330

77

64

61

37

230

After losing his parrents to a plague, and his brother Reks to the treachery of the war, Vaan has become a street wanderer. He works odd jobs for money, and is looked after by Migelo. He and Penelo have a close bond, and are almost always together.
He dreams one day of becoming a Sky Pirate, and enjoy a life of such.
PeneloVaan's firend.
final fantasy xii character penelo

Character stats

Quickenings

Lv

HP

MP

Pwr

M.Pwr

Vit

Spd

Level 1

1

65-66

36-37

20

18

23

24

Intercession

10

244-275

51-62

25

23

26

25

Attack Power

20

570-658

73-100

30

28

30

26

90

30

989-1153

95-140

35

33

34

27

Level 2

40

1385-1621

123-189

40

38

38

29

Evanescence

50

2018-2372

146-231

45

43

41

30

Attack Power

60

2577-3035

168-270

50

48

45

31

140

70

2894-3407

185-297

55

54

49

32

Level 3

80

3259-3838

201-325

60

59

53

34

Resplendence

90

3758-4428

212-341

65

64

56

35

Attack Power

99

4321-5096

217-346

70

69

60

36

230

Penelo is Vaan's best friend, though she sees him more as a brother to her. Her parents took him in, after he lost his parents, and they grew up together. Now they both are looked after by Migelo.
Penelo sees great leadership qualities in Vaan, though he has yet to see them for himself. She is willing to follow him wherever life takes him.
BalthierA dashing sky pirate.
final fantasy xii character balthier

Character stats

Quickenings

Lv

HP

MP

Pwr

M.Pwr

Vit

Spd

Level 1

1

99-103

20-22

25

17

24

24

Fires of War

10

277-311

32-41

29

20

27

25

Attack Power

20

630-725

51-75

34

24

31

26

90

30

1084-1261

71-109

39

28

34

28

Level 2

40

1513-1768

95-153

44

32

38

29

Tides of Fate

50

2198-2581

115-189

50

36

41

31

Attack Power

60

2803-3299

134-223

55

40

45

32

140

70

3146-3702

149-247

60

44

48

34

Level 3

80

3542-4168

163-271

65

48

52

35

Element of treachery

90

4082-4808

173-285

71

55

37

Attack Power

99

4691-5531

177-289

75

56

58

38

230

Balthier holds allegiance to no crown, or counsel. A man of wit and charm, he prowls the sky's of Ivalice with his partner Fran, in search of treasure. But perhaps he is searching for something more...
FranA master of weapons.
final fantasy xii character fran

Character stats

Quickenings

Lv

HP

MP

Pwr

M.Pwr

Vit

Spd

Level 1

1

85-89

25-27

23

18

20

23

Feral Strike

10

256-288

38-49

27

22

23

24

Attack Power

20

594-685

60-88

32

26

26

25

90

30

1029-1199

83-127

37

30

30

27

Level 2

40

1440-1684

110-177

42

34

33

28

Whip Kick

50

2097-2464

134-218

47

39

36

30

Attack Power

60

2677-3151

156-257

52

43

40

31

140

70

3005-3538

172-248

57

47

43

32

Level 3

80

3385-3395

189-312

62

51

46

34

Shatterheart

90

3902-4598

200-328

67

55

50

35

Attack Power

99

4486-5290

205-333

71

59

53

36

230

Fran is Viera, and has an intense sensitivity to the mist. It will affect her drastically, and can make her a force to reckon with.
Fran is the loyal partner of fellow sky pirate Balthier. With her top notch mastery of weapons, she is also a great mechanic.
Longing to learn of the greater world, she abandoned her forest home, and sought out greater meaning. But has she truly lost the voice of her home?
AsheA princess who has lost everything.
final fantasy xii character ashe

Character stats

Quickenings

Lv

HP

MP

Pwr

M.Pwr

Vit

Spd

Level 1

1

100-106

31-34

22

22

24

23

Northswain's Glow

10

253-284

43-54

26

25

26

24

Attack Power

20

589-679

66-94

31

30

29

25

90

30

1020-1189

89-135

36

35

33

26

Level 2

40

1428-1671

117-186

42

40

36

28

Heaven's Wrath

50

2081-2445

142-320

47

45

40

29

Attack Power

60

2656-3511

165-270

52

50

43

30

140

70

2982-3511

182-298

58

55

47

32

Level 3

80

3359-3955

199-327

63

60

50

33

Maelstrom's Bolt

90

3872-4563

210-344

68

65

53

34

Attack Power

99

4452-5251

216-349

73

69

57

36

230

Ashe is the daughter of the Dalmascan King, and heir to the throne. She first lost her husband, and then her father was betrayed and murdered. It was said she had taken her own life out of grief of her losses.
But there is rumor that she has resurfaced, and has a resistance in her blood. As the descendant of the Dynast King, she will surely seek the vengeance she deserves.
BaschA loyal knight branded as a traitor.
final fantasy xii character basch

Character stats

Quickenings

Lv

HP

MP

Pwr

M.Pwr

Vit

Spd

Level 1

1

138-145

19-22

26

21

20

23

Fulmintating Darkness

10

306-340

28-37

30

23

22

24

Attack Power

20

673-772

46-68

35

27

25

25

90

30

1146-1330

64-99

40

31

28

26

Level 2

40

1593-1858

86-139

46

35

31

28

Ruin Impendant

50

2307-2706

105-172

51

39

34

29

Attack Power

60

2937-3453

132-225

62

47

39

31

140

70

3294-3873

132-225

62

47

39

31

Level 3

80

3706-4359

149-247

67

51

42

33

Flame Purge

90

4269-5025

157-260

72

55

45

34

Attack Power

99

4903-5778

161-264

77

58

47

35

230

Basch was a great leader in Dalmasca. Captain of the order of knights, he swore to protect the king at all costs. The official word is that Basch assassinated the king, when he saw the attempt to gain peace with Archadia.
But is this the truth, or is it false?

Secondary Characters

ReksVaan's older brother and soldier of the Dalmascan army.
final fantasy xii character reks

Character stats

Lv

HP

MP

Pwr

M.Pwr

Vit

Spd

3

112-118

32-35

24

22

23

35

4

129-139

34-39

25

22

24

35

5

148-160

35-42

25

23

24

35

6

168-183

37-45

26

23

24

35

Reks is a volonteer soldier for the Dalmascan army, who was sent to protect the King, while the treaty signing was underway. He was murdered there, while trying to stop the assassination of his majesty.
When Vaan hears of his brothers murder, he vows to do anything to stop Archadia.
Lord Larsa SolidorYoungest son of House Solidor, and heir to the Archadian Empire.
final fantasy xii character larsa

Character stats

Lv

HP

MP

Pwr

M.Pwr

Vit

Spd

1

83-87

37-40

21

22

23

24

10

249-280

51-62

25

26

26

25

20

577-665

73-100

30

31

30

26

30

999-1164

95-140

35

36

34

27

40

1398-1636

123-189

40

41

38

29

50

2036-2393

146-231

45

46

41

30

60

2599-3060

168-270

50

51

45

31

70

2918-3435

185-297

55

57

49

32

80

3287-3869

201-325

60

62

53

34

90

3789-4464

212-341

65

67

56

35

99

4356-5137

217-346

70

72

60

36

Lord Larsa seems to be the only Solidor not tainted with greed and deception. His sole purpose it would seem is to bring back peace to the nations of Ivalice. His meetings with Minister Ondore bring him into the company of Lady Ashe. He then seeks her aide in the effort for peace.
VosslerCaptain of the Dalmascan Order of Knights, and sworn protector of Princess Ashe.
final fantasy xii character vossler

Character stats

Lv

HP

MP

Pwr

M.Pwr

Vit

Spd

1

211-228

28-36

29

22

21

24

10

323-360

36-49

31

23

22

25

20

715-820

62-95

36

27

25

26

30

1219-1416

89-143

42

31

28

28

40

1696-1979

122-202

47

35

31

29

50

2457-2883

151-252

53

39

34

31

60

3129-3680

177-298

58

43

36

32

70

3510-4128

197-331

64

47

39

33

80

3950-4646

217-364

69

51

42

35

90

4550-5356

230-384

75

55

45

36

99

5227-6160

236-390

80

58

47

37

Vossler has ever been the protector of her majesty Lady Ashe. When she was pronounced dead, he went on trying to find a way to free Dalmasca. Over time, he grew into a man of hate and spite, and though the intentions were good, the path he was taking was the wrong one. When he was reunited with the Lady Ashe, he once again took position of her guardian. But will he truly protect her, or lead her into more danger?
ReddasSky pirate and denizen of Balfonheim Port
final fantasy xii character reddas

Character stats

Lv

HP

MP

Pwr

M.Pwr

Vit

Spd

1

208-222

35-42

26

23

26

35

10

342-378

45-57

29

25

28

36

20

726-830

70-101

34

30

31

37

30

1221-1414

95-145

39

35

34

39

40

1689-1967

126-201

44

39

38

40

50

2436-2854

153-248

50

44

41

42

60

3096-3636

177-292

55

49

44

43

70

3469-4075

196-323

60

53

47

45

80

3901-4584

215-354

65

58

51

46

90

4490-5281

227-372

71

63

54

48

99

5154-6069

233-378

75

67

57

49

Reddas is the "leader" of the port of Balfonheim. He has been in communications with Al-Cid, as well as Larsa, and is well aware of the party's plight. He assists them in the in finding the location of and ascent into the Ridoran Cataract. He is determined to also find the means to win the war with the Archadian Empire.

Important Characters

final fantasy xii character montblanc
Montblanc is the leader and the creator of the Clan Centurio. This is a place, where one can earn money and prizes for marks that are above those of normal marks. These marks are terrible beasts, that plague the lands and the people.
It is not certain as to Montblanc's true reason for beginning this hunter's club, but it is almost certain it is something of "Epic" proportions.
final fantasy xii character minister ondore
The Marquis Halim Ondore IV has ever been the ally and friend of King Raminas.He now seems to hold loyalty to the Archadian Empire. He has recorded most of what has transpired since the invasion of Dalmasca, and chronicled Lady Ashe's death, as well as Basch's betrayal and execution, for the m murder of his close friend King Raminas.
final fantasy xii character al-cid
Al-Cid is one of the ruling family members of the Dalmasca's neighboring countries, Rozzaria. They have been a constant enemy of the Empire, and now fear with the taking of Dalmasca, they might be the next target. He has secretly been meeting with hidden people of power, in an attempt to keep this from happening, and to see Lady Ashe return to her people.
final fantasy xii character cid
Dr. Cid is the head of Archadia's Draklor Laboratories. He is primarily responsible for the creation of Manufactured Nethicite. This has been proven to be a catastrophic weapon, as was vied with the tragic destruction of Nabudis. His insanity seems to almost be driven by another person, but who is the question.
There is some unknown tie between the party, and the good Dr.
final fantasy xii character emperorThe imperial house of Solidor has been in ruler ship of Archadia for centuries. The remaining family members are Emperor Granis, and his two sons Vayne, and Larsa.
Emperor Granis rules Archadia, and resides in its capital City of Archadia.
His third eldest son Vayne is now the Consul-Govenor of Dalmasca, but thirsts for even more power. The rumor is he had his two older brothers assassinated, to gain more power.
The youngest son Larsa seems to be the only one with no longing for personal power and gain. He seems to be seeking peace for everyone in the world.
final fantasy xii character vayne
final fantasy xii character senatorsThe Imperial Senate has been in the background of the Archadian Empire, as well as house Solidor for generations. Their intent is to place the rule of Archadia into the hands of the young Larsa, who seems more fit to rule than his older brother. This goes against the normal succession being the eldest son, and goes against the plans of the son Vayne. This decision could easily spell their doom.
final fantasy xii character judges
The Judges of the Archadian Empire are the elite guard and chief arbiters and enforcers of the laws. They are also responsible for many extremely shady events going on behind the scenes. Their sense of honor is long gone, and they will stop at nothing to please the one in power. Even if it means the death of the royal family.
There are some in the magisters that feel only their duty, which is to guard the royal family, until their death.
From left to right: Zargabaath, Ghis, Gabranth, Drace, and Bergan.
Sours: https://www.finalfantasykingdom.net/finalfantasyxiicharacters.php
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Ranking Every Final Fantasy XII Playable Character From Weakest To Most Powerful

The Final Fantasy series has stood the test to time to become one of the most reputed and stalwart franchises in gaming history. The sheer number of titles in this three-decade-long franchise is quite extensive, and that's putting it mildly. From mainline titles that have revolutionized the concept of Japanese role-playing games all the way to spin-offs and sequels that have either been excellent in every sense of the word or otherwise — regardless of what your opinion might be on these games, you can't deny the sheer impact this series as a whole has had on gaming as we know it.

This particular article will focus on a mainline Final Fantasy game that was leagues different than anything we'd ever seen before up till that point. Released in 2006 on the PS2, Final Fantasy XII was a departure from numerous tropes that the series was following up till that point. Gone was the traditional turn-based battle system, with the game opting for an altered battle system called the Active Dimension Battle System. While one might condense the complications of this system by calling it a single-player game with an MMORPG combat system, trust us when we tell you that Final Fantasy XII is so much more than that.

Related: Final Fantasy 7: Every Main Character’s Age, Height & Birthday

Of course, to make the most of this battle system, you also need to focus on developing the strongest characters in the game. This is especially true with the release of the excellent Zodiac Age remaster, which introduces several new elements to the game. Here are all the Final Fantasy XII players, ranked from the weakest to the strongest.

9 Larsa Ferrinas Solidor

Most Final Fantasy games feature guest characters that come at some point in the story and become a temporary extension of your party. Using them might be novel, but — more often than not — these characters end up being quite weak in comparison to your main party.

Final Fantasy XII features three such side characters, the first of which is Larsa Ferrinas Solidor (yeah, quite a mouthful isn't it?). Story contributions aside, Larsa's contributions are almost non-existent, given the grand scheme of things.

8 Reddas

Speaking of side characters, it's time to talk about another temporary character with a pretty heartbreaking backstory. Formerly a Judge Magister by the name of Foris Zecht, Reddas' struggle with his past is one of the reasons why Final Fantasy XII is hailed as one of the greats.

Related: The 10 Best Video Games Made By Square Enix, Ranked

He might be the fastest member of your party when he joins, but the fact that he is — at the end of the day — a temporary character means that you never truly get the opportunity to develop Reddas to his maximum potential.

7 Vossler York Azelas

Time to discuss the last temporary party member — Vossler York Azelas. There are two reasons why he has bested both Reddas and Larsa. For starters, he joins the party at a higher level and features some excellent stats to boot.

The second reason is that you actually face this character as a boss further down the line. It's a testament to the power and confidence of this character that he willfully chooses to fight against the odds. While the challenge might vary, Vossler is definitely no pushover... that is, unless you choose to unleash Belias upon him.

6 Fran

Time to finally abandon the temporary flock and focus on the cream of the crop — namely, the main cast of Final Fantasy XII. We start off the rankings with Fran, which is pretty understandable for pretty much anyone who's played the game.

The fact of the matter is that Fran boasts incredibly bang-average stats. In fact, some people might even call it subpar and understandably so. She might be versatile in a lot of roles, but it's recommended that you don't really count on her in a pinch.

5 Penelo

Time to move on from a bang-average character to an absolutely annoying personality. Quirky characters are no exception in the Final Fantasy series, but Penelo is such a garbage character that you can't help but feel like her existence could've been done without.

While she might be a half-decent mage if you map her job roles out appropriately, the fact of the matter is that you are better off choosing other, more versatile characters instead.

4 Ashe

The entire story of Final Fantasy XII revolves around a massive war, with Dalmasca caught in the middle. So, you can be assured of the fact that Ashe — who just so happens to be the Princess of Dalmasca — would play a major role in these proceedings.

As a party member, Ashe is pretty handy to have around, to be honest. She's a great mage so giving her any one of those roles will make her a handy party member indeed. Just keep in mind that she can't take too many hits, so her secondary job should accomodate for this weakness.

3 Basch Fon Ronsenburg

It's time to talk about two of the coolest characters in the game. Firstly, we start off with Basch, a noble knight who's out for vengeance after being framed for an assassination he had no part to play in.

Related: Final Fantasy 6: 10 Of Kefka's Most Maniacal Quotes

With his background as a knight, you can bet your sweet behind that giving Basch a tank-like role is the best way to make the most of this excellent character.

2 Balthier

To be very honest, a solid argument can be made that Basch deserves a higher place than Balthier on this list. However, there are two reasons why we've chosen this smooth-tongued sky pirate. The first thing is something that should've been obvious with the way the previous statement has been structured — Balthier is pretty darn cool man.

The other reason is that Balthier is somewhat more versatile than Basch, allowing him to make the most of a wider array of jobs. Your party will feel more personalized and diverse with Balthier spearheading things.

1 Vaan

However, when it comes to versatile party members in Final Fantasy XII, it goes without saying that Vaan pretty much takes the cake in this regard... and then some.

While it sucks that the character as a whole might not be all that appealing — which is putting it very mildly, to be honest — his overall utility as a strong party member more than makes up for this slight annoyance.

Next: Final Fantasy XIV: 10 Hardest Mounts To Get

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Characters / Final Fantasy XII

A list of characters from Final Fantasy XII and its sequel Final Fantasy XII: Revenant Wings. Note that some spoilers are unmarked.


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Party Members

    Vaan 

https://static.tvtropes.org/pmwiki/pub/images/vaanffxii.png
"One of these days I’ll fly an airship of my own. I’ll be a sky pirate, free to go where I will."

Voiced by Kouhei Takeda (Japanese) and Bobby Edner (English)

An energetic street urchin living in Rabanastre who talks big about rebelling against the occupying Empire and becoming a Sky Pirate. He is an orphan, his parents having died from the plague when he was young, and lives with Penelo at Migelo's house. When he sneaks into the royal palace and steals an incredibly rare (and significant) piece of magicite, he becomes entangled in the uprising against the Empire.

He acts as the Audience Surrogate in Final Fantasy XII, but becomes the main protagonist in Revenant Wings. He later makes appearances in Final Fantasy Tactics A2 as a Hidden Character and Dissidia 012 Final Fantasy as one of the main cast.

For tropes pertaining to him in Tactics A2, click here.
  • The Ace: Heavily implied in Final Fantasy XII, and made more explicit in Final Fantasy Tactics A2. In the former, it's not readily apparent since he's only of nominal importance to the plot, but side quests and NPC conversations paint him as nothing if not hypercompetent, and he has the stats of a god. You could call him an "Ace in training"; he's got the potential, but he's still young and inexperienced.
  • All-Loving Hero: He goes out of his way to help a lot of people during the side quests, as well as letting the refugee Aegyl live on his airship.
  • Audience Surrogate: Vaan's intended to be this for the player, acting as a grounded view point to the games setting and world. As a regular guy caught up in the narrative, he tries his hardest to keep up, which makes him a vessel for the player through which the world is explained to the viewer.
  • Battle Couple: In Tactics A2, he and Penelo are Sky Pirate partners and are inseparable on and off the battlefield. Doubles as a Sword and Sorcerer pair for bonus points.
  • Big Brother Mentor: He's unofficially the leader of the Lowtown orphans by virtue of this trope. They not only look up to him but run to him for aid with their problems. Exemplified toward Kytes and Filo in Revenant Wings.
  • Butt-Monkey: In the manga spin-off, the group regularly lampshades his Idiot Hero status and insults him to his face.
  • Chronic Hero Syndrome: Even in the sequels where he is a Sky Pirate, Vaan can never stop doing what's right. Though he still has Sticky Fingers.
  • Commonality Connection: Vaan and Ashe have this with their extremely similar experience during the war with Archades and its because of this they can see the ghost of their lost loved ones in the Tomb of Raithwall. In the climax of the game its this bond that allows Vaan to save Ashe from herself.
  • Contrasting Sequel Main Character: Tidus was a Fish out of Water while Vaan never goes too far from his Homeland, at least in this game. While Tidus is relegated to the back when meeting the locals, Vaan is The Face because the rest of the party are wanted men. Tidus ultimately is in his own story and Vaan is the viewpoint of several. Lastly Tidus became an Official Couple with the High Summoner while Vaan has a very low-key relationship with Penelo.
  • Dark-Skinned Blond: Depending on the Artist. Some incarnations look about like what you'd expect somebody from a desert nation to, others look suspiciously Nordic.
  • Deadpan Snarker: In Tactics A2 and Revenant Wings. Likewise in XII, too, when he get's particularly annoyed or peeved at someone or something. Although in XII, this is more noticeable prior to Ashe joining the party permanently. And the player is just as likely to see Vaan on the end of another Deadpan Snarker, particularly during his more naive moments.
  • Decoy Protagonist: He's the initial viewpoint character, but once Ashe joins the party the story begins focusing on her development a lot more than his. He remains important to the plot throughout the entire game simply by virtue of being a Foil to Ashe and a valuable party member.
  • Depending on the Artist: As noted above, whether or not and to what extent Vaan being a sensibly dark-skinned desert-nation-dweller or suspiciously Nordic will depend on the art style and artist who composes his given appearance.
    • Similarly, just how atheltic and hunky Vaan is depends on the artsyle, and even the very game or piece of media itself. In XII, FMV sequences portray Vaan at his most buff. Revenant Wings revamps him to appear more sterotypically "youthful kid", downplaying his physique tremendously most of the time. Dissidia 012 Final Fantasy, conversely, plays up his buff-ness, showing Vaan at his most cut. Tactics A2 downplays only insofar as his loose-fitting shirt doesn't flatter his muscle tone as clearly as his vest does, but he generally back to be more atheletic in appearance than Revenant Wings.
  • Deuteragonist: After the plot shifts to Ashe, he's still the viewpoint protagonist, her Foil, and, as her Morality Pet, one of the keys to Ashe's Character Development.
  • Expy: Matching the several parallels to Star Wars, Vaan is a blond-haired hero who came from a desert settlement and is able to use a form of magic in battle to aid him, all of which bring to mind Luke Skywalker.
  • The Face: In Final Fantasy XII and Revenant Wings. In the former, he does almost all the talking to the nigh hundreds of NPCs and in the dozens of side quests.
  • False Flag Operation: He pulls this off near the end of XII. He uses Balthier'svocal modulator to pose as LarsaSolidor to convince Marquis Ondore to hold back his airship charge against the SkyFortress Bahamut so they can board it and have a shot at taking out Vayne and the Mist Cannon before it destroys Ondore's fleet and drops the rubble on Rabanastre.
  • Flanderization: In the game proper and Revenant Wings, Vaan is portrayed as an Idiot Hero street urchin, having his moments of being gullible and cocky, as well as being Hot-Blooded and easily angered, but never is this shown as his one defining trait, instead just a part of his character that also makes room for him to be insightful, able to reflect on his own life decisions and learn from them, as well as providing his own form of wisdom to Ashe later in the game. He does have a few occasional jokes and scenes where the party doesn't take him seriously or scoff at his naivety, but they still regard both him and Penelo as valuable allies. The manga and Dissidia 012, however, crank up his idiocy and naivety to the point of stereotyping, as he becomes exceedingly immature and comedic to the point where he forgets people's names often, and has three pre-battle dialogues in the latter game where he asks for the opponent's age, and reacts to Feral Chaos like a child getting to a new boss in a video game.
  • Foil: To Ashe, paralleling her in backstory and Character Development as a citizen of Rabanastre who lost a loved one to the Empire and desires vengeance. However, while Vaan eventually realizes how pointless revenge is and lets go of Reks' death, Ashe takes longer to get over Rasler. Atop the Pharos when he tells this lesson to Gabranth, Vaan's example inspires her to follow his lead and not use the Sun-Cryst's power.
  • Friend to All Children: He's the leader of the young orphans in Oldtown.
  • Glowing Eyes: Vaan's eyes will momentarily flash blue when he uses Pyroclasm.
  • He Cleans Up Nicely: In Tactics A2, the addition of a fine white shirt to his wardrobe takes him from scruffy street thief to dashing Sky Pirate.
  • Heroic Build: Outside of Revenant Wings where the artstyle portrays Vaan to look more like the stereotypical idea of a young teenager, Vaan is a very athletically toned guy. His explicit training against the rats in the Garamsythe Waterway and other like things proves to be quite the exercise regiment, which his desert-dweller's atire shows off well. This is even remarked in-universe: a Jaharan Garif notes that Vaan is surprsingly well-built for someone his young age (17, so not an unrealistic thing at that point).
  • Infinity +1 Sword: In Revenant Wings, he gains the exclusive weapon Anastasia, the best weapon in the game once a bonus dungeon is completed to power it up.
  • Idiot Hero: Subverted in the original game; though he's impulsive and a bit naive, Vaan is clever, resourceful, and has a fair amount of scenes where he shows a more inquisitive and insightful side. The manga, however, makes this his defining trait, cranking up his Hot Bloodedness and making him rather arrogant and cocky, but lacking the skill and intelligence to back them up. Dissidia 012 likewise dials up the idiocy to the point he has trouble remembering simple names.
  • I See Them, Too: For reasons that go largely unremarked upon in-game, he can see the same spectral vision of Gerun posing as Rasler that Ashe can throughout the game, though to him the specter takes the form of his dead brother Reks. The main point of the revelation is to reassure Ashe that she's not crazy and to hint that she might be being manipulated by it, while the deeper meaning appears to be that Gerun and the Occuria are dry-running him to be Take Two at this whole "Modern Dynast-King" bit should Ashe fail.
  • Jumped at the Call: In Revenant Wings, he jumps on the first opportunity he saw to go on another adventure.
  • Knight Knave And Squire: The squire to Basch's knight and Balthier's knave. Vaan is callow and impressionable and he quickly picks up from both Basch and Balthier and eventually becomes a full fledged sky pirate himself.
  • The Lancer: Vaan plays this role to Ashe, by being her foil given that he is a street urchin in contrast to the refugee princess when both have lost family to the Arcadian empire and both are groomed to replaced the Dynast King.
  • Legendary in the Sequel: Already a world-famous sky pirate in Final Fantasy Tactics A2
  • Leitmotif: Associated with the cutscene-specific song "The Dream to be a Sky Pirate", which plays as he affirms said dream to Penelo at the start of the game, with an air of inspiration and freedom. The main notes come from the song later used as the theme for the Salikawood.
  • Limit Break: His Quickenings are Red Spiral, White Whorl, and Pyroclasm, but they consume a substantial amount of MP to use and need skill and luck to chain together.
  • Living Emotional Crutch: He becomes one to Ashe during a scene in Jahara village.
  • Lovable Rogue: Vaan is a skilled thief and pickpocket but one with a strong heart and drive to do what's right.
  • Magikarp Power: Begins at Level 1 with no LP, no magic, and barely anything else to his name. By Level 99, he's your party's MVP bar none.
  • Master of All: In the original release, he's got all around amazing stats, having emphasis on strength (best score along with Basch), magick (second best score), vitality (best score), and speed (second best). Stats-wise, he's easily the best character of your party. The cherry on top of the cake is that even his attack animations are faster — Vaan can deliver combos in under half the time than the rest of the party (save Basch and Balthier) needs to execute the same amount of blows. In the International Zodiac Job System release, his strength is slightly nerfed, but overall he remains a powerhouse allowing him to be flexibly placed in any job.
  • Morality Pet: Serves a variation of this trope for Ashe. Because Vaan is a citizen of Dalmasca who's lost loved ones to the war, he's essentially going through the same beats as her, but catching on quicker: at first he lets his hatred for the Empire dominate his judgement and acts recklessly because of it, until he grows out of this mindset in favor of simply protecting his homeland. The Occuria even try to use him as they're doing to Ashe, but unlike her, his doubts vanish way faster and he refuses to take revenge for Reks' death, knowing full well it won't do him any good. Ashe follows Vaan's example and rebels against the Occuria in the process.
  • Only One Name: In a game where most characters either have a last name or have taken an alias, Vaan never has his full name reveled. Courtesy of Old Dalan it's sometimes thought to be "Ratsbane", but it's a joke on how much time he spends fighting rats in the sewers and not actually his name.
  • Overshadowed by Awesome: Vaan isn't really a bad character, he just happens to be in a game where, as far as Western audiences are concerned, he and Penelo are not as interesting or developed as the other cast members.
  • Percussive Pickpocket: He does this to an Imperial soldier that he sees harassing a helpless merchant.
  • Persona Non Grata: He almost gets himself banned from Bhujerba due to the whole pretending-to-be-Basch-very-loudly ordeal. Thereafter, the city guides are annoyed with him and caution him to stay away from ledges and cliffs.
  • Primal Stance: Seems to favor these sorts of stances with his fighting style.
  • Screw You, Elves!: His thoughts on the Occuria. Right after seeing Gerun he sees them all as conceited and manipulative.
  • Sky Pirate: His goal is to become one, to escape the streets of Rabanastre and find freedom and fortune as an outlaw. In the sequels he's fully stepped into the role.
  • Street Urchin: At the start of XII, he lives on the streets of Rabanastre picking pockets and doing odd jobs for Migelo to take care of himself.
  • Supporting Protagonist: He serves as a Foil to Ashe, both of them wanting to see Dalmasca restored and to claim vengeance for the death of their loved ones. However, Vaan's actions only drive the story up to when Ashe joins the party; after that the game follows her entirely, and Vaan just advises her like the other characters and acts as party leader in non-combat areas. He gets over this role in Revenant Wings, though, whereas Ashe's is somewhat downplayed.
  • The Sneaky Guy: He was able to infiltrate the Royal Palace of Rabanastre with a little prompting from Old Dalan and find its hidden Treasure Room. Balthier, a legendary sky pirate, considers it a feat on his level and he and Fran had to wait for the chaos of La Résistance's attack to achieve the same.
  • Spanner in the Works: His willingness to spare Gabranth is what prevents Ashe from completing her Roaring Rampage of Revenge and becoming an Unwitting Pawn to the Occuria. It's also implied that he was going to be the Occuria's plan B since he saw Reks at first where Ashe saw Rasler. Him letting go of his hatred for the Empire foiled that and led him to spare Gabranth.
  • Tagalong Kid: He is only two years younger than Ashe and is more of The Lancer towards her, but does not have a true connection to the main plot. This is averted in Revenant Wings, though, in which he really is the main character.
  • Team Dad: To the war orphans in Lowtown.
  • There Is Another: It is strongly implied that the Occuria are grooming him as a replacement Dynast-King if their manipulations of Ashe don't work; Vaan can see Rasler's ghost too, but to him it looks like Reks.
  • Tragic Keepsake: His pendant is all Vaan has left to remember Reks by.
  • Turn the Other Cheek: Vaan's willingness to forsake revenge is what stops Ashe from giving into Gabranth's Breaking Speech and Jumping Off the Slippery Slope.
  • Took a Level in Badass: Once in Revenant Wings, and another, huge one in Tactics A2, where he is regarded as the greatest Sky Pirate who ever lived. Even a Criminal Syndicate has a flee-on-sight order when confronting him.
  • Underrated and Overleveled: Despite being just "a petty thief", Vaan's stats are demolishing gameplay-wise, easily surpassing Ashe, Penelo, and Fran in physical attack, Basch in magic, and Balthier in both. All of this summed up makes him the most versatile and overall best character in the game.
  • Vitriolic Best Buds: With Tomaj in Revenant Wings. Tomaj even admits in one of his logs that he doesn't like Vaan, despite following along on their airship for the adventure. The two of them often butt heads but definitely help each other out.
  • Walking Shirtless Scene: The little vest he wears in XII doesn't leave much to the imagination of what his torso looks like. Of course, considering where he was born and raised — a desert nation — it makes perfect sense that he'd wear light clothing whenever possible. Many Dalmascan men and boys wear less. Averted in Tactics A2, where a now slightly older and more seasoned and establised Sky Pirate Vaan wears a swashbukler's loose-fit white shirt, leaning into said swashbukler's aesthetic.
  • Weapon of Choice: Swords are his starting weapon and preferred weapons in sequels and in artwork. They (along with sabers and blades anyway) are the only weapons available to the Sky Pirate class in Tactics A2. The Updated Re-release instead gives him a dagger to start with.
  • Worlds Greatest Warrior: Games set after 12 paint him as being the greatest Sky Pirate in the world.
  • World's Strongest Man: If you take down the Bonus Boss of 12, as it was the most powerful creature in Ivalice, Vaan is then recognized as the new strongest creature in Ivalice.

    Penelo 

https://static.tvtropes.org/pmwiki/pub/images/peneloffxii.png
Click here for her Revenant Wings appearance https://static.tvtropes.org/pmwiki/pub/images/penelo_rw_4.png
"I'll be going too, of course. Every good sky pirate needs a partner, right?"

Voiced by Marina Kozawa (Japanese) and Cat Taber (English)

Vaan's childhood friend and Love Interest. When Vaan's parents died, Penelo's family adopted him and his brother. However, after the war between Dalmasca and Archadia began, her parents and older brothers were killed in a raid and left her an orphan. She now lives at Migelo's house with Vaan, and works odd jobs in Lowtown to get by. Penelo remains a perky and responsible girl who keeps Vaan's immaturity in check. She's abducted by Ba'Gamnan as a ploy to capture Balthier, and much like Vaan gets caught up in the power struggles of the war for it, though not on the same side.

She reappears as the main heroine of Revenant Wings and alongside Vaan in Final Fantasy Tactics A2. She also makes a cameo appearance in the character tutorials of Dissidia Final Fantasy, where she interjects her own amusing opinions on the Dissidia cast.

For tropes pertaining to her in Tactics A2, click here.
  • Battle Couple: In Tactics A2, with Vaan of course. Doubles as a Sword and Sorcerer pair for bonus points.
  • The Chick: The sweet and loving member of the group.
  • Dance Battler: Uses dances to activate her Quickenings and is a Dancer in Revenant Wings and Tactics A2, some of her attack animations are likewise dance-like.
  • Flat Character: She had little characterization in the main game other than being Vaan's maybe Love Interest and her Odd Friendship with Larsa. This is fixed in subsequent games, where she serves as a Foil to Vaan. A lot of this is due to Executive Meddling. One of the two writers of the game, Daisuke Watanabe, has said that Penelo is his favorite character mainly due to a lot of content he wrote around her that ended up on the cutting room floor in development.
  • Girl Next Door: Has this vibe to her, especially to Vaan, given that she's also a street urchin.
  • Girlish Pigtails: For cuteness and it grows even longer in the sequel.
  • I Have Brothers: According to the instructions booklet, Penelo's elder brothers were soldiers who tutored her in martial arts.
  • The Lancer: Shares the role with Llyud in Revenant Wings as foils and sidekicks for Vaan, who has truly stepped into The Hero mold.
  • Leitmotif: "Penelo's Theme", which sounds appropriately cheerful and optimistic.
  • Lethal Chef: Initially her cooking was dreadful but she improves to Team Chef over the course of Revenant Wings.
  • Like Brother and Sister: Her relationship with Vaan was something like siblings (with Migelo as the father figure) until she is upgraded to Victorious Childhood Friend after their Relationship Upgrade in Revenant Wings.
  • Little Miss Badass: A short and slight sixteen year old girl is an accomplished warrior thanks to the tutelage of her elder brothers. As Vaan's partner in Revenant Wings and Tactics A2, she goes on to become a formidable sky pirate.
  • Little Miss Snarker: Gets a few good snarks on Vaan and Basch. This trait is particularly evident in her Dissidia cameo.
  • Limit Break: Her Quickenings are Intercession, Evanescence, and Resplendence, but they need skill and luck to chain together. In Revenant Wings she gets Dance of Rapture instead, a full party heal and revival ability that she gets from defeating Ultima.
  • Magic Dance: All her Quickenings and non-White Magic skills in Revenant Wings and Tactics A2. Her quickenings in particular are based on ice-dancing and figure skating maneuvers.
  • Nightmare Fetishist: In bothDissidia games, she says she thinks that the Cloud of Darkness' snake creatures are "cute."
  • Odd Friendship: With Larsa. She's a Dalmascan commoner just getting by, while he's an Archadian prince being groomed to lead an entire nation. This is actually important, as their ability to become friends shows that Dalmasca and Archades's empire and people may be able to get along. They still communicate regularly through letters and remain close friends even after the first game has ended.
  • Only One Name: As with Vaan, her family name is unknown.
  • Overrated and Underleveled: Zigzagged in A2, where her and Vaan's default classes don't have very good stat gains even though they are rather helpful as guest characters and can be good in other classes, too. Her Dancer class is good as a secondary skillset. 0-cost debuffs are quite good, and the Sword Dancenote a double attack, used only if she has an edged weapon equipped attack is very useful if she is a Spellblade or Assassinnote who wield broadswords and katanas, respectively.
  • Plucky Girl: Defies the tradition of a long line of Final FantasyGenki Girls for a more subdued but still somewhat perky characterization.
  • Replacement Goldfish: When Penelo grew close with Velis in Revenant Wings, she remarked how much he reminded her of her deceased elder brothers.
  • Satellite Character: In XII, she doesn't have much to do in the plot but talk to other characters. She improves in later games.
  • She-Fu: When equipped with certain weapons, such as Poles or Unarmed, Penelo will show how acrobatic she really is.
  • Sky Pirate: She joints Vaan in his occupation by the end of the game and sequels.
  • Stripperiffic: Modest enough in the first game (especially compared to Ashe and Fran), but Revenant Wings and Tactics A2, she's still wearing more than Ashe or Fran, but still less than originally.
  • Squishy Wizard: She and Ashe are equals for the most magically powerful characters, but has the lowest strength and HP scores. Amusingly she has a very high vitality making her an ideal wielder of axes and grenades.
  • Tagalong Kid: Even more so than Vaan, who's motivated by his vendetta in Reks' name and being the Audience Surrogate. Penelo is just there for him.
  • Team Mom: To the war orphans in Lowtown.
  • Weapon of Choice: Knives to start, but all sequels and artwork give her a Simple Staff more becoming of her Squishy Wizard status. Opera Omnia also gives her a knife rather then a staff.
  • White Mage: In Revenant Wings and Tactics A2, she focuses on white magic.
  • Women Are Wiser: She plays this role for Vaan, being more level-headed and cautious to Vaan's sometimes reckless impulses.

    Balthier 

https://static.tvtropes.org/pmwiki/pub/images/balthier_1590.png
"Princess! No need to worry. I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies."

Voiced by Hiroaki Hirata (Japanese) and Gideon Emery (English)

An infamous Sky Pirate, Balthier is well-mannered, witty, and charming, traveling the skies on his personal airship, the Strahl. He proudly proclaims himself "the leading man", considering the quest his own story he's to see out. He and Fran are pulled into the conflict when they choose to break into the royal palace in the midst of an rebel attack, and are subsequently lopped in with them by enemy and ally alike. Balthier's stake in events is more personal than he lets on though, as his past catches up with him in ways he'd rather not admit.


  • The Ace: He likes to think of himself as one and he certainly live up to his claims.
  • Badass Boast: His Quickening phrases.

    Fires of War: "I never miss."
    Tides of Fate: "Let me show you how it's done".
    Element of Treachery: "There's a proper way to do everything."

  • Berserk Button: While he doesn't exactly go "berserk", discussing nethicite is a good way to get his attention and make him break his usually calm and laid-back attitude. There's a very good reason for that.
  • Big Brother Mentor: To Vaan, though not on purpose. Balthier balks at the idea when others mention the trope, and Vaan is likewise not impressed, but in practice they do have this dynamic.

    Vaan: Since when am I Balthier's apprentice?
    Balthier: Not the first time I've heard that joke. I'm still not laughing.

  • Casual Danger Dialogue: It's remarkably difficult to get Balthier to lose his cool, even when he's at a considerable disadvantage. Held at swordpoint, he comments dryly that "At least your sword is to the point," and one of his lines when defeated in combat is to snark calmly, "Is that your best?"
  • Catchphrase: "I play the leading man, who else?"
  • Dark and Troubled Past: He's actually Ffamran mied Bunansa, son of Archadia's Dr. Cid, and a former Judge. When he saw what Cid was becoming though, he abandoned his life and his name for freedom.
  • Deadpan Snarker: Towards friends or foes alike.
  • Defector from Decadence: When he was in service to Archadia, Balthier realized what Dr. Cid had become and defected from the empire.
  • Expy: Of Han Solo; a snarky gunslinging outlaw with a Cool Ship and a Non-Human Sidekick that gets roped into the adventure on promise of money and sticks around when he becomes friends with the cast.
  • Fighting Your Friend: He and Fran are bosses in Revenant Wings and fight Vaan and Penelo.
  • Flynning: His attacks tend to be the least practical and have the most theatrical flourishes. It makes sense when it's revealed he's actually from The Empire.
  • Foreshadowing: Quite a lot of it regarding his true past. Further, in the English version of the game, Balthier is the only character amoung the heroes who speaks with an English accent courtesy of Gideon Emery. Dalmascans speak with American accents, thus making it an instant giveaway that he's not one of Vaan's countrymen. You know which characters do speak with English accents? The Archadians.
  • Gameplay and Story Segregation: Balthier is introduced as The Gunslinger and joins with the appropriate equipment and licenses for the role, but his slow, lengthy gun attack animations make him the objectively worst gun wielder in the party, in terms of efficiency. Conversely, despite seeming to be The Dandy and a Rogue, he has one of the best strength stats in the game, a close second only to a tie between Vaan and Basch, and impressive HP growths, making him well suited to frontline combat with hard-hitting weapons and heavy armor.
  • Gentleman Thief: Looter and pilferer as he may be, Balthier never stops being educated and charming.
  • Guest Fighter: In the Updated Re-release of Final Fantasy Tactics.
  • Hero Protagonist: Subverted. While he insists that he's "the leading man" every other cutscene, which isn't entirely unjustified as he knows he's more important than the Kid Heroes (given his connections to The Empire), but it's Ashe who is the true hero of the story and who decides where the party goes and what it does.
  • Heroic Sacrifice: He makes a point of mentioning that he may be required to invoke this trope eventually, as the sort of thing that a "leading man" might be expected to do. He goes through with it during the ending when he stays behind on the collapsing Bahamut to fix its engines to fly it away from the city as it crashes (only to subvert the trope by surviving the experience).
  • Firing One-Handed: His crossbow and rifle animations are this, which while cool slows him down a decent bit when using these weapons.
  • Giant Wall of Watery Doom: His Tides of Fate quickening involves conjuring a massive tsunami on enemies.
  • Improbable Piloting Skills: At the helm of the Strahl during the Battle of Rabanastre. 'Nuff said.
  • Improbable Use of a Weapon: Balthier uses all hafted weapons one-handed, notably attacking with poles in an odd manner very reminiscent of a baton twirler. His wielding spears are likewise executed from the same bizarre grip.
  • Informed Attribute: Promotional materials refer to him as a silver-tongued womanizer, but, as noted under Handsome Lech, he really doesn't show it at all during the game. There's a couple hints he has a relationship with his partner in-crime, a brief handkerchief scene with Penelo, and one NPC says she's smitten with him, if you find her.
  • Instant Runes: All three of Balthier's quickenings have arcane geometries involved, the runes themselves being based on navigational equipment such as compasses, portolan and sea-charts as a reference to Balthier's pirate status.
  • Knight Knave And Squire: The knave to Basch's knight and Vaan's squire. Balthier quickly takes a shine to Vaan and takes him under his wing, showing him the ropes of sky piracy and his aviaton know how and while Basch is quite happy to work with him, he still questions Balthier's motives before his past is revealed.
  • The Lady's Favour: Played with. Balthier hands Penelo his handkerchief to assure her that he will bring Vaan back safely when they are arrested for aiding La Résistance. This leads to Penelo being kidnapped by Ba'Gamnan.
  • Lampshade Hanging: As the profile quote demonstrates, Balthier is perfectly content to perform a Heroic Sacrifice because he believes that he's The Hero, and thus cannot die thanks to Plot Armor. He's proven correct when he survives the destruction of the Bahamut at the end of the game.
  • Large Ham: Balthier's speech patterns tend to be flowery and boastful, though he usually avoids raising his voice too much. His dad more than picks up the slack.
  • Limit Break: His Quickenings are Fires of War, Tides of Fate, and Element of Treachery, but they need skill and luck to chain together.
  • Mellow Fellow: Balthier keeps a blaise attitude with nearly anything with only the issues of nethecite and his father truly getting under his skin.
  • Mythology Gag: His true name is taken from Mid Previa and Mustadio Bunansa.
  • Nerves of Steel: He is unflappable, rather secretive, and can be hilariously indifferent to nasty surprises, such as being thrown in a dungeon (where he implies he's seen it all before), finding out 'Amalia' is actually Princess Ashe ("Huh. Can't believe that was the princess."), or witnessing his partner flying into a Mist-induced frenzy.

    Ashe: What's wrong with her?
    Balthier: I always knew Fran didn't like being tied up. I just never knew how much.

  • Not in This for Your Revolution: In keeping with his Han Solo traits, he and Fran only stick around on the promise of payment from Ashe, being that she's a princess pursuing ancient relics of royal heritage. Balthier has no interest in the rebellion or Archadia, though at the end of the game he gets invested in finding out what Dr. Cid was up to for all those years before he left.
  • OOC Is Serious Business: It's telling something is amiss when Balthier drops all pretenses of being suave and sarcastic to start being serious about something. When "Lamont" brings up his knowledge of manufacted nethicite at the Lhusu Mines, the second he brings up the term, Balthier starts grilling the kid with questions and cornering him against a wall, demanding answers about who "Lamont" really is.
  • Outlaw Couple: He and Fran are a pair of Sky Pirates with huge bounties on their heads. However, it's unclear how far the romantic angle of their partnership goes.
  • Pretty Boy: He's definitely easy on the eyes.
  • Poor Communication Kills: In Revenant Wings, where it leads to a boss battle with him and Fran and eventually him getting slugged in the face.
  • Screw This, I'm Outta Here!: In his backstory, he decides to bail from Archadia for good after realizing what his father has become.
  • Serious Business: Nethicite is the one thing he won't be snarky about in the slightest. In a slightly more humorous note, airships are serious talk for him and he treats the Strahl almost like a true friend.
  • Sesquipedalian Loquaciousness: He has shades of this. Lampshaded early in the game:

    Balthier: Ah, the prison repository of wrested relics and raiments.

    Vaan: So our things are in here?

    Balthier: That's what I said.

  • Sky Pirate: He's one of the most infamous Sky Pirates in all Ivalice, and ends up being Vaan's role model as he becomes one himself.
  • Tall, Dark, and Handsome: He's 6'0".
  • That Man Is Dead: Though he doesn't reject it as fiercely as some, he doesn't appreciate being called by his real name when he runs into people who know his past.
  • The Charmer: Of a more subtle flavor. It helps that he has a beautifully smooth voice, but is noticeable when he and party rescue Penelo.

    Penelo: Here, Balthier...your handkerchief. I thought you might want it back.
    Balthier: I shall wear it close to my heart.

  • Weapon of Choice: Guns. Ironically the special animation he has with guns makes his firing speed a fraction of a second slower then other characters.
  • Wrong Genre Savvy: Balthier self-identifies as "the leading man" upon whom the story centers around, and tells the others that Heroic Sacrifice and Plot Armor can be expected to come into play with him due to this status. Despite this, it's Ashe who in practice acts as the main character, with Vaan as the Supporting Protagonist, and Balthier's expectations concerning his role never come to pass. When Fran lampshades this reality during the ending, Balthier is offended by the idea.

    Fran: I'd say you're in more of a supporting role.
    Balthier: Fran, please.

  • Younger Than They Look: He's 22, but easily looks and sounds a good decade older. No one's complaining.

    Fran 

https://static.tvtropes.org/pmwiki/pub/images/fran-ff12_8005.png
"I have discarded Wood and village. I won my freedom. Yet my past had been cut away forever."

Voiced by Rika Fukami (Japanese) and Nicole Fantl (English)

Balthier's steadfast companion and a master of weapons, magic and mechanics. Fran is one of the Viera, a One-Gender Racenote  May not be the case anymore since it’s been mentioned by Word of God that male Viera do exist but have yet to be shown. tribe of bunny-women who live in the Golmore Jungle and command powerful magical abilities, such as the ability to "hear" the god-like spirit of the Wood. Fran disagreed with the Viera's philosophy of isolation and left her home village, sacrificing many of her natural abilities to live a life of freedom.


  • Adaptational Badass: Fran's pretty badass in the original game, but she's on a far higher tier in the manga, having super-speed and a Blizzard-enchanted claw attack that deals a One-Hit Kill to Firemane and freezes Ghis's sword. In the game, she finds an exit from the Nalbina Dungeons but the magick bindings are too strong for her to break; in the manga she's perfectly able to break them, it's the Imperials outside that stops them from leaving.
  • Armor-Piercing Question: She presents it to Ashe if you take a wrong turn into the Necrohol of Nabudis, asking her if she would do to Archadia what happened to Nabradia.
  • Badass Driver: She's got a hoverbike and is an amazingly cool pilot on it.
  • Beast Man: As a Viera, she's a literal bunny-person.
  • Break His Heart to Save Him: She does this to her sister, Mjrn, advising her to forget about her since she has left the Wood and should no longer exist to her. She doesn't want her sister to lose her link to the woods like she did, and considering that outside the woods a war is brewing between Rozarria and Archades, with Dalmasca and its surrounding potentially becoming the battlefield, Mjrn could become a casualty. At least Fran knows she would be safer in the woods.
  • Combat Stilettos: As with all Viera, she wears them to compensate for her much longer feet.
  • Cool Big Sis: She is quite affectionate and mentorly to the young Penelo.
  • Cute Monster Girl: She has rabbit ears and claws, but otherwise has the body of a tall and shapely hume woman.
  • Dark-Skinned Blond: Like many fellow Viera. Her white hair clashes with her dark skin (fur?), which further adds to her exotic appearance.
  • Deadpan Snarker: Gets a few good lines here and there.

    Vossler: We've secured an Atomos, come!
    Balthier: An Atomos? All skiff, no ship...hardly fit for a leading man.
    Vaan: So I can fly it?
    Fran: Are you mad?

  • Expy: She is to Balthier what Chewbacca is to Han Solo (although obviously a vastly different interpretation).
  • Fallen Princess: Highly implied. Her sister is the leader of Eruyt Village and it's implied that Fran would have become a viera higher-up if she did not choose to leave the village.
  • Fighting Your Friend: She and Balthier are bosses in Revenant Wings.
  • Gameplay and Story Segregation:
    • Viera are supposed to be very magically adept, but Fran's magical stats are mediocre at best, square middle among the six main party members. However, all other Viera stick very close to home, whereas Fran left home decades ago and is heavily implied to have lost touch with it, and thus possibly her connection to magic in the first place.
    • Also, despite the fact that she is supposed to be a skilled archer, her firing animation with the bow is actually slightly longer than normal, reducing her DPS and effectiveness with it compared to any other character.
  • Jack-of-All-Stats: In the Zodiac Age versions of the game where sheds her Master of None status by gaining the highest Vitality score and her large amount of innate skills let her usefulness shine with the Job System.
  • Leitmotif: Indirectly associated with "Eruyt Village", the theme of her eponymous home. It's a sad, soothing theme to match Fran's otherwise calm demeanor, but also hearkening back to the home she's left behind forever.
  • Limit Break: Her Quickenings are Feral Strike, Whip Kick, and Shatterheart, but they need skill and luck to chain together. In Revenant Wings, she has Gaze of the Void as her new Quickening, which is a Dispel Magic effect on all foes.
  • Master of None: Like Vaan, she is an all around styled character, but with all her stats being all around low. In fact, stats-wise, she probably is the worst character of your party, being overshadowed by everyone else. The International Zodiac Job System rebalances her stats by giving her the best Vitality score (whereas she was second to last in the original release), and altering other stats among the other controlable characters. She remains average, but the gap is not as wide as before.
  • Ms. Exposition: Fran is very well informed to the lore and mystical goings on of Ivalice and it is often up to her to info-dump these things to the party.
  • Ms. Fanservice: Along with the rest of her race. She's got a shapely body covered up by what can best be described as a wire bikini, and it's quite form-fitting too.
  • Multi-Melee Master: Noted to be a master of weapons. Not that you can tell from her stats.
  • No Sense of Humor: Averted. Despite being The Stoic, The Fair Folk and a Really 700 Years Old all rolled into one, can be quite humorous, in a sly, blunt way.

    Fran: Then it's settled. We should leave before the Marquis notices she's missing, like proper kidnappers.

  • Older Sidekick: Is Balthier's partner, but in practice she often just follows him. She is also 50+, while he is 22.
  • Older Than They Look: She appears to be a young woman, but she's old enough that she left home fifty years prior to the story. Vieras age far slower than humans, so she's probably young by Viera standards anyway. It's unclear whether it's any indication, but she gets somewhat offended when Vaan asks for her age.
  • Only One Name: As with all Viera.
  • Our Elves Are Different: The Viera are elves in practice, a magic-inclined race living isolated from the world. They just happen to have bunny ears instead of traditional pointed ones.
  • Outlaw Couple: With Balthier as a pair of Sky Pirates that travel Ivalice. However it's not fully clear if they're in a romantic or platonic relationship.
  • Persona Non Grata: Most of Eruyt Village snubs her. The Golmore Jungle takes things a step further by blocking her path and sending the Elder Wyrm after her.
  • She-Fu: If you unlock the Brawler license and have her fight unarmed and shield-less, one of her two attacks is a somersault kick.
  • She's Got Legs: She's very tall, as with most Viera, and a lot of it is in the legs.
  • Sky Pirate: Along with Balthier, she forms a duo of two famous Sky Pirates.
  • Sliding Scale of Gameplay and Story Integration: After Judge Ghis put the Dawn shard in the ship's engine on the Dreadnought Leviathan, the rising Mist makes Fran go berserk, and she single-handedly gets rid of the guards assigned to keep your party captive. This is reflected in the following battle, in which Fran will be stuck into the Berserk status.
  • Statuesque Stunner: Although not as tall as she appears at first glance because of her ears and stilettos. In reality, she's slightly taller than Balthier, which still puts her over six feet.
  • Sugar-and-Ice Personality: But more amiable than usual for the trope. She's just very quiet.
  • The Reliable One: For a fanservice character who's on the more minor side of the main cast, she's one of the most useful throughout the course of the game, average fighting stats notwithstanding. She saves members of the main cast not once, not twice, but three times, rescues her sister, indirectly rescues Basch, and is often the one the party turns to for advice, such as directing the princess to those who can help her with the Sun Cryst, translating texts, or just beating up a bunch of guards that have captured everyone.
  • Standard Status Effects: Her specialty in Revenant Wings. She has Blinding Arrow, Sleep Arrow, Silencing Arrow, and more.
  • The Stoic: Generally quiet, dignified, and level-headed. However, there are a few moments in the game where her cool cracks a little.
  • Thong of Shielding: her, um, let's call them "pants" leave little to the imagination.
  • Token Nonhuman: The only non-Hume of the party.
  • Unusual Ears: Large and tall rabbit ears.
  • Verbal Tic?: She has a slight but noticeable (and consistent) lisp due to her overbite. Superlative Dubbing turns this into a sexy voice—she feels inherently different from the Hume party members, yet always friendly and understanding.
  • Weapon of Choice: A bow and arrow, but unlike other characters her promotional artwork shows her wielding many different weapons such as swords and guns. She also has a unique bow-firing animation making her fire a bit slower than other characters, even though the bow is her iconic weapon of choice.
  • What the Hell Is That Accent?: Like other vieras, Fran has a very weird accent to convey her otherwordliness from the rest of the party. According to the creators, it's supposed to be Icelandic.
  • Wrench Wench: She is noted to be as handy with a wrench as she is with a sword, this of course comes up in the ending where she and Balthier stay behind to fix Bahamut's glossair rings.
  • You Are a Credit to Your Race: Averted. Balthier mentions it, but is clearly joking. This doesn't spare him from a well-placed comeback.

    Balthier:(notices Vaan staring at Fran) Not many Viera where you come from, thief?
    Vaan: It's Vaan. (looks to Fran) Sorry.
    Balthier: Well, Fran is special, in that she'd deign to partner with a Hume.
    Fran: Oh? Like a sky pirate who chooses to steal through the sewers?

  • You Can't Go Home Again: When she does eventually return to visit the Viera village, it's implied they miss her, but Fran holds this opinion; She can no longer hear "the Green Word", i.e. the voice of the forest. Even though her fellows insist the the forest wants her to stay, she doesn't believe it. She's made her choice and must live with it, for better or worse.

    Captain Basch fon Ronsenburg 

https://static.tvtropes.org/pmwiki/pub/images/basch_2402.png
Click here for his Revenant Wings appearance (Spoilers) https://static.tvtropes.org/pmwiki/pub/images/basch_rw.png
"If I could protect but one person from war's horror... then I would bear any shame. I would bear it proudly."

Voiced by Rikiya Koyama (Japanese) and Keith Ferguson (English)

The former captain of the "Order of Knights of Dalmasca", Basch was framed for the assassination of Dalmasca's king. The king's death was the cause for peace talks to break down and Dalmasca fall to the Empire, and Basch was executed as a traitor. However, this is only a cover story: in reality he was kept prisoner to be interrogated about the resistance that was forming. Vaan and company find his cell during their escape from the Nalbina Dungeons, and reluctantly allow him to join to aid their escape. Having failed the royal family of Dalmasca once, Basch is determined to protect and serve Ashe in her quest to reclaim the throne. His sense of honour and loyalty to Dalmasca is second to none.


  • Badass Baritone: His voice is deep and commanding, befitting an experienced soldier such as he.
  • Bare-Fisted Monk: When he first joins the party, he fights barehanded because he came out of imprisonment wearing nothing but pants. This changes midway through Barheim Passage.
  • Beard of Sorrow: When in prison, but he trims it to a reasonable length once he escapes.
  • The Big Guy: As the heroic war veteran and military captain, he has the greatest military experience. When Ashe seeks advice on deviousness she asks the sky pirates, but when it comes to military/politics/moralty, she asks Basch.
  • Bookends: The story starts when Basch's Evil Twin, Gabranth, impersonate him to kill the King of Dalmasca, therefore enabling Archadia to subjugate Dalmasca. The ending has Basch impersonating Gabranth to stop the breakout of a world war, restoring Dalmasca's independence.
  • Boring, but Practical: His attack animations are all pretty basic stuff with little to no acrobatics, but comes out very quickly and would actually really hurt if done in real life.
  • Cain and Abel: He is the Abel to Gabranth's Cain, though Basch is the older twin. However, it can be said that Basch was originally the Cain figure, as he abandoned his family back home while Gabranth had to take up the reins as head of the family. It's only later on, when Basch and Gabranth joined their respective sides, that the role was reversed.
  • The Captain: Before the main events of the game, he was a captain in Dalmasca's military. In the Japanese version his rank was General.
  • Clear My Name: Everyone thinks he killed Raminas, but he's innocent. He wants to change that first part. Subverted in the end. By the end of the game the public at large still thinks he's dead and guilty, and the people who know he's alive also know he's innocent.
  • Declaration of Protection: If you want to hurt Ashe, you'll have to step over Basch's limp corpse to get to her.
  • Determinator: Basch will stop at nothing to protect Ashe and see Dalmasca restored. Nothing.
  • El Cid Ploy: In the ending, he pulls this for Gabranth, impersonating him as Larsa's bodyguard to uphold the new peace they've managed to create.
  • Expy: A knight who fights for what he believes in and serves as a tutor and guardian to a blond-haired child and a princess, much like Obi-Wan Kenobi. That being said, Vaan is not his direct apprentice, and Ashe is by all means his military superior.
  • Failure Knight: As Gabranth notes, everything and everyone Basch has ever tried to protect has been destroyed or disgraced. He's well aware of it, too.
  • A Father to His Men: He was this as his scenes with Reks could attest too, which made it that much harder on the poor boy when he died.
  • Flaming Sword: Basch's Flame Purge quickening conjures a circle of swords made out of fire to shoot at enemies as projectiles.
  • Good Scars, Evil Scars: He has a scar above his eye. The manga establishes he got it in a duel with Gabranth.
  • Horse Archer: He's one in the opening movie, being mounted on a Chocobo.
  • Hunk: Got the muscles and temperament to show it.
  • Immigrant Patriotism: Basch was originally not a Dalmascan, but rather from a country called Landis, which was conquered by Archadia years ago. He escaped to Dalmasca because he didn't want to see another state suffer the same fate as his country did.
  • Impersonating the Evil Twin: At the climax of the game, he briefly impersonates Gabranth using the Strahl's voice changer to call for a ceasefire between Archadia and the Resistance. He later impersonates him permanently when he moves to Archades to become a Judge Magister.
  • Intergenerational Friendship: He is the second-oldest member of the party and the oldest looking one, as Fran does not show her age.
  • Knight in Shining Armor: Lacks the actual armor, but is this in practice, a stalwart and noble protector of morality.
  • Knight Knave And Squire: The knight to Vaan's squire and Balthier's knave. The moral and honorable Basch takes to Vaan like he did to his late brother Reks, a knight that served under his command and encourages him to learn both from Balthier and himself.
  • Lady and Knight: He takes up his role as Ashe's protector and muscle per Vossler's request after he lays defeated.
  • Leitmotif: The cutscene-specific "Basch's Reminiscence", which plays as he recounts Reks and King Raminas' deaths by Gabranth. It's a somber, melancholic theme that uses some notes from "White Room", the theme that plays during Vaan's own recollection of Reks in his catatonia, as well as in Mt. Bur-Omisace after Judge Bergan's rampage.
  • Limit Break: His Quickenings are Fulminating Darkness, Ruin Impendent, and Flame Purge, but they need skill and luck to chain together. He gets a new one for Revenant Wings, Apocalypse Shield, which nullifies all damage for the party.
  • Mighty Glacier: Physically strongest of the party (with Vaan), but has low speed and, like Balthier, pitiful magic skills.
  • Missing Mom: She died sometimes after he left for the war.
  • Mr. Fanservice: His imprisonment's "attire".
  • Navel Window: His shirt is slightly cut in the middle to show his abs.
  • The Paladin: In Revenant Wings, it's his character class, and thus he wields large swords, wears heavy armor, and a combination of light-based offensive attacks and defense-based support magic.
  • Pull the Thread: Larsa practically invokes the trope by name regarding Basch and Ashe. The world thinks Basch dead, but someone kept him alive in secret. There are reasons for that, and his survival will really shake up the status quo as word gets around.
  • Purple Prose: More so than any of the other party members, he tends to be very eloquent.
  • Rummage Sale Reject: Is that a potholder under his vest?
  • The Quiet One: He goes a good dozen cutscenes in a row without a peep.
  • Shell-Shocked Veteran: Though a high-functioning war veteran, he's clearly traumatized by what he's been through.
  • Shirtless Scene: When he appears again after the two-year timeskip, he wears pants and nothing else. He loots a dead soldier's clothing in Barheim Passage and later changes into a civilian one upon returning to Rabanastre.
  • Supporting Leader: In story, to Ashe since he's older and more experienced; in gameplay and presentation, to Vaan and for the same reason.
  • War Is Hell: "If I could protect but one person from war's horror, I would bear any shame. I would bear it proudly."
  • Weapon of Choice: Great Swords in all sequels and normal swords in XII.

    Princess Ashelia "Ashe" B'nargin Dalmasca 

https://static.tvtropes.org/pmwiki/pub/images/ashe_1282.png
"I am simply myself. No more and no less. And I want only to be free."

Voiced by Mie Sonozaki (Japanese) and Kari Wahlgren (English)

The crown princess of Dalmasca and the last true heir to the kingdom. Ashe lost her father and husband only a week after her wedding when Archadia invaded Nabradia, and was soon announced to have committed suicide out of grief. In reality, she fled underground to lead the resistance against Archadia's occupation of Dalmasca. She is determined to restore Dalmasca whatever the cost, driven by her hatred of Archadia and her own feelings of responsibility as the crown princess.


  • AcCENT upon the Wrong SylLABle: Her name's spelled identically, but it's pronounced "ASH" in the English dub and "ah-SHEH" in the Japanese dub.
  • Action Girl: Ashe is just as capable in battle as any of the other party members, and the one with the stats and personality most inclined for engaging in melee combat. The party first meets her fighting a squad of Imperials and not backing down.
  • Anti-Hero: Somewhat, during the story's early stages - while she cared for Dalmasca, she wasn't the most level-headed member of the group before her Character Development.
  • BFS: Two of them, the Sword of Kings and the Treaty Blade. Both also function as Swords of Plot Advancement.
  • Break the Cutie: She's a widow while still in her teens. Unlike most political marriages, both Ashe and Rasler truly loved each other.
  • Character Development: Learns to do what is best for Dalmasca and its people as opposed to blindly chasing revenge against the Empire, which would probably get her kingdom destroyed and herself killed. Also becomes more heroic and sociable as time goes on, when you first meet her she's a bit of a bitch and doesn't really trust the other party members.
  • Chickification: In the manga. Her introduction in the game establishes her as a Lady of War, cutting down an imperial troop and proving a powerful fourth ally for the waterway. In the manga, she's actively fleeing from her attackers, and is nearly helpless in subsequent battles.
  • The Chosen One: As the next Dynast-King by the Occuria.

    "Fear not, princess of Dalmasca. We Occuria have chosen you, and you alone."

  • Commonality Connection: Vaan and Ashe have this with their extremely similar experience during the war with Archades and it's because of this they can see the ghost of their lost loved ones in the Tomb of Raithwall. In the climax of the game, it's this bond that allows Vaan to save Ashe from herself.
  • Determinator: Just listen to her Quickening quotes:

    "I must endure." / "I must believe." / "I must be strong."

  • Dangerously Short Skirt: Ashe's micro-skirt barely covers her rear.
  • Defrosting the Ice Queen: She's rude and abrasive at first, but gradually warms up and accepts the party as friends and allies.
  • Determined Widow: She mourns for her lost love, and won't let anything stop her from avenging him.
  • Dramatic Wind: Especially when performing her Quickenings and casting magic. More noticeable when fighting outside, but even inside her clothing tends to flutter, just less so.
  • Expy: A key figure for La Résistance and a lady of royal bloodline trying to reclaim her power in order to fight a massive empire. While Ashe and Vaan are not siblings like Leia and Luke, she still brings the image of the other princess-turned-Resistance leader to mind.
  • Fairytale Wedding Dress: She wore one in her wedding. Combine princess and true love and it fits the ideal.
  • Fallen Princess: At the start of the game, Ashe's father and husband are killed and she has to fake her death in order to avoid becoming a puppet or incite a bloody rebellion doomed to failure in her name. A fair portion of the early game revolves around Ashe needing to prove her lineage and reclaim her throne so that she may be able to broker peace with Emperor Gramis and stop Ondore's rebellion before Rozzaria steps in.
  • The Final Temptation: Atop the Pharos, Ashe is left with the ghost of Rasler tempting her to betray her character development and take revenge on the Empire - with extra prompting from Gabranth - and almost considers it, but Vaan helps her realize she'd be regressing and she reasserts the group's intention to destroy the Sun Cryst.
  • Guest-Star Party Member: Introduces the mechanic when you first meet her and she calls herself Amalia.
  • The Hero: Despite what Balthier says and that Vaan is your initial character, in practice it's Ashe's desires and motivations that motivate the party's quest while the other five are her allies. Her quest, fittingly enough, is to save her kingdom from its occupation, which then expands to more than just her own people. Also of note, trailers for the PS4 remaster specifically frame Ashe as the main character of the game, with no particular importance given to Balthier or Vaan over any other character.
  • The High Queen: In the epilogue, Penelo notes in her letter to Larsa that Ashe will be crowned queen in a month.
  • The Leader: She's the one that sets the agenda for the hero party. The other party members tag along with her for various reasons and offer her support and advice.
  • Insistent Terminology: She does not lead a "insurgence". She leads a "Resistance!"
  • Lady of Black Magic: Poised and has the highest MP and Magick Power growth rates in the party. Even her Quickenings have an air of grace to them. No wonder Final Fantasy Record Keeper has her as the main Black Mage of her Realm.
  • Lady of War: Even in the heat of battle, Ashe remains poised and graceful.
  • Last of His Kind: Since her brothers all died before her and her father was assassinated, Ashe is the last of Raithwall's bloodline.
  • Leitmotif: "Ashe's Theme". It has two sections, both used at different points in the game for emphasis:
    • The first section is more mysterious and mystical-sounding, ending with a grandiose flourish. This represents Ashe as a princess, her affinity with magic and her ties to Dalmasca's founding lineage. In-game, besides a few cutscenes, it plays at the entrance to the Ancient City of Giruvegan, since it's connected to Ashe and the Occuria.
    • The second section is darker and ominous, more threatening and intimidating. This ties to Ashe's desire for revenge against the Empire, and her rage to the point of using the nethicite in retaliation. In the original release, it was the theme of the bonus dungeon "Subterra", which is perpetually darkened and filled with hostile entities.
  • Limit Break: Her Quickenings are Nordswain's Glow, Heaven's Wrath, and Maelstrom's Bolt, but they need skill and luck to chain together. Her new Quickening in Revenant Wings is Empyrean's Edict, which prevents all foes from summoning espers.
  • Glass Cannon: Has high magick and strength stats, but her HP is low.
  • Magic Knight: Wielding a sword, casting magic, and summoning espers.
  • Meaningful Echo: Dropping into the Barheim Passage, Balthier berates Vaan for insisting on distrusting Basch over Reks' death by saying "What is done is done", something we see Vaan has taken to heart later, as he forgives Basch and finally realizes he's not responsible for Reks' death. Atop the Pharos, Ashe repeats the same line to Gabranth, her father's killer, to complete her Character Development, having her finally come to terms with the fact that revenge is an empty motivation, and would ultimately bring harm to herself and her people.
  • Morality Chain Beyond the Grave: Rasler's ghost appears as a Spirit Advisor to drive her forward on her quest to restore Dalmasca such as convincing her not to use the Sword of Kings to destroy the Dawn Shard and leading her into Giruvegan to meet the Occuria. After it is revealed that his ghost is only an Occurian-made illusion, Ashe decides against using nethicite to destroy the Empire because the real Rasler she loved would never use such catastrophic means for revenge.
  • Ms. Fanservice: In the game's manga adaptation. She's the subject of a Panty Shot, a bathing scene, a shot of her half-naked rear, and there's a full-frontal scene of her nude with Barbie Doll Anatomy.
  • Navel Window: Her outfit shows off her navel.
  • Outnumbered Sibling: She is the youngest of nine children, the only girl, and the only surviving one.
  • Pimped-Out Dress: Her wedding dress and her funeral dress are suitably fancy for a princess/queen, but surprisingly no fancy Queen or Princess dresses are shown.
  • Perfectly Arranged Marriage: With Rasler; they joke about how people only see it as a political marriage.
  • Politically Active Princess: Zig-zagged. At first, she tries to take Rabanastre by force. Later, she attempts to reclaim her kingdom by bargaining with The Empire and other factions for most of the game. Although she's a Warrior Princess and would rather fight against the Archadians, she slowly understands that the easiest way to avoid bloodshed is to take the diplomatic route.
  • The Poorly Chosen One: Which turns out to be a good thing. The Occuria wanted her to destroy Archadia and remove any trace of Venat's influence. Ultimately Ashe decided revenge wasn't worth it and destroys the Sun-Cryst to end the Occuria's influence over Ivalice.
  • Pretty Princess Powerhouse: Don't let the fact she's royalty fool you, Ashe has survived in the resistance for two years and can handle herself in a fight. Her Establishing Character Moment is to cut down an Imperial and basically shout "Bring It" to three more advancing on her.
  • Pyrrhic Victory: Ultimately realizes she's setting herself up for this. She could take the power of the Sun-Cryst and use deifacted nethicite to fight Archadia, but it would entirely betray the ideals and principles of the kingdom she's been fighting for, and at that point her cause will be truly lost.
  • Revenge Before Reason: She treads this path for a very long time until she takes Vaan's example to fight for what's right rather than for vengeance.
  • Royal Brat: Ashe can be haughty, proud and quick to dismiss those below her station.

    Basch: "You've met Amalia?"

    Vaan: "I've met nicer people."

  • Royals Who Actually Do Something: Her defining trope more than anything else, Ashe takes her position as Princess very seriously and is fully committed to the political responsibilities that it entails.
  • Stripperiffic: You'd expect something more practical on royalty, wouldn't you?
  • Spare to the Throne: If you pay attention to the NPC conversations, you will find out that Ashe was the youngest of nine siblings with eight older brothers who have all died from war or sickness.
  • Spell My Name with a "The": Sometimes referred to by Basch and Vossler as "The Lady Ashe".
  • Tragic Keepsake: She still wears her wedding ring and also wears Rasler's on her middle finger. She reluctantly gives Rasler's ring to Balthier as compensation for him and Fran accompanying her on her journey until he finds "something more valuable", and she does not put it back on when it's returned to her in the epilogue.
  • Star Power: All three of Ashe's quickenings draw power from the stars, Nordswain's Glow drawing on the Big Dipper, Heaven's Wrath on shooting stars and Maelstrom's Bolt on the energy of an electrical storm in space.
  • Time Master: She is officially a Time Mage in the sequel.
  • Unscrupulous Hero: She spends most of the game focused on gaining nethicite with her ultimate goal being using it to destroy the Archadian Empire to avenge her husband and restore her kingdom. Character Development sees her gaining scruples.
  • Vengeful Widow: One of the defining motivations Ashe has is the death of her husband and father and is haunted by the ghost of her husband at multiple points during the game. This drives her to vengeful extremes, dehumanizing the Empire and resistent to a peaceful resolution for her people.
  • Weapon of Choice: Swords of various different styles, even when she uses bombs in the sequel she still has a sword in her artwork. She also likes her shield. Even her unarmed animation has her putting up her left hand like she's got one on there.
  • Who Wears Short Shorts?: Ashe's wardrobe has lent itself to confusion and theorizing as to whether this trope is correct or her skirt is magic. Since camera and pose manipulation reveal material of the same color in what would ordinarily be a Panty Shot, some fans have even gone as far as to try to make sense of it with complicated, annotated design sketches (full version here).

Allies of Dalmasca

    Vossler York Azelas 

https://static.tvtropes.org/pmwiki/pub/images/vossler_3679.jpg

A former captain of the Dalmasca militia. Vossler is one of the top soldiers in the Resistance, and takes on the duty of protecting Ashe after she is forced underground. He has a deep respect for Basch, and works tirelessly to restore Dalmasca. However, two years of little success have begun to wear down his resolve. As a result he cuts a deal with the Empire to restore Ashe to the throne as a Puppet King, feeling that outright defiance will gain them nothing.


  • Bodyguard Betrayal: He's Ashe's protector until Basch steps in, and then he sells her out.
  • The Captain: His official title is "Captain" even as he leads the resistance against the Empire and personally steps onto the battlefield to command them. It's a holdover from his days in the Dalmascan militia where he held the rank.
  • Climax Boss: You can really feel the emotional intensity when you're forced to fight him. The conflict effectively serves to close Act 1 of the game and shifts the narrative considerably.
  • Disc-One Final Boss: His boss fight comes with the first affirmation of Ashe preferring to retaliate against Archades using the Dawn Shard, which he knows very well could endanger Dalmasca and its citizens' well-being, as well as preceding the destruction of the 7th Imperial Fleet, the Dreadnought Leviathan, and the death of one of the Judge Magisters, all of which effectively close what constitutes the game's "Act I". His betrayal is also a prime example of someone who fights for Dalmasca proving themselves untrustworthy to the main party in favor of siding with the Empire for a bloodless conflict, even if does end with Ashe as another puppet for Vayne, showcasing more of the game's approach to Gray-and-Gray Morality and how neither side of the war is truly good or evil.
  • Establishing Character Moment: Right at the very beginning. When he and Basch are searching for survivors of the Dalmascan escort for the King, Vossler is indifferent towards a foot soldier (namely, Reks)'s injury and urges Basch to move on, while Basch is more attentive. This quickly establishes the two men's personalities: Basch is a caring father to his men who puts what is good above all else, while Vossler is more pragmatic.
  • Expy: Of Lando Calrissian, as a Regretful Traitor to the heroes who delivers them to the Empire while still fighting for what he thinks is a good cause. Lando's more benevolent traits are passed over to Marquis Ondore.
  • Face–Heel Turn: He turns on the party and sides with the Empire, though it's not as clear-cut as "he's actually evil".
  • Foil: To Basch, given their friendship despite coming from different stations in life. Taken further when, after Basch's absolute loyalty to Ashe is proven, Vossler himself becomes a traitor.
  • Foreshadowing: Vaan, once he returns to Rabanastre after escaping the Nalbina Dungeons with the party, is charged with delivering Vossler's sword to the Resistance's secret meeting place in Lowtown, right when they are discussing Reks' testimony about the king's assassination. Basch, the traitor even the Resistance is having a hard time believing in, welcomes Vaan politely and treats him like an equal. Vossler, the "true" son of Dalmasca, wrestles his sword out of Vaan's grip rudely and treats him, a citizen of the kingdom he's sworn to protect, with cold dismissal. While the interaction is small, Vaan later forgives and accepts Basch as being framed by the Archadian Empire, while Vossler betrays his charge's trust and sides with the Empire.
    • There are two lines from him that hint at his eventual betrayal; at the Dreadnought Leviathan, he'll mention to Basch that in order to get Ashe to cooperate, they need to have her "meet the reality of the situation", a perfect summation of his real perception of Dalmasca's current state. Once they escape to Bhujerba and he takes his leave, he tells Ashe to trust Basch, as his loyalty to Dalmasca is no less than his own. Exact Words are at play here: their loyalty to Dalmasca really is unshaken, in Vossler's case maybe too much so, and bear in mind that Ashe is still coming down from thinking of Basch as a "traitor".
  • Guest-Star Party Member: Joins the party as a Guest twice (at the Leviathan and before the first trek through the Yensa Sandsea all the way until after the Tomb of Raithwall).
  • Hero Antagonist: Without a doubt, after his Face–Heel Turn because it makes him antagonistic to Ashe and the main heroes but his goal remains the same. He just has different ideas about reaching it.
  • Knight in Sour Armor: Deconstructed. Vossler's priority is and always has been the welfare of Dalmasca and its freedom, but the conflict has essentially diminished his hopes for the latter, resulting in his brusque, abrasive behavior by the time Basch returns. He's so beaten down by the war against Archades, in fact, he strikes a deal with Judge Ghis to restore Ashe to power and leave the kingdom unharmed, yet still under Imperial law, in exchange for the Dawn Shard. Basically, he fights for a good cause, but is not optimistic about the results.
  • La Résistance: He's one of the leaders of the resistance against the Empire.
  • Moral Myopia: A very gray case of this regarding his betrayal. Vossler has his mind set on the restoration of Dalmasca first and foremost. When Ashe reveals her intentions as revenge first, Dalmasca second, Vossler ends up siding with the Archadians. There's also a second factor in his betrayal in that the resistance's war from his perspective seems to be growing more futile as the days pass; and by allying with the Archadians, Vayne will actually restore Dalmasca's independence. While it can be easy to think What an Idiot! to Vossler's idea, there's a fair chance Vayne may have lived up to his word and politically it wouldn't have been a dreadful move for Vayne to restore the hearts and minds of the people, even if Ashe is a glorified Puppet King to his own ends and means. Finally, going back a bit in the entry, Vossler is also very, VERY tired of fighting and believes his betrayal to be a bloodless end to the revolution.
  • My Country, Right or Wrong: He puts the wellbeing of Dalmasca first and foremost.
  • Sacrificial Lion: His death and Ashe's refusal to accept his bargain with the Empire firmly establishes what her priorities are: vengeance first, Dalmasca second. His betrayal also shakes the game up on a meta level, truly introducing the grey morality of the antagonists and the heroes.
  • The Sixth Ranger: An outsider to your main party of six who helps them from behind the scenes.
  • Sixth Ranger Traitor: As a floater ally who betrays the protagonists.
  • Take Up My Sword: Tells Basch to protect Ashe in his stead after his defeat.
  • Utopia Justifies the Means: Will restore Dalmasca no matter what, even if he must betray her rightful ruler to do it.
  • Weapon of Choice: A BFS called Nightmare.

    Marquis Halim Ondore IV 

https://static.tvtropes.org/pmwiki/pub/images/halimffxii.png
"I once knew a girl whose only wish was to be carried in her uncle’s arms. Her Majesty is a woman grown now."

Voiced by Akio Nojima (Japanese) and Tom Kane (English)

The leader of Bhujerba, a city floating in the sky with rich magicite mines. Though Bhujerba claims to be neutral, it is an open secret that Ondore is allied with Archadia to prevent them from simply conquering his city. However, he is also secretly funding resistance movements against Archadia and seeks to reclaim Bhujerba's independance. He is the narrator of the game.


  • Big Good: He's basically the leader of La Résistance by the end of the game and the one with the broader scope of things than Vossler.
  • The Chessmaster: Manipulates a lot of events behind the scenes without directly getting his hands dirty. Since he's closely watched by the Empire, he has to be secretive about it to avoid his true plans being discovered.
  • Cool Old Guy: He's old, but still a good player in the political field.
  • Expy: With Bhujerba serving as the game's analogue to Cloud City (a nation who stands neutral in the central conflict but ultimately sides with the Resistance), Ondore holds Lando Calrissian's charge as its ruler. Although he also shares the role of Lando's expy with Vossler.
  • Inevitable Mutual Betrayal: Half the plot hinges on the fact that Bhujerba will be going to war with Archadia soon if nothing is done to stop it.
  • Know When to Fold 'Em: He made a deal for Bhujerba to become Archadia's vassal to spare it from war devastation that Dalmasca suffered after it fell, but still works behind-the-scenes as part of the Resistance to undermine Archadia.
  • La Résistance: Not a member, but a close ally. After Vossler's death he effectively becomes the leader of it.
  • Minor Major Character: Only several actual appearances but, as both the Narrator and the ally of La Résistance, he's pretty important as far as characters go.
  • Narrator: Major events are shown as part of the Marquis' historical accounts.
  • Parental Substitute: He's an advisor/parental figure to Ashe, who calls him her uncle.
  • Reasonable Authority Figure: He's the leader of Bhujerba and one of the few politically powerful figures who wants to do something about Archadia.
  • Silver Fox: He's got grey hair and he's quite handsome. Just take a gander at his picture!
  • Staff of Authority: Walks with an ornate cane.
  • Unreliable Narrator: Infamously so, he's known for publicly lying and concealing the truth for assorted political reasons. There's a reason "Don't listen to Ondore's lies" is a Memetic Mutation.

    Al-Cid Margrace 

https://static.tvtropes.org/pmwiki/pub/images/alcidffxii.png
"I would lay down my life at a single word to be sure… but I harbor no maundering delusions of valiant grandeur".

Voiced by Norio Wakamoto (Japanese) and David Rasner (English)

A member of the ruling family of Rozzaria, another empire standing in opposition to Archadia. Despite his flamboyant affect, he is a shrewd political operator and is in league with Larsa to prevent the mutually devastating war Vayne seeks to incite between the empires.


  • Ascended Extra: A meta example, he was a minor supporting character before Norio Wakamoto was cast. His vocal performance considerably endeared Al-Cid to the developers and netted him a bigger part in the game.
  • Carpet of Virility: His chest hair is magnificent to behold.
  • The Casanova: His special abilities in Tactics A2 let him help and power up the girls on the team.
  • The Charmer: He's very flirtatious and flattering with ladies, including Ashe.
  • Chick Magnet: From the looks of it, none of the other girls mind the flirting.
  • Cool Shades: It's slightly anachronistic, but he wears sunglasses.
  • Dashing Hispanic: His design and Spanish accent in the English dub clearly invoke this.
  • Large Ham: He's positively understated among Wakamoto's other roles, but his sensuality and gesticulations set him apart from most of the cast.
  • One Steve Limit: Played with — this game gives us both Al-Cid and Dr. Cid. Word of God has clarified that Dr. Cid is the official "Cid" of the game, while Al-Cid is just another character who happens to also be named Cid.
  • Overrated and Underleveled: In Tactics A2, he cannot change classes. He is the only unit who cannot change classes. Even Vaan and Penelo, who also join with unique classes, are able to class change. This means he can't use anything other than guns, can't ever learn a secondary skillset other than Item, and can never learn any Support or Reaction abilities.
  • Pretty Boy: A very pretty one.
  • Royals Who Actually Do Something: He gets involved with the events of the game and does what he can to try and prevent another outbreak of war. He's not even the true/direct heir to Rozarria, but implied to be one of many.
  • Sharp-Dressed Man: His sense of grooming is impeccable, and he's a smooth-talking casanova to boot.
  • Sexy Secretary: He's always accompanied by one whose main job seems to be holding his sunglasses.
  • Spare to the Throne: While he is of Royal Blood and a prince, he claims to be "one of many" and does not seem to be in the direct line of succession.
  • Tall, Dark, and Handsome: Though his height is unknown.
  • Tuxedo and Martini: Tactics A2 reveals that he is this sort of Spy for Rozzaria with the unique Agent job.
  • The Spymaster: Claims to have "little birds" who tell him things. We never fully find out what that means, but Al-Cid clearly has connections.
  • The Wise Prince: Some of his activities aside, he's a very clever man and a competent politician. When he first meets Ashe he bring up important matters for her to consider, and when the party's shown determined to seek out the deifacted nethicite, he makes important points such as needing to find what they're looking for.

    Reddas 

https://static.tvtropes.org/pmwiki/pub/images/reddasffxii.png

The head of the pirate city of Balfonheim, who turned it from a den of corruption into an outlaw but ultimately moral city. Reddas has the honor of being the final Guest-Star Party Member in the game, and is a surprise ally of the party that's aiding Ondore's war efforts.


  • The Atoner: He's seeking to make up for a great sin he did in the past.
  • Badass Boast: "I, Judge Magister, condemn you to oblivion!" Doubles as some shades of Dying as Yourself since it's a nod to a past he'd tried to leave behind him.
  • Badass Beard: Has a short-cropped one to emphasise his rugged look.
  • Bald Black Leader Guy: Leader of the sky pirates, bald, and dark-skinned.
  • Bald of Awesome: Being prematurely grey and having no hair on his head does not stop him from kicking ass.
  • Berserk Button: Much like Balthier, but more overt. Try bringing up nethicite around him and see how he takes it.
  • Dark and Troubled Past: He's really Judge Zecht, the sixth Judge Magister of Archadia charged with using the Midlight Shard at Nabudis to see the power of deifacted nethicite. Horrified by his own unwitting actions, he vowed to never let such destruction be unleashed again, and forsook the empire, his title, and his name, to become a force in the resistance.
  • Death Seeker: One of his aides, Elza, claims Reddas has been looking for a time and place to die all along. All things considered, she may be on to something.
  • Did You Just Flip Off Cthulhu?: Though he doesn't do it directly, he makes his opinion of the Occuria clear.

    Reddas: Would you like to know the best use of nethicite? Will or nill, I'll tell you. You pick it up, and throw it away.

  • Dynamic Entry: His first appearance on-screen has him attempting a jumping double-sword strike on Basch, then simply noting the group are not Archadeans before apologizing in a laidback "shit happens" way.
  • Foil: To Balthier, in lots of spoileriffic ways. Had they each made some slightly different choices, they might have switched places in the narrative. They're both former members of the Archadian Empire, Judges even (though Reddas was a Judge Magister), who went rogue and abandoned their former lives and names when the Empire's warmongering went too far for them. However, Balthier would rather have nothing to do with the Archadia and nethicite and gets roped into things by chance, while Reddas protactively seeks to stop Cid from using nethicite on the scale of Nabudis and will fight to do it. Balthier went rogue to reclaim his freedom and became a sky pirate with little higher ambition than that, while Reddas went rogue to resist the Empire, which included becoming the de facto leader of Balfonheim and an ally of Ondore.* Guest-Star Party Member: For the last dungeon of the game.
  • Heroic BSoD: The destruction of Nabudis caused a My God, What Have I Done?Heel Realization, and he's never fully recovered from it.
  • Heroic Sacrifice: He sacrifices himself to destroy the Sun Cryst before the mist it spews causes chaos over Ivalice.
  • Large Ham: Surpassed only by Doctor Cid.
  • Memetic Badass: In-Universe. Reddas's death, which involved destroying the Sun-Cryst with the Sword of Kings, ended up redeeming himself, screwing over the Occuria, screwing over Vayne, and basically setting off a nuke in his face at the same time. The Way Stone that brought the party to the top no longer works afterward, implying that the top floor doesn't even exist anymore... but a handful of Balfonheim residents think that this death wasn't fitting enough for him.
  • My Greatest Failure: The destruction of Nalbina using the Midlight shard was the last straw for him and caused him to abandon the Empire.
  • One-Man Army: You know someone has beaten you inside Draklor when you explore the facility and find it strewn with the bodies of Imperial soldiers. Reddas' doing.
  • The Paladin: In the Zodiac versions he also casts Holy and Arise.
  • Pirate and Sky Pirate: He is called a pirate of both the sea and sky.
  • Real Men Wear Pink: A literal example. His hot pink shorts stand out even in a cast dressed in all manner of bizarre clothing options.
  • Redemption Equals Death: He ultimately redeems himself at the cost of his life.
  • Shell-Shocked Veteran: He's carrying a lot of guilt and trauma for what he did in the past.
  • The Sixth Ranger: The 3rd and final one to be met in-story.
  • Small Role, Big Impact: You meet him with only a few hours left in the game, not counting time spent on sidequests, but once you find out his past, it turns out he's more influential than some of the people you've seen all game.
  • The Ghost: You've been hearing people talk about "Reddas" all game, but you never meet him in person until the very end. Even then, you probably don't realize he is the person you've heard of before.
  • That Man Is Dead: He cast off his old name to become Reddas some time ago.
  • Walking Spoiler: You've never heard the name before you met him, but you have definitely heard of Reddas all game, and when you find out how you'll look at him very differently.
  • Weapon of Choice: Dual WieldingCool Swords, the Chirijiraden and the Ninja Knife.
  • Wretched Hive: Acts as the de facto leader of one, Balfonheim, a pirate port. In his own words, it's "a city of men without countries, pirates of the sea and of the sky. Few are they would fain lay down their lives for a friend, let alone a king."
  • Younger Than They Look: Would you believe that he's only thirty-three? Then again, it could just be that he shaves his head and his hair colour is naturally white, which wouldn't be out there for Final Fantasy.

    Rikken, Elza, and Raz 

A trio of pirates (of the land and sea) and members of Reddas's crew. Rikken and Elza are Humes and Raz is a Bangaa. Minor characters in their appearances in both XIIand Revenant Wings, they nonetheless have a larger role in the sequel. In the first game, they're central to a racing minigame.
  • Ascended Extra: Downplayed. Their roles are still minor in the sequel but it's much more than it was in XII. Here, they're helpful allies again and part of a Friendly Rivalry with Vaan as fellow sky pirates.
  • Fragile Speedster: Raz in the sequel. He's fast when it comes to moving around the field, but he goes down easy. This carries over from his portrayal in XII during the footraces, where he is the fastest of the three of them but most prone to tripping.
  • Friendly Rivalry: With Vaan and his crew when it comes to collecting auracite. They can be encountered in combat in various areas in the floating islands of Lemures.
  • Guest-Star Party Member: For a couple battles in Revenant Wings, most notably when they help Vaan and the others fight Ba'Gamnan and his crew to rescue Filo.
  • The Gunslinger: In the sequel, Elza uses a gun in combat and functions as a ranged unit.
  • Large Ham: Rikken, in spades. He gets much more of a personality in the sequel and this is mostly what it consists of.
  • Non-Action Guy: Both Rikken and Elza are fought as part of the Trial mode in XII in an optional battle, leaving Raz out. However, by the time of Revenant Wings he now joins the fray as a flying unit.
  • Nonstandard Character Design: Raz is a Bangaa, but he's much smaller than the others of his race and gets around by use of a tiny floating platform.
  • Pirate Girl: Elza is a classic one.
  • Pirate Parrot: Raz has one.
  • Stripperiffic: Elza. She has short shorts, a bra, and an overcoat that doesn't do much to hide that she isn't wearing much underneath.
  • Sword and Fist: Rikken wields a sword in battle but his profile in Revenant Wings indicates he uses hand-to-hand combat as well.
  • Two Guys and a Girl: In Revenant Wings they form their own sky pirate crew, with Rikken as the actual leader. All three of them are good friends and they're always seen together.
  • Unwanted Assistance: During one battle in Revenant Wings, they are running into an issue with a bunch of Yarhi but they don't want Vaan and the others helping them because Rikken thinks they're trying to steal the auracite first.
  • Walking Shirtless Scene: Rikken in the first game, but he gets a big overcoat for the sequel.

    Prince Rasler Heios Nabradia 

https://static.tvtropes.org/pmwiki/pub/images/raslerffxii.png
"These roles we play. I must admit I find it... wearying."

Voiced by Yasuyuki Kase (Japanese) and Andrew Philpot (English)

The crown prince of the kingdom of Nabradia and Ashe's late husband.


    Reks 

https://static.tvtropes.org/pmwiki/pub/images/reksffxii.png
"No, sir. I want to fight. For my homeland and for my parents."

Voiced by Hideki Tasaka (Japanese) and Yuri Lowenthal (English)

Vaan's older brother. He was a member of the "Order of Knights of Dalmasca" under Basch. When he rushed to prevent the assassination of King Raminas, he found his comrades slaughtered and the king dead, supposedly at the hands of Basch. He was stabbed, and lived long enough to testify his version of events before dying.


  • Bare Your Midriff: His "armor" bares his abs to the world. Naturally, "Basch" has no trouble shanking him.
  • Big Brother Instinct: He went to war to protect his brother.
  • Chainmail Bikini: It's no wonder he died; he's wearing a military issue sports bra and thigh highs with short shorts.
  • Decoy Protagonist: At the start of the game one expects him to become the hero but...
  • Flower Motifs: The Galbana Lily was his favorite flower. Vaan even names his airship after this flower in the sequel.
  • Impaled with Extreme Prejudice:He was stabbed by Basch's brother, Noah/Judge Gabranth after finding out King Raminas was dead. Unlike what one would expect, he survived that, but died later due to a combination of an extended interrogation and a wound complication.
  • Nice Guy: According to the people who knew him, Reks was very kind and noble.
  • Pretty Boy: As shown by his image.
  • Promotion to Parent: After his and Vaan's parents died, five years before the main events of the game.
  • Sacrificial Lamb: Hand-in-hand with Decoy Protagonist
Sours: https://tvtropes.org/pmwiki/pmwiki.php/Characters/FinalFantasyXII

Characters ff 12

Characters

FFXII The Zodiac Age

Final Fantasy 12 Vaan Character ProfileName: Vaan
Race: Hume
Age: 17
Home Land: Dalmasca
Bio: Living in the Rabanastre slums, Vaan maintains an air of hope even under the oppressive rule of the Empire. But he longs for more: a life without borders or authority. He dreams of becoming a sky pirate, free to go where he will.


Final Fantasy 12 Ashe Character ProfileName: Ashe
Race: Hume
Age: 19
Home Land: Dalmasca
Bio: The only child of King Raminas and sole heir to the Dalmascan thrown, Ashe is believed dead following the invasion. She meets Vaan and the others under the most unlikely circumstances. Ashe knows all too well she lacks the power to right the wrongs committed against her and her kingdom, but she will not allow herself to admit defeat.


Final Fantasy 12 Basch Character ProfileName: Basch
Race: Hume
Age: 36
Home Land: Dalmasca
Bio: A captain in the Order of the Knights of Dalmasca, Basch achieved renown as a gallant and brave hero credited with countless victories on the battlefield. He is a man of justice who cannot abide inequity. Unlike the other captains chosen from the aristocracy, Basch is of common blood and enjoys the love of the people, until he inexplicably murders the King on the eve of a treaty-signing with Archadia. He is led away in chains. What could drive so loyal a man to slay his oathsworn liege?




Final Fantasy 12 Balthier Character ProfileName: Balthier
Race: Hume
Age: 22
Home Land: -
Bio: He would describe himself as a noble thief, stealing only from those who deserve it. He goes where he pleases, swearing fealty to no one. While roaming the skies of Ivalice with Fran, his viera partner, he still makes time to charm the ladies with his silver tongue and put wrongs to right - grinning all the while.


Final Fantasy 12 Fran Character ProfileName: Fran
Race: Viera
Age: Unknown
Home Land: Unknown
Bio: A vierra warrior, Fran is as much at ease with a sword as she is her bare hands. Her proficiency with a blade is matched only by that with a wrench, as she also handles the maintenance of Balthier's airship, the Strahl. The lifespan of the viera fighter is far greater than that of humes, and many secrets lie hidden in her long history. Yet, the divide of race does nothing to diminish the bond of trust between her and Balthier.


Final Fantasy 12 Penelo Character ProfileName: Penelo
Race: Hume
Age: 16
Home Land: Dalmasca
Bio: Like Vaan, Penelo calls Rabanastre's Lowtown home. She watches over Vaan, trying to keep him from getting into too much trouble. Though she lost her family in the war with the Empire, Penelo is ever cheerful, making her way by doing odd jobs in and around the city. She enjoys the lighter side of life, but Penelo is not altogether unfamiliar with battle. While she remains untested in a true fight, her brothers, who belonged to the Order, taught her the fundamentals of combat. Penelo believes that in perseverance, there is hope.



Sours: https://www.ff12sector.com/ff12_characters.php
Everything That's Changed With Final Fantasy XII: The Zodiac Age (Hint: There's A Ton)

Characters of Final Fantasy XII

List of characters of a role-playing video game

Final Fantasy XII, a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and the cadre of other characters he encounters throughout the adventure. The visuals of the characters were designed by Akihiko Yoshida, while their stories were created by Daisuke Watanabe. The characters were designed to look and behave unlike any that had existed in the Final Fantasy series. Their stories were written to create a script where neither side was truly right or wrong, but instead just had different opinions and interpretations of the events occurring in the game.

There are a total of six main playable characters in Final Fantasy XII; Vaan, an energetic orphan of Rabanastre who dreams of becoming a sky pirate; Ashe, a determined princess of Dalmasca who lost her husband in the Archadian invasion; Basch, a disgraced knight of Dalmasca charged with treason for slaying the king; Balthier, a gentlemanly sky pirate who pilots his airship, the Strahl; Fran, Balthier's partner and a viera exile whose knowledge extends to legends and myths; and Penelo, Vaan's childhood friend who accompanies him in journeys to keep an eye over him.[1] There is also a number of "Guest" characters, who temporarily join the main party at various points in the plotline, such as Larsa, the young prince of Archadia, Vossler, a member of the resistance against the Archadian Empire, and Reddas, a disillusioned former Magistrate of Archadia. Other major characters who influence the plot of the game but are not playable characters include Vayne, the eldest prince of Archadia and main antagonist of the story, Gabranth, the twin brother of Basch, and Cid, a brilliant scientist and father to Balthier.

The characters in the game have been the basis of several pieces of merchandise produced by Square Enix, such as statues, action figures, and jewelry. They have been subject to mixed reviews; some reviews have applauded the characters' dialogue and relationships to each other, while others dismissed the story and characters as uninteresting. Critiques of the voice acting for the characters has also been mixed, with different reviews either praising or criticizing both the acting and the technical quality of the recordings.

Cast creation and influences[edit]

Final Fantasy XII's characters were designed by Akihiko Yoshida. It was his first involvement in a main-series Final Fantasy game, though he worked as the character designer for Final Fantasy Tactics and Vagrant Story, both of which were set in the same game world as XII, Ivalice. Comments have been made about the similarity between Yoshida's creations and those of Tetsuya Nomura, the character designer for Final Fantasy VII, VIII, X, and XIII. Yoshida feels this connection is sparked by the style of color used by both artists, which involves a color consistency between the characters and the environments.[2] In an interview included in a bonus disc of the collector's edition of the game, he states that he created the design of the characters after reading all of the design documents on their history and beliefs. He tried to create designs and clothing that did not exist anywhere in real life and had never been seen before, designing for example the armor for the Judges on a combination of historical armor, mountain bike gear, and futuristic ideas.[3]

The story of the characters was created by scenario writer Daisuke Watanabe. In the bonus disc interview, he states that he endeavored to create characters that were neither fully good nor evil, adding flaws such as selfishness to the heroes and virtues such as kindness to the villains, in an attempt to make them more realistic. He also said he tried to create a scenario in which neither side was truly right or wrong, but instead just had different interpretations of the events in the game.[3] He tried to convey the emotions of the characters through their lines, the acting of the voice actors, and in the facial expressions of the in-game models. Alexander O. Smith, the English translator for the game, included accents to the characters for the English version of the game to add a layer of depth to the game by having characters from different areas of Ivalice sound different. He based these accents off the extensive notes made by game designer Yasumi Matsuno on the backgrounds of the characters. Smith chose voice actors for the project who had stage and film acting experience, in an attempt to avoid the common problem of "flat" reading he felt was prevalent in video game voice acting.[3]

The designers have stated that non-human characters and races feature a prominent role in the game,[4] which was influenced by an interest in history among the developers.[2] Comparing the non-human races in Final Fantasy IX with those of XII, the developers have stated that the former were modeled after humans, while the latter were fundamentally different in terms of biological characteristics.[5] These non-human races include Bangaa, Viera, Seeq, and Moogles. In the game, humans are referred to as Humes. Some of the races in the game that first appeared in Final Fantasy Tactics Advance, such as Bangaa, were originally designed for Final Fantasy XII.[5]

Basch was initially meant to be the main character of the story, but the focus was eventually shifted to Vaan and Penelo when the two characters were created later in development.[6] The development team explained that their previous game, Vagrant Story, which featured a "strong man in his prime" as the protagonist had been unsuccessful and unpopular; the change regarding Final Fantasy XII from a "big and tough" protagonist to a more effeminate one was thus decided after targeting demographics were considered.[6] The game's art director Hideo Minaba has said that Vaan is not comparable to any previous protagonist of the series, which he explained as partially a result of the game using a different character designer than previous ones.[2] The geography of Ivalice, particularly Dalmasca, had an influence in the character's initial designs. When asked about the characters' revealing clothing, Yoshida commented that "Dalmasca is supposed to have a hot climate", and that the idea of the characters revealing skin was his.[5]

Playable characters[edit]

Vaan[edit]

Main article: Vaan (Final Fantasy)

Vaan (ヴァン, Van) is the main protagonist in Final Fantasy XII. He is a 17-year-old orphaned Hume street urchin who lost his parents in a plague when he was 12 years old.[7] His only brother, Reks, died two years before the start of the game, during the Archadian invasion of Dalmasca. He makes a living as Migelo's assistant, running various errands for him, while at the same time pickpocketing from Archadian soldiers while claiming to take back what is Dalmasca's.[8] He is a cheerful and energetic boy. Vaan dreams of someday becoming a sky pirate in command of his own airship.[9] He trains to meet this goal by killing large dire rats in the sewers of Rabanastre on a daily basis, for which Dalan gave him the nickname "Vaan Ratsbane."[10] Despite nominally being the main protagonist (as the player starts the game controlling him), the majority of the game focuses on the events and conflicts of the world as a whole and of Ashe, rather than Vaan's individual problems, with his character instead used as a narrative device to allow the player to follow the events as an outside observer.[11] During the course of the game, Vaan comes to understand he has spent his time running from his problems and blaming the Archadian empire for them, rather than moving on with his life after his brother and parents' deaths.[12] Vaan ends the game as a sky pirate, traveling the world along with Penelo.

During the events of Revenant Wings, Vaan becomes captain of the Airship Galbana and uses it to travel to Lemures, meeting old friends while making new ones. He is given the title of the "leading man" formerly held by Balthier, and other characters suggest a teacher/student relationship between them, though Balthier denies this.[13] In the aftermath, Vaan and Penelo, now a couple, take their leave from Rabanastre to have their own adventure, sporting a shirt over his outfit by the time of Final Fantasy Tactics A2.[14]

Although Basch was originally considered for the role of the main character, that focus was shifted to Vaan after "taking into consideration the target demographic". With the casting of Kouhei Takeda for the voice acting and motion capture, Vaan became a little less feminine and more "active, upbeat, bright and positive" than originally planned.[2][6] He was designed by character designer Akihiko Yoshida to look Asian.[5] Vaan was voiced in Final Fantasy XII by Bobby Edner in English and by Kouhei Takeda in Japanese. Vaan also made appearances in other video games; despite having been created for Final Fantasy XII, Vaan was first introduced in the 2004 crossover board game Itadaki Street Special for the PlayStation 2.[15] He also appears in Itadaki Street Portable for the PlayStation Portable.[16] He also appears in the PSP game Dissidia 012 Final Fantasy, where, as in Final Fantasy XII he is voiced by Bobby Edner in the English version; however, Takeda was unable to reprise his role as Vaan and he was replaced by Kensho Ono in the Japanese version.

Ashe[edit]

Ashelia B'nargin Dalmasca (アーシェ・バナルガン・ダルマスカ, Āshe Banarugan Darumasuka) or Ashe, is a 19-year-old Hume princess, fighting to liberate her kingdom, Dalmasca, from the Archadian Empire. The only living child of King Raminas and the sole heir to the throne,[17] she married Rasler Heios Nabradia shortly before Archadia's invasion of Dalmasca. Her husband died in the battle to protect Nalbina Fortress directly following their marriage, (on the border of fellow Nabradia, Rasler's home state), making Ashe a young widow. While many believed their marriage was driven by politics, she spent the two years following his death in mourning and continued to wear her wedding ring.[18]

She was thought to have committed suicide, but took on the alias, Amalia (アマリア, Amaria), to serve as the leader of the Resistance before joining the group.[19] Her desire for revenge against Archadia, for the horrors its army committed on her people, was manipulated by the Occuria to reinforce their rule over Ivalice. Along the course of the story, the Occuria created an image of the late Rasler to lead Ashe wherever they needed her to go. In their encounter, the Occuria offered her nethicite to rule as another Dynast-King, and conquer Ivalice in their stead.[20] At the final moment, however, Ashe rejected Occuria's offer to use the nethicite.[21] Ashe acknowledges Larsa's intention to stop the war and finally makes her way to Vayne in the Sky Fortress Bahamut to end it. A year after the Bahamut's crash, Ashe is crowned Queen of Dalmasca and eventually rejoins her friends in protecting the peace from the mysterious Judge of Wings in Revenant Wings.[22] She is also featured in the rhythm game Theatrhythm Final Fantasy as a subcharacter representing Final Fantasy XII.[23]

Akihiko Yoshida has stated that Ashe's physical features were designed with the intent of making her look vaguely French, stating that "the base of her bone structure is a French person's. We were given orders from the start to not make her look like an Asian. But we modified her a bit to look more like a Japanese for the sake of the Japanese audience, and also since a character that looks completely French makes some of the CG expressions difficult."[5] Ashe was voiced by Kari Wahlgren in English and by Mie Sonozaki in Japanese. Despite having been created for Final Fantasy XII, she was first introduced in the 2004 crossover board game Itadaki Street Special.[15] She also appears in Itadaki Street Portable, and was set to appear in Fortress, as revealed in concept art for the game.[16][24]

Basch fon Ronsenburg[edit]

Basch fon Ronsenburg (バッシュ・フォン・ローゼンバーグ, Basshu fon Rōzenbāgu) is a 36-year-old Captain in the Order of Knights of Dalmasca. He and his twin brother Noah are natives of the Republic of Landis, which was conquered by the Archadians long before the events of the game. When Landis was overthrown, Basch fled to Dalmasca and Noah to Archadia, and the brothers lost contact. Basch joined the Dalmascan army, eventually rising to become one of its most respected officers. When Archadia attacked Nalbina Fortress, Basch and Ashe's husband, Lord Rasler Heios, led the defense.[25] However, the Archadian forces overwhelmed their troops and Lord Rasler was mortally wounded by an archer. Basch carried Rasler's body from the battlefield and went into hiding with the surviving commanders of the Dalmascan military. Shortly after the Archadians moved in to occupy Rabanastre, he and Captain Azelas led an assault on Nalbina Fortress in an attempt to save the king, only to be captured by Imperial forces. His brother Noah, now called Gabranth and in the employ of Archadia, posed as Basch and slew the Dalmascan king and Vaan's older brother, Reks, who witnessed the crime. Basch was denounced by the Dalmascans as a traitor and reportedly executed by Marquis Ondore.[26] In reality, he was imprisoned in the Nalbina Dungeons by Vayne to ensuring Ondore's loyalty to the Empire—if Ondore betrayed the Archadians, Vayne could destroy his credibility by revealing that Basch was still alive.[27]

During their attempt to escape Nalbina Dungeon, Vaan, Balthier, and Fran discovered Basch chained in a cage suspended from the ceiling. Though all three were initially suspicious of him (especially Vaan, who blamed him for Reks's death), Basch protested his innocence and told them about his twin. The party decided his story was plausible and released him.[28] After being freed, he made it his mission to protect Ashe and support the resistance.[29] When he and his brother were reunited, Gabranth was deeply puzzled by Basch's continued ability to hold his head high in spite of his past failures. Basch explained that his vow to defend Ashe had given him purpose and a renewed sense of honor.[30] After the final battle against Vayne, as Noah was dying, he asked Basch to take his place as Larsa's protector.[31] Because it was still widely believed that Basch was dead, he adopted his brother's name and title when he entered Larsa's service. In Revenant Wings, Basch is sent by Larsa to be the Empire's representative in dealing with the Judge of Wings.[22] Basch was voiced by Keith Ferguson in English and by Rikiya Koyama in Japanese. He also appears in Itadaki Street Portable.[16]

Penelo[edit]

Penelo (パンネロ, Pannero) is a 17-year-old (16-year-old in the Japanese version) Hume orphan and Vaan's childhood friend, being the voice of reason to keep him out of trouble. She dreams of being a dancer, and learned martial arts from her older brothers.[32] Five years before the Archadian invasion, a plague struck Rabanastre, killing Vaan's parents, and as a result Vaan and Reks were adopted into Penelo's household.[7] The Archadian invasion claimed the lives of Penelo's family members as well as Reks, leaving her and Vaan as orphans. Migelo, a friend to Penelo's parents, took them under his care and gave them work at his sundry shop.

Penelo is usually trying to keep Vaan out of trouble, but she could not stop Vaan from intruding into the palace grounds.[33] She encountered Vaan, who was arrested along with Balthier and Fran. This encounter forced her into a series of events, when she was kidnapped by Bangaa headhunter Ba'gamnan and held as hostage in exchange for Balthier. When she managed to escape, she met with Larsa Solidor, one of the sons of Archadian Emperor Gramis, who took care of her and convinced her he wished to make peace with Dalmasca. When she is finally reunited with Vaan, she made him promise not to leave her side, and ever since traveled with Vaan, furthering their relationship as sky pirate and partner.[34][35]

A year after the Bahamut, during the game epilogue, Penelo serves as Vaan's navigator from their adventure in Revenant Wings. In the backstory of Final Fantasy XII, she has terrible cooking skills, despite being the motherly figure to the other orphans, and in the sequel, she is trying her best to improve her skills by running a diner on the Galbana.[32] Her relationship with Vaan was also explored, and there had been a conflict when Penelo cared deeply for a Dalmascan knight who appeared in Lemures, much to Vaan's chagrin.[22] By the events of Final Fantasy Tactics A2, Penelo gains much reputation as a Sky Pirate.[14] She was voiced by Catherine Taber in English and by Marina Kozawa in Japanese. Penelo also appears in Itadaki Street Portable.[16]

Balthier[edit]

Main article: Balthier

Balthier, known as Balflear (バルフレア, Barufurea) in the original Japanese language version, is a 22-year-old Hume sky pirate and owner of the airshipStrahl (German for "streak" or "beam" [of light]). He and his Viera companion, Fran, prefer to remain outside politics, making their living off of whomever has the most for the taking.[36] They are inadvertently drawn into the war, however, when they attempt to steal the Goddess's Magicite—later revealed to be the Dusk Shard—from the Dalmascan Royal Palace. Vaan gets to the magicite first, and when Balthier and Fran confront him, the three of them are caught up in the chaos of a rebel assault on the palace.

Balthier is Archadian by birth (as evidenced by his English accent, which is used by Archadian characters in the game), and eventually reveals he is Ffamran mied Bunansa (ファムラン・ミド・ブナンザ, Famuran Mido Bunanza),[37] the son of Imperial magicite researcher Dr. Cid (Cidolfus Demen Bunansa). Balthier received many privileges as Cid's son, including being made an Imperial Judge, but eventually cut ties with his father when Cid became consumed by his experimentation with nethicite.[38] He left the service of the empire, stole an Archadian airship, and took a new name. Balthier is now a renowned career criminal with a sizable bounty on his head, and must be careful to avoid the attention of both the law and the bounty hunters seeking the reward for his capture. He originally joins the resistance in the hope of reacquiring the Dusk Shard, but when he learns it is actually a piece of nethicite, he sees too much of his father's obsession in his own quest and decides to abandon the search.[39] After the party defeats Dr. Cid at the Pharos, Balthier makes peace with his father and helps the group to destroy the Sky Fortress Bahamut as penance for Cid's deeds.

Balthier says that he is to be the "leading man" of the story many times throughout the game, and insists that this makes him invincible, since the hero always emerges in one piece.[40] He and Fran are feared dead after they go down with the Sky Fortress Bahamut, but later reappear to retrieve the Strahl from Vaan and Penelo and leave a note for Ashe.[41]

Both he and Fran intend on finding the Cache of Glabados, which is resolved in Revenant Wings when it turned out to be tied to Eternal. Balthier was at first intent to take Lemures' treasure, the Auracite, but knew the truth behind it and attempted to destroy the Auralith, eventually rejoining Vaan's group to fight the Judge of Wings, letting Vaan be the "leading man" while he himself leaves the limelight.[22] Balthier was voiced by Gideon Emery in English and by Hiroaki Hirata in Japanese. He made a crossover appearance in Final Fantasy Tactics: The War of the Lions. He also appears in Itadaki Street Portable.[16]

Fran[edit]

Main article: Fran (Final Fantasy)

Fran (フラン, Furan) is a Viera warrior, mechanic to the Strahl, and Balthier's copilot. Like all Viera, she is exceptionally sensitive to the magical Mist that permeates Ivalice, and is affected by it on three separate occasions: in the Tomb of Raithwall, when Judge Ghis heats the Dawn Shard in his airship's engine, and when she is in the presence of the Sun-Cryst. When the party reaches Giruvegan, she can detect the Mist nearby has cooled and is less intense.[42] She is the oldest of all the characters, Viera being very long-lived, but still appears youthful.

Fran once lived with her sisters Jote and Mjrn in Eruyt Village, the secluded Viera settlement in Golmore Jungle, but became restless and desired to see the outside world. This was a major source of conflict between her and the other viera, especially her elder sister Jote, who served as the village matriarch.[43] Fran argued that although all Viera begin their lives in the forest, they are not necessarily bound to remain there to the end.[44] When the party encounters an impassable Viera barrier on the path through Golmore, Fran is forced to return to the village and ask for help. She learns from Jote that their youngest sister Mjrn has run off to the nearby magicite mines. When Fran finds her and brings her back, Mjrn reveals she wishes to leave Golmore, but Fran advises her against doing so, relating how her own independence has cost her her family and the ability to commune with the Wood.[45] Fran accepts that she is now part of the Hume world, and asks for a confirmation from Jote that the Wood accepts her before she leaves. Jote replies that The Wood misses her child and is jealous of the hume that has taken her away. Fran smiles for the first time in the game, knowing her sister is lying and still cares for her, as she leaves The Wood for good.[46] In Revenant Wings, Balthier and Fran are searching for the Cache of Glabados.[22] Fran was voiced by Nicole Fantl in English and by Rika Fukami in Japanese. She also appears in Itadaki Street Portable.[16]

Larsa Solidor[edit]

Larsa Ferrinas Solidor (ラーサー・ファルナス・ソリドール, Rāsā Farunasu Soridōru) is a 12-year-old Hume, the fourth and youngest son of Emperor Gramis of Archadia, and brother of Vayne.[47] He is by far and quite obviously the Emperor's favorite, and Gramis works tirelessly to ensure that Larsa remains pure and free from the stain of politics and war. Though only twelve years old, Larsa is idealistic and believes that the strife within Ivalice can be quelled without war.[48] Larsa possesses a great deal of respect for House Solidor and the men of his family, especially his older brother.[49] The Senate, however, fears Vayne's growing power and the perceived threat to their own, and thus plot from the beginning of the game to place Larsa on the throne with the hopes of easily manipulating him from behind the scenes.[50]

During the course of the game, however, Larsa proves himself to be more capable than the Senate believes. He travels with Vaan and company under the alias "Lamont" during their trip to the Lhusu Mines to rescue Penelo. However, his knowledge of nethicite exposes him.[51] Larsa helps Vaan and company escape from the Leviathan and later joins the party again at Jahara, urging Ashe to use her influence on the Resistance to prevent an aggravation between the warring countries. He leaves the party at Mt. Bur-Omisace, after learning from Al-Cid Margrace that his father had been murdered, attempting to reason with Vayne.[52] However, seeing Vayne wouldn't listen to reason, Larsa aided Vaan and company in battling Vayne. After his brother is defeated, Larsa takes his place in the Archadian throne and settles into peace agreements with Basch as his protector. In Revenant Wings, Larsa journeys to the Dalmascan Estersand with Basch, joining the Galbana's crew with intent to stop the Judge of Wings who is creating Anti-Archadian propaganda with her actions.[22] Larsa was voiced by Johnny McKeown in English and by Yuka Imai in Japanese.

Vossler Azelas[edit]

Vossler York Azelas (ウォースラ・ヨーク・アズラス, Wōsura Yōku Azurasu), a 38-year-old Hume, is a former Dalmascan Knight and a close colleague of Basch. Vossler fought alongside Basch, during the counter-attack at Nalbina Fortress. Like Reks, he too was tricked into thinking Basch was responsible for killing King Raminas. After the battle, he fled underground, and joined the Resistance, alongside Princess Ashe. For the next two years, he protected the Princess, as well as trying to restore their lost Kingdom. During the events of Final Fantasy XII, he reunites with Basch, after the captain escaped Nalbina Dungeon with Vaan. Skeptical of the traitor, Vossler eventually learns to trust his friend once again.[53][54] They meet up on the Leviathan, when they are on their way to rescue Ashe. Vossler dons an Archadian judge armor to fool the guards and enable them to rescue the Princess, and escape to Bhujerba where they plan to keep the Princess safe.

However, the Princess decides to take matters in her own hands and travel to the Tomb of Raithwall to obtain the treasure of the Dynast-King. Vossler catches up, after being left behind, at the Ogir-Yensa Sandsea, while on their way to the Tomb. He offers to protect Princess Ashe once again, despite objecting to Balthier and Fran's invading the royal tomb.[55] However, once the party gets the treasure, the Dawn Shard, from the tomb, they are taken aboard the Leviathan once again. Here, Vossler reveals that he, embittered by their "profitless battle", has made a deal with the Archadian Empire so that Dalmasca's sovereignty could be restored.[56] After he was defeated he tells Basch that it's up to him to protect the Princess now. As Ashe and the others escape in an airship, the nethicite explosion from the Leviathan annihilates the fleet, Vossler is presumably alive because the Shiva was seen able to escape the explosion, albeit badly damaged. Vossler was voiced by Nolan North in English and by Masaki Terasoma in Japanese.

Reddas[edit]

Reddas (レダス, Redasu) is a 33-year-old Hume sky pirate from Balfonheim. In truth, he was originally the missing Judge Magister Foris Zecht (フォーリス・ゼクト, Fōrisu Zekuto) of Archadia.[57] In the war with Nabradia, he was responsible for the Midlight Shard destroying the kingdom under orders from Cid without being told what the effect would be. Filled with guilt, he abandoned his post and took on the name "Reddas", arriving in Balfonheim where he cleaned up the town and became a patron to pirates.[58] He was eventually approached by Ondore who asked that he retrieve deifacted nethicite, the shards of the Sun-Cryst, from Doctor Cid. Later, he accompanied Ashe to the Pharos at Ridorana to find the Sun-Cryst. When Cid activated the Sun-Cryst, Reddas sacrificed himself by using the Sword of Kings to destroy the crystal, unleashing an explosion which vaporized him and most of the upper Pharos.[59] Reddas was voiced by Phil LaMarr in English and by Takayuki Sugo in Japanese.

Major characters[edit]

Vayne Solidor[edit]

Vayne Carudas Solidor (ヴェイン・カルダス・ソリドール, Vein Karudasu Soridōru) is the third son of Emperor Gramis and Larsa's older brother, as well as the main antagonist of Final Fantasy XII. He is the 27-year-old Hume Consul of the Archadian-occupied Dalmasca, Commandant of the Archadian Empire's Western Armada and a member of House Solidor, whose members had led the Empire for four generations.[60] This in effect makes him a "Prince", though as he claims the democratic nature of the Empire makes him no more eligible for the throne than anyone.[61]

However, while he cares for the welfare of the people and of his family, Vayne is willing to use any means necessary to maintain order and retain power. He ensures the complete subjugation of Nabradia and Dalmasca and exterminates their royal families in order to acquire their deifacted nethicite. He confronts Dalmasca's resistance movement with absolute ruthlessness, accepting no surrender. He even goes so far as to murder his own ailing father and frame the Imperial senators, to put an end to their scheming against himself and Larsa, and to level cities in nethicite testing experiments.[62] Vayne's ultimate goal is to free humanity from the control of the Occurians, a race of god-like beings that have for centuries secretly meddled with the course of human history.[63]

During the battle over Rabanastre at the end of the game, Vayne commands the Sky Fortress Bahamut, and when confronted by the team, uses the nethicite to become "Vayne Novus" before being mortally wounded by Vaan.[64] Venat, however, awards Vayne for helping it by giving him the power of an Occurian, causing Vayne to become the monstrous "Undying" and grafting pieces of the Bahamut's superstructure onto his body.[65] In the ensuing battle, Vayne is finally killed by Vaan. Vayne is voiced in English by Elijah Alexander and by Nobuo Tobita in Japanese.

Gabranth[edit]

Gabranth (ガブラス, Gaburasu), also known as Noah fon Ronsenburg (ノア・フォン・ローゼンバーグ, Noa fon Rōzenbāgu), is a 36-year-old Hume Judge Magister of Archadia, as well as the secondary antagonist of Final Fantasy XII. He is Basch's twin brother, and in the introduction to the game is responsible for the deaths of Reks and King Raminas, which are blamed on Basch.[66] After the fall of Landis years prior to the start of the game, Basch left for Dalmasca, leaving behind Noah and their mother, who was suffering from an illness at the time. Noah, however, remained with their mother and moved with her to her home country of Archadia, where he took on his mother's surname of Gabranth. After his mother died of her illness, Gabranth began to hate Basch for abandoning his homeland and family. Noticed by Emperor Gramis, Gabranth joined the Archadian Judges with the Emperor's backing and rose to become a Judge Magister, the position that he holds at the beginning of the game.[67]

During the game, at the Emperor's behest, he acts as an informant on Vayne and is selected as Larsa's protector.[68] Gabranth loathes himself for the framing of his brother and the horrible tasks Vayne and the Empire have commanded him to do, such as killing Drace to prove his loyalty to Vayne after his rise to power.[69][70] He accompanies Bergan and Zargabaath to Mt. Bur-Omisace where Larsa agrees to return with him, to avoid any trouble. Gabranth later was sent to Pharos to "test" Ashe if she would take revenge, attacking the group in rage when they refused to exact vengeance for the wrongs against them as he had; he leaves after his defeat and the arrival of Cid.[66] At the end of the game, after a discussion and fight with Basch, Gabranth decides to make up for his wrongs by protecting Larsa and helping the Resistance kill Vayne. He is fatally injured by Vayne in the process. He dies after the battle, requesting that Basch replace him as the protector of the new Emperor Larsa.[31] Basch agrees, and is later shown serving as "Gabranth" and Larsa's protector. Gabranth is one of the villains and the sole character representing Final Fantasy XII in Dissidia: Final Fantasy, where, as in Final Fantasy XII, he is voiced by Akio Ōtsuka in the Japanese version; in the English version of XII he was voiced by Michael E. Rodgers, but in Dissidia he is instead voiced by Keith Ferguson, the voice for his twin brother Basch in XII. An adaptation of the character named Noah van Gabranth appears in Final Fantasy XIV as a Garlean Legatus; in contrast to Final Fantasy XII, Noah is the son of Basch van Gabranth.

Cid Bunansa[edit]

Cidolfus Demen Bunansa (シドルファス・デム・ブナンザ, Shidorufasu Demu Bunanza), also referred to as Doctor Cid, is a fifty-eight-year-old Archadian Hume scientist who is the head of the Draklor Laboratory in Archades.[38] He is one of the main antagonists of Final Fantasy XII. He is the man responsible for discovering the technology behind airships, as well as for the creation of manufacted, or artificial, nethicite.[71] Cid is revealed during the game to be Balthier's father, whose ambitions drove Balthier away; this incident was the result of Cid going to Giruvegan to study more of the nethicite, only to return as a maniacal shell of his former self.[38] During the game, Cid seems to talk to himself multiple times, but it is revealed that he is instead talking to Venat, a renegade Occurian; Occurians have the ability to make themselves seen and heard only by whom they wish. Under Venat's guidance, Cid helped Vayne encourage the war to gain shards of the Sun-Cryst in order to help him create manufacted nethicite.

Cid is confronted by Vaan, Balthier and company at the Draklor Laboratory, which results in a fight that Cid loses. Cid survives the encounter and flees. Cid goes to the Pharos lighthouse to invoke the Sun-Cryst's full power, revealing himself to the main characters there once Gabranth is defeated. Enraged, Gabranth tries to attack Cid, who teleports out of the way as Venat throws the judge against a wall. Cid fights Vaan, Balthier and the rest of the party once again, and again loses. Cid dies after the battle, dissolving into energy absorbed by the Sun-Cryst before it is destroyed and fully activates his final airship, the Bahamut.[72] A character named Cid appears or is mentioned in every main Final Fantasy. He made his debut appearance in Final Fantasy II, though this appearance is the first Final Fantasy game to feature a Cid character as a villain. Cid was voiced by John Rafter Lee in English and by Chikao Ōtsuka in Japanese.

Halim Ondore IV[edit]

Halim Ondore IV (ハルム・オンドール4世, Harumu Ondōru Yonsei) is the Hume Marquis of the Skycity of Bhujerba, the most recent in a line of nobles that ruled Bhujerba for generations.[73] Ondore is also Ashe's uncle, serving as the preacher to her wedding and Rasler's funeral soon after. At the opening of the game, Ondore appears to have yielded to Archadian rule, though he secretly supports the resistance movement. He is being blackmailed by Vayne who forced him to announce the execution of Basch and the death of Ashe in an attempt to keep the resistance from trusting him or accepting his support.[26][74] During the game, once the Archadian 8th Fleet was destroyed, Ondore openly announces his support of the rebel forces and enlists Rozarria's aid for a large assault against the Archadian Empire. Ondore is the narrator character in the story, as his memoirs are read during certain points of the game.[26] He is voiced by Tom Kane in English and by Akio Nojima in Japanese.

Al-Cid Margrace[edit]

Al-Cid Margrace (アルシド・マルガラス, Arushido Marugarasu) is a member of the Rozarrian ruling family, the House of Margrace.[75] Al-Cid is seen during the game attempting to keep Rozarria and Archadia from fighting a costly war, as well as informing the main characters of political developments in Archadia. Although he succeeds in keeping the two countries from fighting for most of the game, Rozarria does join the resistance in a strike against Vayne at the end of the game. Al-Cid made an appearance in Final Fantasy Tactics A2: Grimoire of the Rift when Vaan requests his aid. After Vaan and Penelo join Luso's party, Al-Cid requests membership as well to lie low from his duties as royalty.[76] Al-Cid was initially given only a small role in the original storyline, but Norio Wakamoto, his Japanese voice actor, had "voiced Al-Cid in such an interesting way" that the developers decided to expand on Al-Cid's role.[77] He was voiced in English by David Rasner.

Occuria[edit]

Concept artwork of the Occuria, during its initial designs, resembled a recurring Final Fantasymonster called Mindflayers

The Occuria (オキューリア, Okyūria) are a small group of immortal beings, often called (by both themselves and others) the Undying (不滅なる神, Fumetsunaru Kami). Referred to as gods by some, but unknown to the major religions in Ivalice, the Occuria race played a vital role in the history of Ivalice such as the creation of the Espers and granting power to King Raithwall to conquer the countries of Ivalice with the Dawn, Dusk, and Midlight shards of nethicite.[78] The Occuria were first designed to be a race of Mindflayers, a type of enemy monster in the game. Earlier concept artwork portrayed these "Mindflayers" as wearing luxurious robes and turbans and lounging in a bar and smoking pipes. The design was changed during development and the Mindflayer was placed as a special monster, retaining the initial design; the Occuria were then given a different design of glowing eyes in a mist-like form.[77]

The Occurian with the greatest influence on the story is Venat (ヴェーネス, Vēnesu), one of the primary antagonists of Final Fantasy XII, who rebels against the other Occuria and tries to give the people of Ivalice the power to not be manipulated by the Occuria; for its defiance it is labeled a heretic.[79] Venat taught Doctor Cid the secrets of nethicite, allowing them to manufacture it themselves; it also convinced Cid and Vayne to seek out the nethicite shards originally cut from the Sun-Cryst by Raithwall. In the game, Venat is seen talking to Cid both while visible and not. Venat's ambitions were ultimately fulfilled when Ashe resisted the Occurians' plans and Reddas destroyed the Sun-Cryst, later sacrificing itself to give Vayne his power while proclaiming they will die together, as it has accomplished everything it set out to do.[65] It was voiced by Anita Carey and Narumi Tsunoda for the English and Japanese versions of the game.

Cultural impact[edit]

Merchandise[edit]

In conjunction with the game's release, Square Enix has produced a lineup of merchandise including jewelry, action figures and other goods related to the characters. Most of the merchandise are released in Japan. The items produced include Vaan's necklace, Ashe's wedding ring, a Judge Magister-themed lighter and a Magister-themed card case. A plush doll of Nono and four full-colored action figures of Ashe, Balthier, Vaan, and Judge Gabranth have also been displayed in the Square Enix Japan merchandise page, along with a full-sized replica of Judge Gabranth's helmet from the game, a statue of Gabranth, and a statue of Balthier and Fran riding a flying machine through a collapsing building.[80][81]

Critical reception[edit]

The characters in Final Fantasy XII have received mixed opinions from reviewers. Praises were given by Calvin Smith of PSX Extreme, who stated that the characters are "classy and well thought out, an ensemble cast whose players rarely descend into needless melodrama or writhing angst". He also said that the supposed main character's role was changed to become an observer, "a different outlook than in the previous installments".[82]1UP.com's Andrew Pfister applauded the character dialogues as being "intelligent, subtle and sharp"; the relationships between characters were lauded as well. Balthier and Fran's relationship was compared to Han Solo and Chewbacca of Star Wars, being "far more interesting than anything Square's put out in the modern FF era".[83]IGN editor Jeremy Dunham praised the game and its writers for "evolving the personalities, histories, and motives of characters you already thought you knew, but didn't" and for "capitaliz[ing] on the opportunity to tell you about them". He also noted the visual and auditory detail of the characters, saying that "each and every model, down to the most obscure NPC, has an immense level of attention paid to them -- from their clothes and facial expressions, to their walking and idle animations" and that the voice acting was "top-notch".[84]GameSpy's Justin Speer also praised the characters, saying that it was hard to "resist being charmed by a few of the characters" and that they "interact with each other in dramatic and interesting ways".[85] The voice acting was praised by Keith Schleicher of Gaming Trend, who said that the characters voices all matched their appearances well.[86]

Other reviewers have criticized the character development. Shane Bettenhausen of Official U.S. PlayStation Magazine found the game's cast "a tad mundane" compared to characters from previous installments. Moreover, they found both Vaan and Ashe uninteresting, making the story lack "the emotional punch". They also criticized the voice acting as uneven and rife with mispronunciations.[87]GameTrailers also criticized the characters, saying that many of the game's "other characters" are "more interesting than the ones you'll actually control", and that the "characters’ motivations are thin to non-existent".[88] RPGFan editor Stephen Harris, while praising the quality of most of the voice acting and especially Balthier's, criticized Fran's as "monotone and subdued" with an "indecipherable accent".[89] Cortney Stone of RPGamer found fault with the voice acting recording, describing it as "substandard" and said that "it sounds as though a few of the actors were too close to the microphones or the equipment was faulty", though she called "the voice acting itself quite good, with characters of different nations having distinctive accents."[90]

References[edit]

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  62. ^Basch: The capital of Old Nabradia—Lord Rasler's Fatherland. At the time of the invasion, a division of Imperials entered the city—there was a mighty explosion. Friend and foe died alike. Something was there—one of the Dynast-King's Relics. The Midlight Shard was in Nabradia. / Balthier: More Nethicite. Well, no wonder they invaded. / Ashe: That ridiculous war, the trap at the treaty-signing—all because Vayne wanted power. He must not be allowed to claim the Nethicite. The Empire must never hold it. / Balthier: Oh? They already do. Square Enix (2006-10-31). Final Fantasy XII (PlayStation 2). Square Enix.
  63. ^Bergan: No. No, the power of Manufacted Nethicite is the power of Man! A weapon forged by his wisdom...who would challenge the gods themselves! [...]Hark! Ivalice hails her true Dynast-King, Vayne Solidor! He shall defy the will of the gods, and see the reins of History back in the hands of Man! Square Enix (2006-10-31). Final Fantasy XII (PlayStation 2). Square Enix.
  64. ^Vayne: I bid you welcome to my sky fortress, the Bahamut. I must apologize for my delay in welcoming you aboard my ship. Square Enix (2006-10-31). Final Fantasy XII (PlayStation 2). Square Enix.
  65. ^ abVayne: I have failed us both. I am no Dynast-King. You must find another. One who might realize your ambitions. / Venat: They are fulfilled beyond your knowing. The Cryst is sundered, age of Stones complete. From the undying ones the world is freed. You shall not tread this path alone. Together we go. Come. Square Enix (2006-10-31). Final Fantasy XII (PlayStation 2). Square Enix.
  66. ^ abGabranth: Yes, it was I who wore Basch's face- who cut down the Life of Dalmasca. Lady Ashe! Your father's murderer is here! / Ashe: You!? / Vaan: And Reks! / Gabranth: I slew your king. I slew your country. Do these deeds not demand vengeance? Square Enix (2006-10-31). Final Fantasy XII (PlayStation 2). Square Enix.
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  68. ^Gramis: Your ruthlessness is not without merit. But it must not become this way with Larsa. You must ensure that it does not. / Gabranth: So then, you ask me to be his sword, to strike where he might not? / Gramis: Rather be his shield. Gabranth, keep your close watch on Vayne. His is the keenest blade of all. Square Enix (2006-10-31). Final Fantasy XII (PlayStation 2). Square Enix.
  69. ^Drace: Live, Gabranth. Protect the young lord. Protect Larsa... / Gabranth: Forgive me. / Drace: Pray be quick. Square Enix (2006-10-31). Final Fantasy XII (PlayStation 2). Square Enix.
  70. ^Gabranth: Have you your fill of this? / Basch: I would ask you the same. Let this end, Noah. / Gabranth: I’ve no right to be called by that name. / Basch: Then live. And reclaim it. Square Enix (2006-10-31). Final Fantasy XII (PlayStation 2). Square Enix.
  71. ^Balthier: Everything he did, he did to get closer to the Nethicite, to understand it. He made airships, weapons... He even made me a Judge. Square Enix (2006-10-31). Final Fantasy XII (PlayStation 2).
  72. ^Al-Cid: Bahamut, Lord of the Sky. There was a stirring in the Mist near Ridorana, I am told. Bahamut awoke soon after this. / Fran: It is the Mist that came before the Cryst was undone. It breathed life into this Bahamut. If Reddas had not stopped it when he did, how much more mist might it have drunk? All went according to Doctor Cid's designs. / Balthier: Yes, the man's last great accomplishment, I fear. Square Enix (2006-10-31). Final Fantasy XII (PlayStation 2).
  73. ^Lamont: Halim Ondore IV, the Marquis of Bhujerba. Square Enix (2006-10-31). Final Fantasy XII (PlayStation 2).
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External links[edit]

Sours: https://en.wikipedia.org/wiki/Characters_of_Final_Fantasy_XII

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Final Fantasy XII

Characters

Information about each of the characters including their highest stats and which classes they are most effective at playing.

Vaan

Like most Final Fantasy games, the lead character of Final Fantasy XII has the best stats in the game. He has the highest Strength in the game (although Basch has similar Strength), the highest Vitality and each of the other stats (Magick Power, Speed, HP and MP) are also quite high. As such, you can utilize Vaan in nearly every capacity within your party. He functions well as a tank, damage dealer or as a mage/healer class.

IZJS/Zodiac Age: His stats are also quite high in the Japanese remake of the game making him still one of the best characters to have in your party no matter what job he takes. This likely will not change once the Zodiac Age is released.

Vaan during the final cinematic at the end of the game
Vaan at the Ogir-Yensa Sandsea cinematic

Penelo

The second character that you encounter in the game, essentially Vaan’s little sister for all intents and purposes. Her stats heavily favor the use of Magick abilities. Her Magick Power is similar to Ashe’s in that it is the highest in the game. Her HP and Strength are low but her Speed and Vitality are not bad.

IZJS/Zodiac Age: There are no changes to Penelo’s stats in the Japanese remake of the game and her stats are expected to be similar in the Zodiac Age.

Penelo during the opening cinematic
Penelo during the ending cinematic talking about Rabanastre and Ashe

Balthier

The “lead man” has the highest Speed stat in the game. His Strength and HP are fairly good but not the strongest in the game and his MP and Magick Power are fairly weak. It should be noted that, although Balthier starts the game off equipped with a gun, you should immediately forgo using and equip something else as his Speed with a gun is lackluster at best. Consider some type of close range weapon if you plan on continuing to use him.

IZJS/Zodiac Age: There are no changes between the original and Japanese remake of the game and Balthier’s stats will likely be similar in the Zodiac Age re-release.

Balthier and Fran in the Royal Palace
Balthier leading the team to the Strahl

Fran

Unfortunately, the coolest looking and most unique character in the party, Fran, has some of the worst stats in the game. None of her stats are stronger than other party members. She has very low Magick Power and Vitality and her MP is average (with other party members having much higher). It is recommended that you do not use her in your party during a playthrough of the original PlayStation 2 version of the game.

IZJS/Zodiac Age: Fran’s stats were improved immensely in the Japanese remake of the game. All of her stats have been improved and she has the highest Vitality of all the party members. It is likely that these revamped stats will be carried over into the IZJS version making Fran a reasonable selection for your main party once again.

Fran flying the airship away from the Shiva
Fran opening the pathway to Eruyt Village

Basch

It is fairly easy to tell after you see Basch suit up in the Barheim Passage that he will most likely be the strongest of the party members and his stats certainly reflect this. He has the highest HP and Strength (tied with Vaan) of all of the party members. His other stats are mediocre at best, but his high Strength make him an excellent damage dealer or tank if you are considering adding him to your party. His Magick Power is quite low so setting him up as a healer or mage would be unwise.

IZJS/Zodiac Age: Basch’s stats are the same in the Japanese remake of the game and are likely to be the same in the Zodiac Age re-release of the game.

Balthier breaking free in Barheim Passage
Basch speaking to Vossler

Ashe

Ashe is another interesting character in terms of stats. She has low HP and low Vitality, so she should not be up close during battle. She does have high Magick Power and MP stats though, which make her excellent either as a White Mage, Black Mage, Red Mage, in other words, as a Magick-dealing class. She can also function quite well as a ranged damage dealer. Her MP growth is the highest in the game.

IZJS/Zodiac Age: Ashe’s Strength is also significantly increased in the Japanese remake of the game. Her Strength matches that of both Vaan and Basch, which makes her an all around great character to choose. Her stats are likely to be similar in the Zodiac Age re-release of the game.

Princess Ashe during the ending cinematic
Ashe speaking to the gods I guess

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