I’ve written about SuperCell’s awesome Clash of Clans app before. It’s a lot of fun and something I was able to play with my kids and their friends! Recently, when my 10-year-old son Ryan started playing SuperCell’s newest game Clash Royale, he was so excited that I had to try it.
And I was hooked. Just like that. So is Ryan. So is my other son Jason. My wife, well, she just rolls her eyes.
Ryan loves this game so much (and watches countless YouTube videos about it), that I asked him to write up a post for Mommy’s Busy, Go Ask Daddy. And that’s just what he did! So read on to see what a 10-year-old thinks about Clash Royale! And if you like what you read, show Ryan some support by leaving a comment below!
Game: Clash Royale
Clash Royale is a fun, exciting, real-time battle strategy game. Don’t think it’s a bad game just because you don’t likeClash Of Clans. [EDITOR’S NOTE: Ryan loved Clash of Clans and played it obsessively until he discovered Clash Royale.] There are great unique differences between the two games even though they are both made by the amazing company Supercell.
The Style of Play:
Clash Royale has a unique fun style of play.
In the game, you fight someone in a real-time battle with cards trying to defend your two archer towers and your king tower but also trying to deal enough damage to the opponent’s tower using the deck of cards you are equipped to destroy it.
In your “deck” you have 8 card slots for valuable potential fighting machines. When you place a card down in a battle it deploys a real troop onto the field. The cards walk and move like real characters with high-quality animation! When a card reaches the range it has to attack it will start attacking using whatever speciality that card has. If a troop meets a troop from the opposing side they will start fighting until one dies.
In a battle you can either Win, Lose, or Draw. To win a game, you must successfully destroy the king tower (optionally destroying the other towers on the way) to get 3 crowns or you can destroy one or two towers and have more crowns than the opponent when time ends.
To lose a game you’re opponent has to successfully destroy your king tower or have destroyed more towers than you before time runs out. For the battle to be a draw, both players have to end the game with 0 towers destroyed or the same number of towers destroyed after 3 minutes of the battle and a potential minute of overtime.
You can play strategically and defend while still attacking the enemy towers or just rush the enemy with many troops and destroy his towers quickly or fail the rush and have nothing to defend against his rush. This style of play is different than Clash of Clans because in Clash of Clans you have to have a well-made base to defend against enemy attacks but in Clash Royale you don’t have to make a defense. In a battle, you already have a “defense” and this can make the game a lot more fun.
In the game there are also chests which you randomly get from winning a game. All the chests are: Free Chest, Wood Chest, Silver Chest, Crown Chest, Gold Chest, Magical Chest, Giant Chest and the Super Magical Chest. These chests randomly give you bad or good cards based on the chest you get.
To balance the game out there are 12 different levels and 8 different arena. In each arena you get a potential chance of getting new cards. You only battle people in your arena so they’re about the same level as you. Overall, this style of play is unique and fun and different, and I personally think is better than Clash of Clans.
The Cards and what I like about the Game:
In Clash Royale, there are a variety of cards in the rarities of Common, Rare, Epic, and Legendary. Every card has health (Hit Points) and deals damage except certain cards in the game but I’ll let you explore all the cards.
I like EVERYTHING about this game: the cards, the battle, opening chests and clans. Yes there are even clans in the game and you can even friendly battle people in your own clan!
Clash Royale is a free, quick, easy fun-to play app which I highly, I mean HIGHLY suggest that you at least try. See you in a battle! 😉
I give it 20/5 stars!
Visit Clash Royale for more details!
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Clash Royale Review
Posted: 18 months ago, last updated 5 months ago.
Author:@GeekDadGamer, Jo Robertson and Rich Adams.
Clash Royale is a real-time strategy game where you collect cards to gain units and powers for a player vs. player battle. It's like a simpler version of Clash of Clans.
The game itself pits you against other players at the top of the screen. You both play cars to introduce units and defences. By carefully combining your units and placing them strategically you aim to gain the upper hand and eventually overwhelm their base. You win by having more points after the 3 minutes of play, or by destroying their tower.
Content Rating: PEGI 7
Release Date: 02/03/2016
Platforms: Android and iOS
Genres: Action, Fighting and Strategy
Duration: This game will take between 3 minutes and 5 minutes to complete. The battles last 3 minutes with 2 minutes overtime if teams are tied.
Players: You can play this with 4 players online. You can play this against one other player online, or team up with someone else for a two-vs-two battle.
Additional in-game purchases are offered for items that enhance the experience. This includes a regular subscription fee (known as a 'battle/season pass') to unlock access to reward items and other aspects of the game.
Content RatingRated PEGI 7for mild violence.
Users Interact:The game enables players to interact and communicate with each other, so may expose players to language usually associated with older rated games.
We haven't documented accessibility features for this game yet. Our Clash Royale Accessibility Report details system-wide settings that may help, and suggests similar games with accessibility features. Tweet the developer (@Supercell) to let them know about our Accessibility Questionnaire.
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What is Clash Royale?
Clash Royale is the follow-up app to Supercell’s Clash of the Clans. Part role playing game (or RPG) and part virtual card game, where players compete against an opposing “clan” to overtake two towers and a base via lane-based combat.
Game moves and defenses are made by “playing” strategy cards within each player’s virtual deck, so the effect is a fast-paced war full of moves and counter-moves, made by scrolling through virtual card decks and selecting cards to play.
Beginning players will find a challenge in learning what strategy each card employs. At most basic, Clash Royale is akin to watching a virtual chess match, in which players use strategy against their opponents to overtake two towers and a base.
In Clash Royale, game cards represent strategy, which dictate game moves or plays once employed against an opponent. Players can wage an initial strike with their cards, or wait for their opponent to make the first move, then respond with a card that will strategically take out or weaken the opposing player’s strike.
As players continue to play, they are “dealt” cards at time intervals, with a deck showing the next card to be dealt to a player’s virtual hand (ostensibly helping with advance strategy).
The arena in Clash Royale looks like a checkerboard, with lanes running down either side of the screen. Game moves are employed down either the left or right hand side (or both), with attacks working their way down the lane toward their opponent.
Once a tower is taken out, attacks continue on the lane toward the base, and the king, which is the ultimate target to take out. As players advance through opponents, they earn trophies based upon their game play, which accrue to provide both a player rank and help when matching opposing players.
Overall safety rating:
Sitting down with your child and exploring Clash Royale is a great way for you both to learn more about the game and the functions that are available within it.
You could watch them play a game or if you feel like it, have a go yourself. This will give you a chance to talk your child about why they like to play Clash Royale and help you feel more confident when advising them about how they can keep safe.
Also use this opportunity to chat to your child about the game’s Community Standards so they understand what behaviour is expected of them and others.
We would also recommend reading their Parent Guide for more information about some of the game.
Clash Royale has a chat function that lets players talk to other users while playing a game so you should make sure to check in regularly with them about who they’re talking to.
Remind them that conversations should only be about the game, and if someone starts asking them other questions or suggests they speak using another app like Snapchat or Instagram they should tell you.
As the chat is public, you should also remind them to never share any personal information like names, links to other social media sites or locations with anyone on the app.
Be aware that some children use third party chat apps like Discord to communicate with other players while gaming. Make sure to ask your child if they’re using any other messaging apps to chat with friends or people they don’t know while playing games online.
Make sure your child knows how to mute and report other users if someone in the game upsets them or makes them feel uncomfortable. In Clash Royale, you can mute and report other players, but you can’t block them.
If any issues occur, you can take screenshots of the chat and email them to Supercell (the game developer). For more details, read Supercell’s Parent’s Guide.
And remember to let your child know that they can always talk to you about worrying things they see online.
Gaming is a fun way for kids to relax and stay entertained outside of school but it’s important to agree rules to keep them safe whilst gaming. These could include which games are safe to play, who they can play with, where they can use their devices at home or how long they can play for.
For example, you might agree with them they can play in the main family rooms at the weekends with their school friends. Different rules will work for different families but often work best when agreed together as a family. That way your child can share things like how long each game lasts which is helpful to know when agreeing time limits.
It can help to write down any new rules together as a family so you can come back to them later. Use our family agreement to get you started.
Explain that you understand the internet is a great place to play, create, learn and connect. But remind them they can talk to you if anything upsets or worries them.
Reassure them that you won’t overreact – you’re just looking out for them.
It’s important to remind your child that they can talk you, another adult they trust, like a teacher, or Childline about anything they see online.
Get emails on the latest social networks, apps and games your kids are using, so you're always up to date.
Age clash royale
Clash Royale - Supercell
Clash Royale is a card-based battle app.
Uses Dangerous Permissions
No gambling content found in the levels played
AppCensus Privacy Check
This privacy check of Clash Royale was completed by AppCensus on 14 September 2021.
This review of Clash Royale was completed by the Australian Council on Children and the Media (ACCM) on 13 April 2016.
About the app
This section contains details about the app provided by an ACCM Reviewer.
|Name of app:||Clash Royale|
|Platform reviewed:||Apple App Store, Google Play, Facebook|
|ACCM suggested age:||15+ for in-app purchases, onlineinteractivity and animated violence|
|Gambling content advice:||No gambling content found in the levels played|
This review of Clash Royale contains the following information:
The level to which the game was reviewed
This app was reviewed to level 5
Clash Royale is a card-based battle app. The central objective is to collect a range of cards with different powers, and to utilise these on opponents within battle. The skills involved in playing this app include motor skills and strategy.
When the app is first installed, players are shown a loading screen depicting a range of medieval figures. Once the game has loaded, the game asks players to connect via a Google Play, and prompts the player to create a Gamer ID with Google+. This means that the player will be able to ‘show off high scores on leader boards’ and ‘Collect XP and track achievements’. If players create a Gamer ID, the app allows others within their circle to discover them and view their game activity by using the registered email address. The game then opens, and players are taken to an overhead view of a medieval landscape, and are welcomed to ‘clash royale’.
To play the game, players are prompted to attack enemy towers by deploying troops. These are represented as cards in a deck. As players drag cards onto the field of play, characters appear and walk toward the enemy towers, damaging and eventually destroying them. Once all of the enemy towers have been destroyed, the player is proclaimed as the winner and a reward is offered in the form of a chest. Chests take time to unlock – this ranges from a few seconds, to significantly longer periods of time. Players can speed this process up using gems, an in-game currency that is purchasable in the in-game store. Packages of gems can be purchased within the game in the following amounts: 80 gems for $1.49, 500 for $7.99, 1200 for $14.99, 2500 for $30.99, 6500 for $79.99 and 14,000 for $159.99. These gems can also be used to upgrade characters for battle.
Players can navigate to their “battle deck” and use collected items from chests to upgrade characters in their battle deck. This means that those characters are able to deal more damage to towers, and thus increase the player’s chance of victory.
Whilst unlocking chests, players can only unlock one chest at a time. If players attempt to unlock a second chest at the same time, they are prompted with a screen that encourages them to spend gems to unlock the multiple chests instantly.
At level 3 within the game, players are able to join a group or ‘Clan’, and battle other players. Players can duel players in real time, and are encouraged to do so. It is possible to share cards within other members of a clan, and to build a battle community.
There is a parent’s guide on the official website of the app. This provides detail regarding in-app purchases, and the potential for parents to refund purchases made by their children within the app. It also contains information on the clan group chat services, which allow players to communicate in a moderated and public manner. The parent’s guide states that there is no private chat facility, and that regular warnings against sharing personal information are displayed. There is also an inbuilt and frequently updated ‘Blacklist’ of offensive words and phrases that can be quickly identified and removed. It is also possible for users to mute and block chat from other players whose messages they do not wish to see.
The app contains animated violence during the battle sequences. No blood is shown, however enemies are seen to be injured when struck and ultimately disappear in a purple burst when they die. The violence, in addition to the online interactivity and continued promotion of in-app purchases, may make this app unsuitable for younger players.
In App purchasing
The in-game currency of gems can be purchased in packages of 80 gems for $1.49, 500 for $7.99, 1200 for $14.99, 2500 for $30.99, 6500 for $79.99 and 14,000 for $159.99. These gems are used to purchase a variety of in game items, to upgrade characters, as well as skipping wait times.
When the app is first installed, players are asked to connect via a Google Play and Google+ accounts. This enables players to ‘show off high scores on leader boards’. Players are also able to privately duel other players online, and can also share and trade in-game items.
The app contains clan group chat services, which allow players to communicate in a moderated and public manner. There is no private chat facility, and regular warnings against sharing personal information are displayed. There is also an inbuilt and frequently updated ‘Blacklist’ of offensive words and phrases that can be quickly identified and removed. It is also possible for users to mute and block chat from other players whose messages they do not wish to see.
No gambling content was found during this review.
Advertising and product placement
Gender stereotypes and sexual references
Game playing behaviour which may be of concern to some parents
The animated violence during the battle sequences, online interactivty and continued promotion of in app purchases may be of concern to parents.
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No gambling content found in the levels played
Enter the Arena! From the creators of Clash of Clans comes a real-time multiplayer game starring the Royales, your favorite Clash characters and much, much more.
Collect and upgrade dozens of cards featuring the Clash of Clans troops, spells and defenses you know and love, as well as the Royales: Princes, Knights, Baby Dragons and more. Knock the enemy King and Princesses from their towers to defeat your opponents and win Trophies, Crowns and glory in the Arena. Form a Clan to share cards and build your very own battle community.
Lead the Clash Royale Family to victory!
● Goblin Drill joins the Arena: unlock this brand new card and tunnel your way to victory!
● Extended Trophy road with additional Arenas: earn more rewards and loads of Gold!
● Clan Wars 2 changes, 5 more deck slots, and lots of Quality of Life improvements!
● Duel players from around the world in real-time in both 1v1 and 2v2 Battles
● Earn chests to unlock rewards, collect powerful new cards and upgrade existing ones
● Destroy opponent’s towers and win Crowns to earn epic Crown chests
● Build and upgrade your card collection with the Clash Royale Family along with dozens of your favorite Clash troops, spells and defenses
● Construct your ultimate Battle Deck to defeat your opponents
● Progress through multiple Arenas all the way to the top
● Form a Clan to share cards and build your very own battle community
● Challenge your Clanmates and friends to a private duel, or play side-by-side in a 2v2 Battle
● Work together with your Clan to unlock Clan Chests
● Take on daily and weekly Quests for big rewards
● Play new events every week
● Learn different battle tactics by watching the best duels on TV Royale
A network connection is also required.
Are you having problems? Visit http://supercell.helpshift.com/a/clash-royale/ or http://supr.cl/ClashRoyaleForum or contact us in game by going to Settings > Help and Support.
Terms of Service:
Various minor bug fixes and improvements
Ratings and Reviews
4.6 out of 5
Colourful chaos awaits in our 2016 iPhone Game of the Year. Supercell’s awesome card battler delivers excellent deck-building mechanics and fast-paced fights in a package that’s easy to understand and undeniably fun. Upgrading, unlocking and experimenting with cards gives the game endless replayability, and deciding just where to drop your heroes makes each battle distinct. But no matter how good your deck is, there’s no substitute for skill and quick thinking.
Too many cards without counters
This game is super fun and the pacing works really well for a mobile game, however recently I have been getting frustrated in my games due to a few reasons. The first and main one is that there are sooooo many cards that are in the game now that counter almost everything, and even on the flip side if you build the right push it is actually impossible to stop or counter. This is a huge issue because I can play well the entire game and maybe even have the upper hand, but as soon as 2x elixir starts I don’t even have a chance. This is extremely infuriating. The next issue is the match making, which often can give you a completely imbalanced matchup. This is due to the fact that your rank on the ladder has no dependence on your level in game. And if you are a higher level than your opponent then you have an extreme upper hand. Your towers have more health and even deal more damage to oncoming troops. This creates an extremely favorable equilibrium on the field and it is very difficult to even touch the other side of the river. Not to mention that if you are a higher level your probably have higher level cards which also comes with a multitude of advantages. So many of which it is hard to address them all. Overall the game is good and super entertaining, I just hope they at some point rework the matchmaking system, and remove some of the crazy imbalanced cards.
Free for All!
If there was only one thing about this game that I had to say about this game, it would be that it was made for anyone who was interested, which is pretty much everybody.
I’m talking from the competitive to the casual, from the nerds to the trolls, from money boosters to the free to players. I’m talking everybody, and as a matter of fact, there are so many cards that are similar to one another but differ by just a little just so that you can find some comfortability. A way I would show this is with skeletons, goblins, and guards as they each vary in strength from the least to greatest but each costing 1,2, and 3 elixer respectively. Another one like the mortar is something to cycle, but the X-bow is more agro. And all 98 cards are so unique to where there isn’t a meta where one card power creeps the other.
What’s better is that no other game does this, but it has appealed to every person in the audience just yet. There are some cards I would like to see, other cards that other people want to see, and some changes that are requested. This is why this game is still being worked on. If Supercell could find some way to work in the Boom Cannon from Boom Beach into the game or anything similar to where it could 3 shot a golem, that would be insane. Thing is, if everyone still isn’t satisfied, then the game need more work. This is how one gets closer to a perfect game, and we’ve got to be close to it by now.
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- Supercell Oy
- 203 MB
- Requires iOS 9.0 or later.
- Requires iPadOS 9.0 or later.
- iPod touch
- Requires iOS 9.0 or later.
English, Arabic, Dutch, French, German, Italian, Japanese, Korean, Norwegian Bokmål, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, Turkish
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- © 2016-2021 Supercell
- In-App Purchases
- Pouch of Gems$4.99
- Fistful of Gems$0.99
- Pass Royale$4.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.
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Real-time strategy mobile game
Parts of this article (those related to Clan Wars) need to be updated. Please help update this article to reflect recent events or newly available information.(November 2020)
2016 video game
Clash Royale is a free-to-playreal-time strategy video game developed and published by Supercell. The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. The game was released globally on March 2, 2016.Clash Royale reached $1 billion in revenue in less than a year on the market. In three years, Clash Royale’ made $2.5 billion in revenue according to market intelligence company Sensor Tower.
A screenshot of a 1v1 game - elixir generation at the bottom
A screenshot of a 2v2 game - two king towers
Clash Royale is a tower rush video game which pits players in games featuring two or four players (1v1 or 2v2) in which the objective is to destroy the most opposing towers, with the destruction of the "King's Tower" being an instantaneous win. After three minutes, if both of the players/teams have an equal number of crowns or none at all the match continues into a 2-minute overtime period and the player who destroys an opposing tower wins instantaneously. If no towers are destroyed during overtime, there is a tiebreaker, where all towers rapidly lose health, and the tower with the least health is destroyed. If two towers have the same health, there is a draw. After an update in late 2018, leaving a 2v2 match multiple times prevents the player from playing 2v2 with random players for some time.
In Clash Royale, players are ranked by their number of trophies. Players level up by gaining Experience (or King Level) points through donating and upgrading cards. The highest possible level is level 13. The December 2018 Update added Star Points for excessive Experience when players reach level 13, and will award Star Points for previously leftover Experience.
Trophies are won or lost through multiplayer battles, a player wins a battle by destroying more towers than the opponent (each destroyed tower being represented as a 'crown'), or by destroying the opponent's King's Tower, resulting in an automatic "three-crown" victory (unless the King's Tower was destroyed at the same time by both players, resulting in a draw).
There are fifteen playing arenas in total (excluding the tutorial arena, Training Camp): Goblin Stadium, Bone Pit, Barbarian Bowl, P.E.K.K.A's Playhouse, Spell Valley, Builder's Workshop, Royal Arena, Frozen Peak, Jungle Arena, Hog Mountain, Electro Valley, Spooky Town, Rascal's Hideout, Serenity Peak and The Legendary Arena, with each arena corresponding to a certain trophy range. A player reaches leagues after reaching 5000 Trophies.
Playable troops, buildings, and spells are represented as cards. Many cards are directly based on troops and buildings from Supercell's previous game Clash of Clans, such as giants and cannons, and the game uses a similar artstyle. Prior to each battle (with the exception of the first battle in Training Camp), players construct a deck of eight cards which they use to attack and defend against their opponent's cards. At the start of each game, both players begin with four randomly chosen cards from their deck of eight, except Mirror and Elixir Collector.
Each card costs a certain amount of elixir to play. Players start the battle with five elixir points (zero in Double and Triple Elixir modes), and one elixir point is replenished every 2.8 seconds (or 1.4 seconds in Double Elixir Mode, the final 60 seconds of the game and the first minute of overtime, and roughly every 0.9 seconds during Triple Elixir Mode and the last minute of overtime), to a maximum of ten elixir points. Once a card is played, a new card is automatically drawn from the player's eight card deck.
Clash Royale first launched with 42 cards, there were 14 cards for each of the three rarities that existed at that time: Common, Rare, and Epic. The February 2016 update added a new rarity: Legendary, with the introduction of two new legendary cards to the game. As of June 2021[update], there are 103 cards in the game, coming in four rarities: Common, Rare, Epic, and Legendary. The September 2018 update changed card levels as not to confuse new players. All cards now cap at level 13, with common cards starting at level 1, rare cards starting at level 3, epic cards starting at level 6, and legendary cards starting at level 9. All cards are level 9 for all tournaments. The December 2018 update added Star Points to unlock special golden cosmetics for Max Level cards.
The June 2018 update added the emote deck, allowing players to use up to eight emotes from their emote collection. Players start with four free King emotes, but they can get more from the shop or challenges.
Trade tokens were introduced in the September 2018 update. They can be used to trade common, rare, epic, and legendary cards with clanmates so players can get more of the cards they need and get rid of the cards they do not want. They can be won from challenges, clan war rewards and purchased from the Shop in special offers.
In October 2019, a free emote became available to anyone who links their account to their email through Supercell ID.
Starting from Experience level 1, players can join or form clans. Joining or forming a clan enables the player to engage in friendly battles and clan wars. It also unlocks the feature of trading and requesting cards from clanmates after becoming level 2. Clan members can also chat and share emotes with their clanmates. A clan has a maximum player limit of 50.
On April 25, 2018, Clan Wars were added. A clan war is separated into two days: 'Collection Day' and 'War Day'. To play in a Clan War, a Clan must have a minimum of ten players that are level 8 and above. On Collection Day, each player in a Clan gets to do three battles in a variety of game modes, which rotate every month. Upon completing a battle, the player earns cards, which go into their Clan's card collection. More cards are awarded upon winning a battle, and players earn more cards in higher Arenas. For the Clan War to progress to War Day, a minimum of ten players need to do at least one battle each. On War Day, a Clan is matched with four other Clans with a similar number of participants and Clan Trophies. Each participant gets to build a deck using only the cards that their Clan unlocked on Collection Day. Card levels are limited to the player's card level and the number of duplicate cards gained on Collection Day, with the lowest level having priority. Players also must have a card unlocked in their own collection to use it. Players use the deck they built in one battle (sometimes two). Each clan is ranked from 1st to 5th place based on the number of wins they have, with the rank decided by the number of Crowns each Clan has in the event that two Clans have the same number of wins. At the end of the War Day, all players that participated in the War receive a War Bounty containing Gold and sometimes Gems or Trade Tokens. Based on the War rank, Clans lose or gain a certain number of Clan Trophies. Clans progress through Clan Leagues by gaining Clan Trophies, and higher leagues result in better rewards. Clan Seasons last two weeks, and at the end of each season, a chest is awarded to every player that participated in a war during the season, with the number of cards in the chest being determined by the highest war rank the Clan had during the season and the highest league the Clan was in during the season.
In July 2016, Supercell introduced a new Tournament feature. Tournaments are similar to normal battles, but all cards are capped at level 9. This feature is unlocked at player experience Level 5, but can only be played from experience level 8. Tournaments can only be created by using gems, and the creator can choose to make it password protected or open. Based on tournament performance, players are rewarded with tournament chests. As well as tournaments, there are two types of Victory Challenges, one in which the goal is to win twelve times while losing no more than two times and the other's goal is to play until you finish the entire challenge by winning all crowns or battles, regardless of losses. A Grand Challenge costs 100 gems to enter, and a Classic Challenge costs 10. Completing (or getting 12 wins on) a Grand Challenge gives you 22000 gold and 1100 cards, and completing a Classic Challenge will give you 2000 gold and 100 cards. Supercell has also added various event challenges, for limited periods of time, that add special features to the battles, or allow players to receive special cards. These event challenges can also sometimes be played in Friendly Battles. As of the October 2017 update, players would no longer get a refund on gems if no matches take place in their custom tournaments. In December 2018 update added Global Tournaments while Custom Tournaments is renamed to Private Tournaments which removed the prizes but added more options.
In March 2017, "Leagues" were added to the game. Once above 4000 trophies, players are placed in one of nine different leagues ranging from Challenger I to Ultimate Champion. At the end of each season, players receive rewards based on the highest league achieved during that season. After the season ends the player is reset to half of the trophies they gained above 4000 trophies. So if they got to 6400 they would be reset to 5200 trophies at the end of the season. Another feature that was introduced is Clan Battles. Two players get to battle side by side with another member of their clan facing off against two other opponents from another clan. This is the first update to include a new game mode. As of November 2018, clan battles have been transferred into clan wars as 2v2 battles.
Quests were added in the October 2017 update as a set of achievements where some players have to complete certain tasks to receive rewards. The Quests section also includes a free reward which is given to the player every four hours, up to three times a day. This was added when the developers decided to remove standalone free chests from the game.
The game was soft-launched in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New Zealand for iOS platforms on January 4, 2016. The game was soft-launched on Android for those same countries on February 16, 2016 in the form of an Android application package. Both platforms received a global release on March 2, 2016.
Upon its release, Clash Royale became the most downloaded and top-grossing app on the U.S. iOS App Store.
Clash Royale mainly received positive reviews, with TouchArcade's Eli Hodapp calling it "absolutely phenomenal" in his five-star review.Pocket Gamer's Harry Slater gave the game a score of 9/10, summing up "It's an incredible amount of rewarding fun, it's nail-biting at times, and there's content here that will keep you busy for weeks if not months." Writing for Geek.com, James Plafke criticized "Clash Royale for being genuinely fun—more so than Clash of Clans—while the developer chronically interrupts the player from enjoying it."Clash Royale has received a very positive response from its players, with an average score of 4.5 out of 5 on the Google Play Store and an average score of 4 out of 5 on the Apple App Store.
Clash Royale League
The Clash Royale League is the official teamesportsworld championship on a league format, developed by Supercell. It consists of 5 leagues: North America, Europe, Latin America, Asia, and China. It started on August 20, 2018 kickstarting Season 1 of the CRL. After the regular season which consisted of 15 games per team the playoffs were held in each region. After the playoffs ended the World Finals were held in Tokyo, Japan on December 1. The Finalists consisted of Nova Esports (China), KingZone Dragon-X (Asia), Vivo Keyd (Latin America), Team Queso (Europe), Immortals (North America), and Ponos Sports from Japan. Ponos achieved second in Asia and was allowed into the World Finals because they were hosting them. A seeding tournament was then held which ranked the teams. After that the top two teams from the seeding tournament got a bye for the Quarter-Finals and automatically made it into the Semi-Finals. After the Quarter Finals it was the Semi-Finals then the Finals. The Season One World Champions are Nova Esports.
|1||December 1, 2018||Makuhari Messe Hall 6, Tokyo, Japan||Nova Esports||Vivo Keyd||$1,000,000|||
|2||December 7, 2019||The Shrine Expo Hall, Los Angeles, California||Team Liquid||W.EDGM||$400,000|||
The Clash Royale Crown Championship was the official esports world championship of the game, developed by Supercell. The tournament connects the best players all over the world from North America, Asia, Latin America, Europe, and more. The first edition had over 28 million participants all over the world, becoming the world's largest Clash Royale event. The first world champion was Sergio Ramos who beat MusicMaster by three games to one on the Crown Championship World Finals. The 2017 Crown Championship in London, top 16 “Clash Royale” players in the world competed for a $400,000 prize pool. The 2018 Clash Royale Crown Championship is scheduled to be held in Asia.
Main article: Clash Royale at the 2018 Asian Games
Clash Royale are part of an esport demonstration event during Asian Games 2018 held in Indonesia. Eight countries are able to participate after having qualified from their respective regional qualification with Indonesia automatically qualified as host.
Awards and nominations
|May 19, 2016||Google Play Awards||Best Game||Won|
|December 1, 2016||The Game Awards||Best Mobile/Handheld game||Nominated|
|April 6, 2017||British Academy Games Awards||AMD eSports Audience Award||Won|
|March 15, 2016||International Mobile Gaming Awards||Best Upcoming Game||Won|
|February 28, 2017||Best Multiplayer Game||Won|
|March 1, 2017||Game Developer Choice Awards||Best Mobile/Handheld Game||Nominated|
|March 16–18, 2017||SXSW Gaming Awards||Mobile Game of the Year||Nominated|
|April 27, 2017||Finnish Game Awards||The Small Screen Game of the Year 2016||Won|
|The Main Award – The Finnish Game of the Year 2016||Won|
|May 17–19, 2017||Nordic Game Awards||Nordic Game of the Year – Small Screen||Nominated|
|Nordic Game of the Year||Nominated|
|April 12, 2018||British Academy Games Awards||Evolving Game||Nominated|
|April 4, 2019||British Academy Games Awards||EE Mobile Game of the Year||Nominated|
|January 21, 2020||Pocket Gamer Mobile Games Awards||Best Mobile eSport||Won|
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