Oblivion house dlc

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15 Best Houses To Buy In TES IV: Oblivion

Oblivion has quite a large selection of houses to live in.

But not all of them are useful, or even good enough for a seasoned veteran to store their items.

Each house also has a different “feel” to it, naturally. Which makes each of them better-made for different types of playthroughs – especially so if you’re keen on role-playing.

Are you a thief who lives in the outskirts of the Imperial City? Or are you a powerful wizard that calls Bravil a home?

Options are more than aplenty on TES IV, that’s for sure.

I’ve managed to compile a list of all the best houses that you can occupy in Oblivion. Choose wisely the place that you’ll be calling your home – this is one of the most important decisions in every Oblivion playthrough!

15. Imperial City House

Imperial City House TES IV Oblivion screenshot

The Imperial City House might be a small one, but it’s also one of my favorite houses in the game.

Located just outside the city in the area near the docks, this small house might as well be called “the Imperial City Shack”.

You’ll have room for storage and enough space to live a conservative life.

It’s not one of the most expensive houses in the game given its moderate price of just 2000 coins.

However, as the saying goes, you get what you pay for.

If you intend to live large, I suggest you keep looking for options on this list.

This house seems like the ideal place to live if you’re a thief or if you’re roleplaying a warrior with ligth pockets!

14. Bravil House

Bravil House TES IV Oblivion game screenshot

Do you want to live in a shack but you don’t want to feel like you’re broke?

Then the Bravil House is the one for you.

This place has a small and rather moderate interior, but I’ll be damned if it’s not one of the best in the game for its cozy design.

For starters, the house is located in Bravil. That’s good enough of a reason for you to want to live in it. And apart from the size I think its interiors are not too shabby, either!

13. Dark Brotherhood Sanctuary

Dark Brotherhood Sanctuary in TES IV Oblivion

Although this is not a house for sale per se, the Dark Brotherhood Sanctuary is the best place to be if you’re an assassin or someone who lives a life on the edge of the law.

Note you must be a member of the Dark Brotherhood in order to enter the Sanctuary, of course.

So it does suit the player who’s looking to disregard the law in favor of his own desires.

12. Deepscorn Hollow

Deepscorn Hollow from TES IV Oblivion game

Another fantastic place to live for those who don’t really care too much for human integrity.

The Deepscorn Hollow comes with the official Vile Lair DLC.

It’s by far one of the best houses in the game, and one that comes with a cool quest that you must complete to own it.

11. Summitmist Manor

Summitmist Manor TES IV Oblivion screenshot

Summitmist Manor is not only the location for one of the best quests in Oblivion.

It’s also one of the best houses that you can inhabit once the quest is completed.

The quest is called Whodunit? and you can only start it if you’re a member of the Dark Brotherhood.

It’s one of the first quests that you’ll have to complete before climbing the ranks of the Brotherhood, so you can’t miss it.

In any case, this fancy manor will become a fine place for you to inhabit. Cozy, spacious. Just what the Dark Brotherhood ordered.

10. Leyawiin House

Leyawiin House from TES IV Oblivion game

It’s a true shame that the Leyawiin House for sale isn’t a better player house (or a bigger one).

But it does have one advantage: it’s located in Leyawiin, one of the best cities in the game!

If you’re ever dreamt of living by the coast in a fortified city, then you’re a bit of a damn weirdo.

However the Leyawiin house is the one to suit your needs. A fantastic place to live regardless of the type of character you’re roleplaying (unless you’re rich, in which case you might want to keep looking).

9. Arch-Mage’s Study

Arch-Mage’s Study TES IV Oblivion

Those who happen to live in the Arcane University are not only revered as the best mages in the land, but they also have access to some very decent living quarters that serve as cool player homes.

However, should you happen to become the, Arch-Mage of the Arcane University you’ll be able to access one of the game’s finest player homes: The Arch-Mage’s Study.

This fantastic location serves its purpose of housing the head of the Arcane University, a position that you’ll surely be able to hold sooner rather than later.

8. Cheydinhal House

Cheydinhal House TES IV Oblivion gameplay screenshot

Cheydinhal might have one of the most unique looks like a city in Oblivion. And I’m sure that many players can agree when I say that the main city of the Dark Brotherhood in Oblivion is also one of the most fancy-looking in the game.

The Cheydinhal house fits the city quite perfectly.

It has the look of a small manor, and whoever decides to call this home will experience nothing but an air of luxury that not many other houses in the game are able to offer.

7. The Marie Elena

The Marie Elena from TES IV Oblivion

The Marie Elena might be nothing but a pirate ship docked in the Imperial City.

But it’s still a fantastic location for you to rest and store your items if you’ve disposed of the pirates during “A Water Grave”.

You will struggle to get close to it at first. But once you’re leveled-up enough, it will make for a fine player home – especially so if you’re comfortable living near the saltiness of the sea.

I really like the Marie Elena as a player home, but it’s for pure roleplaying reasons.

If you think living in a ship is your thing, give it a try.

6. Battlehorn Castle

Battlehorn Castle in TES IV Oblivion game

Although you need the Fighter’s Stronghold official plugin if you want to own the Battlehorn Castle, this amazing home can be fully upgraded into one of the finest in all of the Elder Scrolls franchise.

It does cost a bit to get it and you’ll have to complete a quest prior to owning the castle itself.

But its large halls and rooms make it a fine place to inhabit if you’re looking for a large and luxurious place to own.

Live the life of a king in the Battlehorn Castle and get praised just like the Hero of Kvatch deserves to be praised!

5. Benirus Manor

Benirus Manor TES IV Oblivion game screenshot

This house might cost a mere 5000 coins, but there’s a good reason for it: the damn thing is haunted to hell.

Purchasing this manor will let you start a quest where you’ll have to cleanse all of the evil spirits that plague it.

Be prepared to fight against the forces of nature. And once you’re done, get ready to renovate this once-beautiful house and restore it to its former glory.

4. Arborwatch

Arborwatch from TES IV Oblivion game

If you love Chorrol then Arborwatch is a must-have for you.

This beautiful house is located in one of the most beautiful cities in the game, no doubt.

It has some incredibly sophisticated interiors that suit the life of a fancy Oblivion player. And that ensured, one way or another, that you’ll always feel like an important person at home.

The problem?

Arborwatch costs a staggering 20,000 coins, making it one of the most expensive houses in the game.

It does require you to be a notorious hero by the time of purchase, too. If you happen to tick both boxes you’ll want to pay a visit to the count of Chorrol and purchase it!

3. Bruma House

Bruma House TES Oblivion game screenshot

I know that the Bruma House is a small one when compared to other places on my list.

But the Nordic feeling that you get out of Bruma is just too good to not rate this house as one of the best in the game.

Bruma is a small city, but one that truly gave us an early taste of what was to come in Skyrim during the earlier days of TES.

By far the coziest home in the game, the Bruma House is not too shabby to call a home. And most importantly, not expensive at all.

2. Dunbarrow Cove

Dunbarrow Cove in TES IV Oblivion

Complete the Dunbarrow Cove to get your hands on one of the most sought-after properties in Oblivion.

This house, located on the inside of a small cave, is going to be your ticket to the life of a pirate.

With every upgrade that you get for the Dunbarrow Cove, your pirate crew will grow in size.

It’s a unique place to live and one that serves the purpose of a role-player quite well.

1. Rosethorn Hall

Rosethorn Hall TES IV Oblivion screenshot

Do you happen to want to live in Skingrad? Yeah, don’t we all…

Well are you looking for the best house in the game? If so then visit Rosethorn Hall, a three-story mansion that costs an eye-watering 25,000 coins.

I think I actually did drop a tear at that price.

But with that said, it is easily the best house in the game! So if you stack up enough coinage I highly recommend looking into Rosethorn.

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Marco Ibarra

Born in the first half of the 90s, video games have been a part of my life ever since I was introduced to Age of Empires I by my dad. I'm a Mass Communications graduate with a specialization in Marketing, as well as a hardcore gamer. My aim is to bring you quality content so you can get the best out of your games and take your experience to the next level!

Sours: https://www.fandomspot.com/tes-oblivion-best-houses/
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Stephin Merritt is amazing.

Wizard's Tower no contest

Wizards Tower is very usefull, as well as Thieves den. Battlehorn doesnt really have a use, nor does vile lair.

Ain't nothin' finer in the land than a drunk obnoxious Georgia fan

In terms of usefulness:
- Wizard's Tower - Enchanting and spellmaking without joining th Mage's Guild. Practically free grand souls once you hit level 17 in your vault. Alchemy garden.

Looks good:
- Thieves Den - A big pirate ship. Some people. A boar for a pet. Dark and gloomy atmosphere.

Honourable (or not so honourable) mention goes to the
- Vile Lair - Great light armour. A superb easy to use alternate Vampire Cure for those unlucky people who again and again run into one of the many glitches during the Vampire Cure quest.

But my priest says
you ain't saving no souls

Vile Lair is great. You have a free feeding place for vampires. You can also use the person to train any target based skill, combat or magic. A minion who you can use to increase your infamy. Great armor and a great dagger. The poison garden.

Although I would say Frostcrag is the best, if nothing more than for the view it provides.

YOU ARE ROOKIE OF THE YEAR, DEADKANE - Tuxepox

usefullness wizards tower,coolness battlehorn.

"I kick ass for the lord!"

Sours: https://gamefaqs.gamespot.com/boards/927345-the-elder-scrolls-iv-oblivion/43180728
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The Elder Scrolls IV: Oblivion

Avatar image for homegabomb

Reviews: 5

User Lists: 4

#1  Edited By bwooduhs

At first i used the shitty little Imperial City house mainly because of the price, but soon after upgraded to Benerius(?) Manor in Anvil because of how cheap it was for what it is. I stuck with it until they released the Battlehorn Castle DLC. So what house(s) did you use and why?

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#2  Edited By Themanohall

I used the one you get for beating the Thieves Guild because I was too cheap to actually buy one.

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#3  Edited By Videogames

I used the one in skingrad (I think it's called that). It seemed like the best place to store my glass armor and silverware collection.

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#4  Edited By mordukai

I don't really think I had an official house but I stored all my extra stuff in the Dark brotherhood headquarter. 

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#5  Edited By FiestaUnicorn

I mostly used frostcrag spire.  That's where I kept all of my stuff including that guy who becomes your fan after you beat the Arena.  I keep him in the attic.

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#6  Edited By Pazy

I got the imperial shack first and put all my stuff in it (sorted out with Armour and Weapons in the cuboard next ot the door and spells at the foot of the bed etc. lol) and due to the way I played the game I ended up buying most of the others house in relativly quick succession (and getting some from quest lines) but I never really used them, I just furnished them and walked inside then left never to return lol the shack is my home forever more.

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#7  Edited By Pazy

@FiestaUnicorn said:
" I mostly used frostcrag spire.  That's where I kept all of my stuff including that guy who becomes your fan after you beat the Arena.  I keep him in the attic. "
I didnt know you got a fan after the arena, I think it was the first thing I did in the game but I didnt get a fan, or didnt seem to. Then again I dont often look behind me lol maybe ive dragged him around for 80 hours to fight demons and such.
Avatar image for archscabby

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#8  Edited By ArchScabby

I bought a bunch in different towns but never used.  You just can't tie me down ok?  I was born to live free and explore!  sleeping on the floor mat of that guy in a cave I just killed is fine by me.

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#10  Edited By bwooduhs

@Pazy said:
" I got the imperial shack first and put all my stuff in it (sorted out with Armour and Weapons in the cuboard next ot the door and spells at the foot of the bed etc. lol) and due to the way I played the game I ended up buying most of the others house in relativly quick succession (and getting some from quest lines) but I never really used them, I just furnished them and walked inside then left never to return lol the shack is my home forever more. "
I organised my things too.
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#11  Edited By Pazy

@ArchScabby said:
" I bought a bunch in different towns but never used.  You just can't tie me down ok?  I was born to live free and explore!  sleeping on the floor mat of that guy in a cave I just killed is fine by me. "
Ye I love doing that, I have everything I need in my pockets (including 2 full sets of armour and 20-odd swords and a bow or two lol). The only thing I use my house for is essentially a loot store. I got an awesome sword that I want to keep but I have no intention of using so is goes in a 2foot by 2foot cuboard with a thousand diffrent swords, and a thousand sheilds and a thousand full sets of armour lol amazing technology.
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#12  Edited By ArchScabby

@Pazy said:
" @ArchScabby said:
" I bought a bunch in different towns but never used.  You just can't tie me down ok?  I was born to live free and explore!  sleeping on the floor mat of that guy in a cave I just killed is fine by me. "
Ye I love doing that, I have everything I need in my pockets (including 2 full sets of armour and 20-odd swords and a bow or two lol). The only thing I use my house for is essentially a loot store. I got an awesome sword that I want to keep but I have no intention of using so is goes in a 2foot by 2foot cuboard with a thousand diffrent swords, and a thousand sheilds and a thousand full sets of armour lol amazing technology. "
no, not technology.  Magic!
Avatar image for homegabomb

Reviews: 5

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#13  Edited By bwooduhs

@Pazy said:
" @FiestaUnicorn said:
" I mostly used frostcrag spire.  That's where I kept all of my stuff including that guy who becomes your fan after you beat the Arena.  I keep him in the attic. "
I didnt know you got a fan after the arena, I think it was the first thing I did in the game but I didnt get a fan, or didnt seem to. Then again I dont often look behind me lol maybe ive dragged him around for 80 hours to fight demons and such. "
hes the wierd looking blond dude.
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#14  Edited By Pazy

@bwooduhs said:
" @Pazy said:
" @FiestaUnicorn said:
" I mostly used frostcrag spire.  That's where I kept all of my stuff including that guy who becomes your fan after you beat the Arena.  I keep him in the attic. "
I didnt know you got a fan after the arena, I think it was the first thing I did in the game but I didnt get a fan, or didnt seem to. Then again I dont often look behind me lol maybe ive dragged him around for 80 hours to fight demons and such. "
hes the wierd looking blond dude. "

Dont think ive ever met him, ill go back to the arena later today and see what happens.

@ArchScabby said:

" @Pazy said:
" @ArchScabby said:
" I bought a bunch in different towns but never used.  You just can't tie me down ok?  I was born to live free and explore!  sleeping on the floor mat of that guy in a cave I just killed is fine by me. "
Ye I love doing that, I have everything I need in my pockets (including 2 full sets of armour and 20-odd swords and a bow or two lol). The only thing I use my house for is essentially a loot store. I got an awesome sword that I want to keep but I have no intention of using so is goes in a 2foot by 2foot cuboard with a thousand diffrent swords, and a thousand sheilds and a thousand full sets of armour lol amazing technology. "
no, not technology.  Magic! "
Magic Technology :p

Avatar image for homegabomb

Reviews: 5

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#15  Edited By bwooduhs

@wolf_blitzer85 said:
" frostcraig worked for me "
My first character had no magic ability at all so Frostcrag was useless for me.
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#16  Edited By Pazy

@bwooduhs said:
" @wolf_blitzer85 said:
" frostcraig worked for me "
My first character had no magic ability at all so Frostcrag was useless for me. "
None of my characters have magic ability beyond the most basic firespell but that door, that was too awesome!
Avatar image for homegabomb

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#17  Edited By bwooduhs

@Pazy said:
" @bwooduhs said:
" @wolf_blitzer85 said:
" frostcraig worked for me "
My first character had no magic ability at all so Frostcrag was useless for me. "
None of my characters have magic ability beyond the most basic firespell but that door, that was too awesome! "
And the view from the top of it was awesome too.
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#18  Edited By Drrizzit

oh gosh, i think i used wither the dark brother hood place, or the house of that one guy you kill in the imperial city thats addicted to opiu,.

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#19  Edited By Lunarbunny

Anvil, because having an occult chamber in your basement is necessary for healthy living.

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#20  Edited By CL60

I never used the houses.

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#21  Edited By bwooduhs

@CL60 said:
" I never used the houses. "
Where did you keep all your stuff?
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#22  Edited By CL60

@bwooduhs said:
" @CL60 said:
" I never used the houses. "
Where did you keep all your stuff? "
The ground.
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#23  Edited By pweidman

The house in Skingrad was my main 20, although I bought all the available houses, including the castle on DLC.  I had every chest/weapon cases in the Skingrad house full of shit....I kept(or tried to keep)every extra version of all types of armor and almost all keys, weapons, scrolls etc. there.  330+ hrs on one character will do that I guess, lol.

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#24  Edited By CL60

Wait, I think I may have used a house once, but that was only to stuff the adoring fan into one of those glass things.

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#25  Edited By Alex_Murphy

I used the shack at the waterfront. I stole every silver cup, bowl, and plate I came across and made a giant pile of them that spilled off of the table onto the floor. My bed was full of skulls and I had bones scattered around the outside.

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#26  Edited By atejas

The street.

I was a rich vampire listener/gray fox/fighter guild master/archmage hobo.

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#27  Edited By Demyx

I only bought Benirus Manor.

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#28  Edited By Satune

What wrong with all you people, Bruma was the house for men. All the way up in the freezing north, toughing it out, it was the best house of all of them, and it was hella cheap no questions. Plus how can you forget Ungar the fence, I would always dump all my looted stuff onto him. Bruma was great.

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#30  Edited By SilentCommando

I like to use Battlehorn Castle as my house. 

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#31  Edited By Atlas

Well on most of my playthroughs I end up buying all the houses. Each has it's own particular appeal. Benirus Manor in Anvil is awesome because it's great value for money (so long as you've got a silver/magic dagger), and Anvil is a really nice town. Chorrol house - Arborwatch (no I didn't need to look that up. Yes, I've played a LOT of Oblivion) - is great because Chorrol is maybe the best town in a convenient location and is right next to the guilds. And then of course Rosethorn Hall in Skingrad is the best place to store all your loot in nice fancy glass cases. And I guess Skingrad's pretty good; it's a good house for alchemists because you're so close to All Things Alchemical.

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#32  Edited By skrutop

I used the Imperial City house, because I liked its central location.  Bruma's probably the most convenient, though, since the house is just inside the gate.  Once I bought the Battlehorn Castle DLC, I used it exclusively as my base of operations.

Which reminds me: why the hell is the fast-travel point for Frostcrag Spire so far away from the tower itself?  My character was a mage, yet I didn't ever use the Spire because it took too long to get to.  Same goes for Deepscorn Hollow and The Thieves' Den.

Battlehorn's great for OCD-types.  I have one chest for enchanted equipment that I'd conceivably use, one chest for alchemy ingredients, one chest for unique/quest items (daedric artifacts, nirnroot, etc.), one that holds full sets of armor and weapons, one for clothing, one for junk, one for books and scrolls, one for loot to sell, etc., etc.  Thing is, I never seem to get around to selling anything.  So there's a noticeable pause whenever I open any of those chests, like the game is crying.

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#33  Edited By Lunarbunny

@Satune said:
" What wrong with all you people, Bruma was the house for men. All the way up in the freezing north, toughing it out, it was the best house of all of them, and it was hella cheap no questions. Plus how can you forget Ungar the fence, I would always dump all my looted stuff onto him. Bruma was great. "
Actually that was my first house on my first playthrough, I forgot. I completely skipped the Imperial City house then and saved up for the Bruma house.
Sours: https://www.giantbomb.com/the-elder-scrolls-iv-oblivion/3030-20238/forums/which-house-did-you-call-home-251492/

House dlc oblivion

Oblivion:Houses

Houses in Oblivion are buildings in which you may sleep and safely store items in non-respawning containers. Each major city (except Kvatch) has a house available for you to purchase. Some of the official downloads also add new homes, and there are even a few free homes that become accessible after completing associated quests. However, only the houses purchased inside major cities count towards your "Houses Owned" statistic. There is no limit to the number of houses you can own. Once a home is purchased and has been entered, the door is permanently unlocked (although there is a glitch associated with the Bravil house). Although it is impossible to lock the door, no NPCs will enter your house when you are not there, nor will any NPCs steal items from your house.

The benefits of owning a house may not be immediately evident. There are free beds available in the game, any items left in a pile on the floor are perfectly safe, and there are even some containers outside houses that do not respawn. One main benefit of owning houses is that they allow you to be organized, giving easy access to your belongings and storage areas. Houses provide you with a regular place to sleep near your stored items, and support roleplaying situations calling for a home. Fast-traveling from within the purchasable homes in every city (except Anvil) is another benefit, especially for vampires.

Note: Each price listed on this page is a Base Cost, meaning that each player will nearly always have to pay more than the amount listed, as detailed in Commerce.

Warning: Immediately selling the upgrade papers after having bought them from the merchant (without ever exiting the conversation) prevents the new upgrades from ever appearing in the house. Furthermore, the upgrades will not reappear in the merchant's sales list, since you "gave" away the no-cost notes.

City Houses[edit]

Once you've learned that a house is for sale, buying that house becomes a quest. The quest is completed when the house and all available upgrades have been purchased. There is no need to carry the house key or the receipts from the upgrades. Upgrades are available for each house, adding furniture and other items. These upgrades can easily cost more than the house itself, by the time you've bought them all. One unusual property of these houses is the fact that you can fast travel from the interior of all these houses, except Benirus Manor.

Anvil[edit]

Upon purchasing Benirus Manor in Anvil, you will notice that it is in disrepair inside and out; however, after you complete Where Spirits Have Lease, the house will be restored to its former beauty. During the quest, ghosts can be found within the house. Even after its restoration, it's a little dark inside, but it has a balcony, a loft office upstairs overlooking the sitting area, thirty-three containers in the basement, and a secret chamber (related to the quest). Note that you should not use this house for storage before completing the quest, as any items in the house will be lost when the house is repaired. Once you've completed the quest however, all the containers are safe to use. Note that the remains of the ghosts you encounter on the quest stay in the house for a while but do go away eventually. Benirus Manor is the only house for sale in the cities that uses a quest to renovate/furnish it, and not purchasable upgrades. See the Benirus Manor article for additional information.

Bravil[edit]

Bravil House for Sale
Home
Purchased From
Count Regulus Terentius (disposition 50+)Price to Purchase HomeOBValueIcon small.png4,000Upgrades
Purchased From
Nilawen
Total Base Cost of All UpgradesOBValueIcon small.png3,900
Upgrades
House Dining Area
00090EB3
House Kitchen Area
00090EB2
House Racks Assortment
00090EB5
House Reading Area
00090629
House Storage Area
00090EB4
House Wall Hangings
00090EB6

650 gold

650 gold

650 gold

650 gold

650 gold

650 gold

2 Chairs
1 Rug
Assorted Pottery

1 Food Cupboard
1 Small Table
1 Chair
Assorted Pottery

2 Wine Racks
2 Wall Mount Weapon Racks
1 Free-Standing Weapon Rack

2 Bookshelves
1 Rug
1 Chair
1 Candelabra

2 Dressers
1 Chair
1 Chest †
1 Rug
1 Candelabra

4 Assorted Paintings
1 Tapestry

The note for the storage area states that you only receive one chest when you purchase this upgrade. However, there are actually two chests that come with this upgrade.
The House For Sale in Bravil

The house in Bravil is in the south part of town, over the bridge and then to the left, on the south side of the canal below Luciana Galena's house. It's the bottom floor of a two-story house and is very small; not much better than the Imperial City shack, but it does have twice as much floor space. The Count himself describes it as "a squalid little shack". The house is good choice if in the Thieves Guild, as the fence Luciana Galena lives above. See the Bravil House for Sale article for additional information.

  • There is a minor glitch that prevents the player from completely owning the house: there will always be a red (trespassing) icon when you open the front door. However, you will never be arrested for entering the house and you fully own the interior of the house.
    • PC Only This bug is fixed by version 1.0.0 of the Unofficial Oblivion Patch.
    • PC This can be corrected by using the console, clicking at the door and then typing .

Bruma[edit]

Bruma House for Sale
Home
Purchased From
Countess Narina Carvain (disposition 60+)Price to Purchase HomeOBValueIcon small.png10,000Upgrades
Purchased From
Suurootan
Total Base Cost of All UpgradesOBValueIcon small.png9,900
Upgrades
House Bedroom Area
000B1593
House Dining Area
000B158D
House Kitchen Area
000B158E
House Lower Storage Area
000B1594
House Lower Wall Hangings
000B1595
House Study Area
000B1592
House Upper Sitting Area
000B1590
House Upper Storage Area
000B158F
House Upper Wall Hangings
000B1591

1100 gold

1100 gold

1100 gold

1100 gold

1100 gold

1100 gold

1100 gold

1100 gold

1100 gold

2 Wall-Mounted Candle Sconces
1 Clothing Cupboard
1 Dresser
1 Chest
1 Rug
1 Candle Holder
Assorted Pottery and Potted Flowers

3 Chairs
1 Rug
1 Set of Shelves
Assorted Pottery and Utensils
Potted Flowers

1 Cupboard
1 Wine Rack
1 Chest
1 Fireplace Rack
1 Candle Holder
1 Rug
Assorted Bottles and Pottery

3 Barrels
1 Chest
1 Set of Shelves
1 Small Table
1 Bench
1 Chair
1 Rug
Assorted Pottery

3 Paintings
3 Tapestries
4 Wall-Mounted Candle Sconces

2 Bookshelves
1 Desk
1 Chair
1 Candelabra
Assorted Candles

2 Tables
1 Bench
1 Chair
1 Rug
1 Candle Holder
Potted Flowers

2 Chests
1 Set of Shelves
1 Small Table
1 Candelabra
Assorted Pottery

5 Paintings††
1 Tapestry
2 Candle Holders

†: The Upper Storage Area upgrade also adds a painting that is not mentioned in the note.
††: The note for the Upper Wall Hangings states that you receive five paintings; however, only four are added to the house.

The House For Sale in Bruma

The house in Bruma is immediately to the right when entering the town from the east gate. In a word, this house is cozy. It is medium-sized and in good condition. It has a cellar with a bedroom and will actually be very nice once all the upgrades are purchased. It is a little dark, however, even when fully furnished. This house can also prove helpful to thieves as it is close to Olav's Tap and Tack where the Thieves Guild fence Ongar the World-Weary likes to drink. Ill-gotten gains can be stored in your house and taken across the street to sell them to him. Also, despite being in the coldest area in the game, this is the only house that doesn't have a lit fireplace.

Cheydinhal[edit]

Cheydinhal House for Sale
Home
Purchased From
Count Andel Indarys (disposition 60+)Price to Purchase HomeOBValueIcon small.png15,000Upgrades
Purchased From
Borba gra-Uzgash
Total Base Cost of All UpgradesOBValueIcon small.png15,000
Upgrades
House Bedroom Area
000B15AD
House Dining Area
000B15B3
House Dressing Area
000B15AE
House Kitchen Area
000B15B1
House Lower Wall Hangings
000B15B5
House Sitting Area
000B15B2
House Storage Area
000B15B0
House Study Area
000B15B4
House Upper Hall Area
000B15AF
House Upper Wall Hangings
000B15B6

1500 gold

1500 gold

1500 gold

1500 gold

1500 gold

1500 gold

1500 gold

1500 gold

1500 gold

1500 gold

1 Bed Upgrade
1 Dresser
1 Chest
1 Table
1 Rug
Assorted Candles and Pottery

2 Chairs
1 Set of Shelves
1 Rug
1 Thatched Basket
Assorted Pottery and Utensils

1 Clothing Cupboard
1 Dresser
1 Set of Shelves
1 Chair
1 Rug
Assorted Candles and Pottery

2 Cupboards (1 Food, 1 Drink)
1 Table
1 Rug
Assorted Pottery and Utensils

5 Paintings
2 Tapestries

2 Chairs
2 Small Tables
1 Bench
1 Rug
1 Barrel
Assorted Pottery

3 Barrels
2 Wood Crates
2 Chests
Assorted Candles

1 Desk
1 Stool
1 Bookshelf
1 Rug
1 Thatched Basket
Assorted Desk Accessories

2 Wall-Mounted Candle Sconces
2 Sets of Shelves
2 Candle Holders
1 Bench
Assorted Pottery

3 Tapestries
3 Paintings

The house for sale in Cheydinhal

The house in Cheydinhal is located at the far southwestern tip of the city. If you stand just outside the Mages Guild, you can see it directly in front of you across the plaza. It's bigger than all the cheaper ones and looks to be in very good condition—pricey too, though. Once fully furnished, it will look great inside.

The main benefit of this house is that there are thirteen containers on the second floor: seven crates, barrels, and chests in a pile in front of the staircase, two cupboards on the other side of the staircase, and four bureaus and chests in the bedroom. Unlike many other houses where you have to run around the entire house to empty your loot, these thirteen containers are all laid out conveniently. This along with many, many shelves have led some to the conclusion that it is one of the best "real" houses in the game ignoring price, second only to Rosethorn Hall. For only 15,000 septims, it is a good alternative. The ground floor of the interior does not extend as far to the north as the exterior suggests.

Chorrol[edit]

Arborwatch
Home
Purchased From
Countess Arriana Valga

(disposition 70+, fame 12+)

Price to Purchase HomeOBValueIcon small.png20,000Upgrades
Purchased From
Seed-Neeus
Total Base Cost of All UpgradesOBValueIcon small.png19,400
Upgrades
House Bedroom Area
000B15DA
House Dining Area
000B15D8
House Dining Upgrade
000B15D9
House Kitchen Area
000B15D5
House Lower Wall Hangings
000B15DD
House Middle Wall Hangings
000B15DE
House Servants Quarters
000B15DB
House Sitting Area
000B15D6
House Study Area
000B15D7
House Suite Area
000B15DC
House Upper Wall Hangings
000B15DF

1800 gold

1800 gold

1800 gold

1800 gold

1800 gold

1500 gold

1800 gold

1800 gold

1800 gold

2000 gold

1500 gold

3 Chairs
1 Bed Upgrade
1 Set of Shelves
1 Dresser
1 Clothing Cupboard
1 Chest
1 Chandelier
1 Desk
1 Rug

4 Chairs
1 Rug
1 Chandelier
1 Wine Rack
Silver Place Settings and Utensils

3 Tables
2 Sets of Shelves
Assorted Pottery

1 Cupboard
1 Barrel
1 Table
1 Stool
1 Candle Holder
Assorted Pottery

7 Paintings
5 Tapestries
2 Wall-Mounted Lanterns

3 Paintings
3 Tapestries
1 Wall-Mounted Lantern

1 Bed
1 Clothing Cupboard
1 Table
1 Rug
1 Chandelier
Assorted Pottery

3 Tables
2 Benches
2 Chairs
1 Small Table
1 Cupboard
1 Large Rug
Assorted Pottery

2 Bookcases
2 Small Bookcases
1 Chair
1 Desk
1 Rug
Assorted Desk Accessories
Assorted Candles

4 Chairs
2 Tables
1 Large Bed
1 Large Rug
1 Rug
1 Dresser
1 Clothing Cupboard
1 Chandelier
Assorted Pottery

4 Tapestries
3 Paintings

Arborwatch is the house for sale in Chorrol's Great Oak Place, next to the Mages Guild Hall. It features a sitting area, study, kitchen area, and dining area on the ground level. It also has two upper levels; one houses a servant's quarters as well as a bedroom, while the other is a master suite. Completing A Shadow Over Hackdirt grants a disposition of 100 with Seed-Neeus which helps with prices. Note that, while one upgrade available for purchase is "House Servants Quarters", no help-for-hire is available for this house. See the Arborwatch article for additional information.

Imperial City[edit]

Shack for Sale
Home Purchased FromVinicia Melissaeia (disposition 50+)Price to Purchase HomeOBValueIcon small.png2,000Upgrades
Purchased From
Sergius Verus
Total Base Cost of All UpgradesOBValueIcon small.png2,000
Upgrades
House Dining Area
00092022
House Kitchen Area
0009202C
House Sitting Area
0009202E
House Storage Area
00092023
House Wall Hangings
00092027

400 gold

400 gold

400 gold

400 gold

400 gold

1 Set of Shelves
1 Rug
Assorted Pottery and Utensils
Assorted Candles

1 Cupboard
1 Rug
1 Thatched Basket
Assorted Pottery

2 Chairs
1 Small Table

2 Dressers
1 Chest
Assorted Candles

3 Tapestries
1 Painting

The house for sale in the Imperial City

The Shack for Sale in the Imperial City is located in the Waterfront District, and is nothing more than a small pitiful shack, though it does have a bed where you can sleep and level up. The upgrades are rather pathetic as well, but you will likely need the storage extension, because the basic house comes with zero containers. The Kitchen Area upgrade also adds some storage. The crate outside the house is not safe for storage. It is also perfect if you have a large bounty and need to avoid all guards until you can meet up with a Doyen. You can fast-travel to Dzonot Cave just west of the Temple District, and from there it is only a short swim to your house. See the Shack for Sale article for additional information.

Leyawiin[edit]

Leyawiin House for Sale
Home
Purchased From
Count Marius Caro (disposition 60+)Price to Purchase HomeOBValueIcon small.png7,000Upgrades
Purchased From
Gundalas
Total Base Cost of All UpgradesOBValueIcon small.png7,000
Upgrades
House Bedroom Area
000B1581
House Dining Area
000B157F
House Kitchen Area
000B1583
House Reading Area
000B1580
House Storage Area
000B1584
House Study Area
000B1582
House Wall Hangings
000B1585

1000 gold

1000 gold

1000 gold

1000 gold

1000 gold

1000 gold

1000 gold

1 Dresser
1 Privacy Screen
1 Rug
1 Set of Shelves
Assorted Candles

3 Chairs
1 Rug
1 Candle
Assorted Pottery

1 Cupboard
1 Large Table
Assorted Baskets

3 Bookshelves
2 Candles on Holders
1 Chair
1 Small Table
1 Rug
1 Large Privacy Screen

3 Barrels
1 Chest
1 Basket
1 Rug
1 Broom

1 Desk
1 Chair
1 Bookshelf
1 Candelabra

5 Paintings
2 Tapestries

The House For Sale in Leyawiin

The house in Leyawiin is on the east side of town next to the castle, where many other homes are. It is somewhat bigger than the cheaper shacks, but looks very rundown and ugly, especially next door to the huge and beautiful house of the wealthy Rosentia Gallenus.

The interior of the home is rather bland and unimpressive, even after all interior upgrades have been acquired. Considering the price of the property and its size (barely larger than the Bravil shack yet 3,000 gold more expensive), it is debatable whether this house is worth the 7,000 gold you will have to spend on it.

Skingrad[edit]

Rosethorn Hall
Home
Purchased From
Shum gro-Yarug (disposition 70+, fame 15+)Price to Purchase HomeOBValueIcon small.png25,000Upgrades
Purchased From
Gunder
Total Base Cost of All UpgradesOBValueIcon small.png23,200
Upgrades
House Balcony Area
000B1626
House Balcony Upgrade
000B1627
House Bedroom Area
000B1628
House Den Area
000B1624
House Dining Area
000B1621
House Display Case Upgrade
000B162B
House Kitchen Area
000B1622
House Lower Wall Hangings
000B162E

1600 gold

1400 gold

1600 gold

1600 gold

1600 gold

1000 gold

1600 gold

1600 gold

2 Stools
2 Rugs
1 Chair
1 Chest
1 Small Table
Assorted Candles

2 Large Shelves
Assorted Candles
Assorted Pottery

2 Clothing Cupboards
1 Bed Upgrade
1 Set of Shelves
1 Chest
1 Dresser
1 Rug
1 Stool

2 Dressers
1 Desk
1 Chair
1 Rug
Assorted Wall-Mounted Candle Sconces
Assorted Pottery

3 Chairs
1 Set of Shelves
1 Chandelier
1 Large Rug
1 Candle Holder
Silver Place Settings and Utensils
Assorted Pottery

3 Large Display Cases
4 Small Display Cases
Assorted Candles

2 Cupboards (1 Food, 1 Drink)
1 Table
1 Barrel
1 Set of Scales
Assorted Pottery

10 Paintings
5 Tapestries

More Upgrades
House Servants Quarters
000B162D
House Sitting Area
000B1623
House Storage Area
000B162C
House Study Area
000B162A
House Upper Hall Area
000B1625
House Upper Sitting Area
000B1629
House Upper Wall Hangings
000B162F

1600 gold

1600 gold

1600 gold

1600 gold

1600 gold

1600 gold

1600 gold

2 Stools
1 Privacy Screen
1 Bed
1 Clothing Cupboard
1 Table
1 Chest
Assorted Candles
Assorted Pottery

2 Stools
2 Rugs
1 Bench
1 Set of Shelves
1 Table
Assorted Pottery

4 Crates
4 Barrels
3 Chests
2 Wine Racks
1 Set of Shelves
Assorted Candle Holders

2 Bookshelves
1 Executive Desk
1 Chair
1 Chest
Decorative Mini-Tapestries

2 Chests
2 Chairs
1 Set of Shelves
1 Small Table
1 Rug
Assorted Candles
Assorted Pottery

2 Stools
2 Chairs
1 Table
1 Chandelier
Assorted Pottery

6 Tapestries
5 Paintings

Rosethorn Hall in Skingrad

The house in Skingrad, called Rosethorn Hall, is the grandest and most expensive home that can be bought, located in the northeast corner of the town. Rosethorn Hall was formerly owned by Vandorallen Trebatius, but he is "evicted" when you buy the house. A housekeeper is available for hire upon purchase of the Servants Quarters upgrade. See the Rosethorn Hall article for additional information, including the three quests related to this house.

Official Downloads[edit]

These houses and their associated quests are introduced upon installing and loading the official downloads. The associated quest pages explain how to fully own each house.

Battlehorn Castle[edit]

Battlehorn Castle
Home
Obtained From
Fighter's Strongholdofficial downloadTotal Base Cost
of All Upgrades
OBValueIcon small.png15,000Upgrades
Purchased From
Nilphas Omellian
Upgrades
Battlehorn Barracks
xx00D42B
Battlehorn Bedroom
xx00B097
Battlehorn Captain
xx00D42E
Battlehorn Dining Area
xx00B099
Battlehorn Dwemer Forge
xx00B0AC
Battlehorn Kitchen Area
xx00B09A
Battlehorn Library Area
xx00B098
Battlehorn Training Room
xx00B09D
Battlehorn Trophy Hall
xx00B0A1
Battlehorn Wine Cellar
xx00B09C

1500 gold

1500 gold

1500 gold

1500 gold

1500 gold

1500 gold

1500 gold

1500 gold

1500 gold

1500 gold

Castellan Athon,
two other men-at-arms
to patrol the castle

Private Quarters furnishings
Rona Benanius, a maid

An NPC named
"Battlehorn Castellan"
to replace
Castellan Athon

Dining table
in east wing

Dwemer Forge
provides 15pt
Armorer skill boost while standing next to the forge.

Kitchen furnishings
Plautis Rusonius, a cook
Allows cook & maid
to furnish food

Many various books
Four (4) skill books

Weaponry
Targets
Shagrol gro-Uzug,
an invincible sparring partner

Area for trophies
Melisi Daren, a taxidermist

Wine cellar furnishings
Talan, a vintner

This is the castle from the Fighter's Strongholdofficial download. The associated quest is required to claim it as your home. It is designed for warriors and combat-based characters. The castle has three "hidden" doors. The easiest can be found by exploring the basement—a door at the back of the wine cellar leads to a hidden pillar door on the main floor. The second is a hidden pillar door at the back of the private quarters. This door leads to a small storage vault with three chests, two barrels, a box, and a jewelry case. In the ceiling is a trapdoor that leads to the roof where you will find a steel bow, arrows, and some mugs, presumably for drinking and shooting from the roof of your castle. There is a journal on the top of a bookcase that leads you to the third secret door, behind the archery target in the weapons room in the basement. Use the unlit wall candelabra to the right to open the door. Travel through another hidden pillar door to fight the skeleton and lich that inhabit the castle's grotto.

Deepscorn Hollow[edit]

The Shrine of Sithis inside Deepscorn Hollow

This is not a house in the traditional sense, but Deepscorn Hollow, from the Vile Lairofficial download. A quest must be completed to actually own it. It is tailored for "evil" or "criminal" characters. This house is for those that wish to live like the Dark Brotherhood but do things their own way. The lair is in a very hard-to-reach area of the map in a swampy area, and is decorated with interesting and morbid items. When the upgrades are completed, you have the perfect house for a vampire assassin. The Shrine of Sithis can cure illnesses if your Infamy is too high to use temples, and the Font of Renewal can cure vampirism. It offers many poisonous plants, some unique. You can even send out a Dark Minion to "kill in the name of Sithis" for you, storing the items of the victim in the lair's chest, though this will earn you an infamy point. It is possible to obtain and use all the lair's benefits except the Shrine of Sithis and sending the Dark Minion out without earning any infamy points. The Gray Cowl of Nocturnal may be used to circumvent these restrictions, but a character concerned with keeping infamy at zero is unlikely to have obtained the cowl.

Dunbarrow Cove[edit]

Dunbarrow Cove
Home
Obtained From
Thieves Denofficial downloadTotal Base Cost
of All Upgrades
OBValueIcon small.png5,500Upgrades
Purchased From
Dahlia Rackham
Upgrades
Personal Quarters UpgradeHire a Supplier (Jak Silver)Hire a Fence (Khafiz)Hire a Security Expert (Tahm Blackwell)Hire a Fletcher (Melliwin the Mongrel)Hire a Spymaster (Kovan Kren)

500 gold

1000 gold

1000 gold

1000 gold

1000 gold

1000 gold

Bed
Chest
Dresser
Cupboard
Improved Lighting

A Salesman with rare goods

A Smuggler/Fence
Bacon, a pet boar

A Security Trainer and merchant with security-related goods

A Marksman Trainer and merchant with marksman-related goods

A Sneak Trainer and merchant with weapons and armor

Dunbarrow Cove from the Thieves Denofficial download is not a house in the traditional sense, but is particularly well suited to thief-type characters. It may be slightly difficult to reach if your character is heavily burdened. To obtain this as a base of operations, you must complete a quest and purchase all the upgrades. It offers five merchants, one of whom is a Spell Merchant and one of whom is a Fence; they also offer training in Speechcraft, Mercantile, Security, Marksman, and Sneak. The cave contains both Cairn Bolete Cap and Wisp Stalks—useful in making both healing potions as well as damaging poisons. Outside the cave entrance and along the coast nearby are Sacred Lotuses, Water Hyacinths, Lady's Mantles, and some Aloe Vera plants. All of these are very useful in making potions and poisons. The upgrades for this home are all fixed prices; haggling is not necessary. The cove also comes with pirates who you can direct to go out and plunder; they will give you a share of the profit after they return.

Frostcrag Spire[edit]

Frostcrag Spire
Home
Obtained From
Wizard's Towerofficial downloadTotal Base Cost
of All Upgrades
OBValueIcon small.png8,500Upgrades
Purchased From
Aurelinwae
Upgrades
Frostcrag Alchemy Lab
xx000D5F
Frostcrag Bedroom Area
xx000D5A
Frostcrag Library Area
xx000D5E
Frostcrag Vault Area
xx000D5D
Magetallow Candles Box
xx000D44
Magetallow Candles Box
xx000D44

1500 gold

1000 gold

1000 gold

1000 gold

2000 gold

2000 gold

Alchemy Table (provides Fortify Alchemy 15)

Bed
Better Lighting
Various chests and containers

Bookshelves
Assortment of Books (including one skill book)

Containers in Vault
Wines in Vault
Vault Guardians

Both must be purchased to activate the spellmaking and enchanting altars

Both must be purchased to activate the spellmaking and enchanting altars

Frostcrag Spire is available from the Wizard's Towerofficial download. It is particularly well-suited for mage-type characters and those who prefer solitude, but is also ideal for one does not want to join the Mages Guild but wants access to custom spells and custom enchantments. Some players may want the tower simply for the view. To use all available features of this home you must complete the associated quest. Even with no upgrades, the tower contains a wide variety of plants to harvest, including those otherwise only available in Oblivion and Mankar Camoran's Paradise.

Priory of the Nine[edit]

The Priory of the Nine Restored

Once you have completed the Knights of the Nine quest line, you can safely use the Priory of the Nine as a home. There are multiple available beds to sleep in and all the chests and containers in the Priory are non-respawning. However, do not use any of the second floor chests other than in the bedroom before completing the associated quest line: as the Priory is being cleaned up by the other knights, several containers vanish completely. After the Priory is restored, it is safe to store items in any container for the remainder of the game. Beware though, the other knights may take books to read and ingredients to eat, especially if you drop them on the floor. You can also use the crates outside for safe storage.

Free Houses[edit]

These places are not proper "houses", but they do provide the player with a place to sleep, and at least one container in the same room that is safe (non-respawning).

Weynon Priory[edit]

After giving the Amulet of kings to Jauffre as part of the Deliver the Amulet quest, Jauffre will offer you the contents of his personal chest. This chest is non-respawning, thus it serves as a good early container. However, you must be careful to not take, move or otherwise interfere with any of the other objects that are lying around the house because they are all owned and interfering with them will count as stealing and the monks will turn hostile.

There is a bed that can be slept in on the east wing of the house in the center of the beds of the other monks, and the nearby chapel serves as a means of curing any diseases that you contract. Additionally, Weynon priory is close to the town of Chorrol, a small mine and a wayshrine of Dibella. Be warned though, that an Oblivion Gate will spawn nearby after the completion of the Dagon Shrine quest (part of the main quest line). The gate can cause problems as daedra will spawn around it.

Weynon Lodge the abode of Eronor, who is the Dunmerherder caring for the priory animals, also becomes available as a home. There is a usable bed though it requires waking Eronor after mid-night (or you could kill him as he sleeps which does not count as a murder.) There is an open grain sack for safe storage.

Room in the Aleswell Inn[edit]

The player's room at the Aleswell Inn

You get a free permanent bed and storage at the Aleswell Inn for completing the easy starter quest Zero Visibility. The chest of drawers within that room can be safely used for storage (but the other containers in the building cannot). There is also a small bedroll in the room that you can sleep on.

  • The Aleswell residents may take stolen property out of your drawers.
  • The container in this location is not safe for storage before completing the quest.
  • Some of the inn's regulars enjoy hanging out in your room, thus often making it tricky for you to enter or exit. Some may also take food and drink from the drawers, so it is best to leave out some cheap stuff for them, to keep them from making off with any of value.

Summitmist Manor[edit]

You get free permanent beds and storage in two of the upstairs bedrooms for completing the Dark Brotherhood quest Whodunit?. The chest containing Legion heavy armor within the southeast bedroom can be safely used for storage. The chests at the foot of the two beds in the southwest bedroom are likewise safe storage. All six of the beds here are usable. The Summitmist Manor basement has an additional six sacks that are also safe storage.

The Marie Elena[edit]

This is a pirate ship which can become a makeshift player home with safe storage, if you can fight off First Mate Malvulis and a few minor pirates. Simply talk to Malvulis, standing on the Imperial City Waterfront docks, for a warning to not dare approach their ship. So, of course do so. You'll be attacked by her and some pirates she calls to her aid. Guards may not help you. If you are playing in the Dark Brotherhood, you need to do the quest A Watery Grave first rather than just dealing with the first mate; it spawns a captain and additional pirates to deal with, though under these conditions it is actually easier, since guards will intervene if you lure all the combatants to public view.

Once cleared of pirates, the ship makes a serviceable home. All beds and items are unowned (they will not count as stolen when you pick them up), and the pirates are non-respawning. Don't get too excited; the ship is stationary and cannot be sailed to other locations.

White Stallion Lodge[edit]

You can get a permanent free room and storage at White Stallion Lodge. If you travel to Leyawiin you will hear rumors about Mazoga. Her quest line can be started by speaking to Count Marius Caro at Leyawiin Castle County Hall. One reward for completing the second of the two quests is the key to the White Stallion Lodge. You can sleep in the lodge and all the containers in the building can safely be used for storage. Your friendly Orc roommate will only eat the food, and will often leave to hunt Black Bow Bandits. You can follow her to Rockmilk Cave, Undertow Cavern, and Telepe to fight together.

Fort Farragut[edit]

Fort Farragut: Entered via a hollow tree in the area, it provides a safe open-topped Grain Sack, Small Sack next to it, and Jewelry Box; the other containers are not safe. The bed in there can be used, and a Very Hard locked barrel respawns Poison Apples you can sell. This is a rather rough free home, and you have to fight off some respawning undead to get and keep it.

Abandoned Shack[edit]

The Abandoned Shack in the Imperial City's Waterfront District can serve as a house. There are two chairs, two sleeping rolls, two barrels, five regular sacks and two grain sacks. All seven of the sacks are safe storage. There is no exterior door lock and the shack is available at no cost from the beginning of the game.

Dranas Llethro and Hillod the Outlaw both squat in the shack. They will follow your character around the room, stare at him and say things like "I need you to leave, so I can lock up", "I need you to leave now", and "It's time for you to go." However, their responsibility is too low for them to report any trespass to the guards and thereby incur a bounty, so call their bluff and stay. Hillod never sleeps in either bed roll, and neither one sleeps if they are following your character around.

If need be, they can be eliminated by picking up any real food and leaving poisoned apples out for them. If there is nothing else to eat, their low responsibility will cause them to steal and eat the apples. Your character will not incur a bounty for people killed using poisoned apples. Other methods may lead to bounties or, in Hillod's case, suspension from the Thieves Guild.

Lighthouse[edit]

The main entrance from the Waterfront District leads into the ground floor of the Waterfront Lighthouse. Using the trap door in the floor of each level your character can descend into the sub-basement, called just the Lighthouse, which serves as the private quarters of Velan Andus. There are two sacks for safe storage by the double bed. Even when Velan is asleep from 6am to noon, the other side of the bed is open.

The sub-basement is available at no cost from the beginning of the game. One difficulty with this location is that the trap door leading to it locks when Velan is sleeping, so entering then may require sneaking between the cupboard and column in the Imperial Watch Barracks to open the easy level lock. Although he is a pleasant NPC if Valen ever asks your character to leave, do so because his responsibility is high enough for him to report the issue to the guards.

Thieves Guildmaster's Quarters[edit]

The Guildmaster's Quarters of the Thieves Guild contain a bed and multiple containers, all of which are safe for storage. These quarters are only accessible after you have pulled off The Ultimate Heist at the end of the Thieves Guild quest line. At that point, this room becomes accessible via the basement in Dareloth's House in the Imperial City Waterfront District.

Sours: https://en.uesp.net/wiki/Oblivion:Houses
Oblivion DLC: Thieves Den (Xbox 360)
Basicly, I would like to know about each of them, what they look like, where they are, what you can do in/ right by them. Or some perks that come with each. Links to pictures would be greatly appreciated.

Ichi wa zen, Zen wa ichi
FC: 0490-5494-2556

I only have two of the house DLCs, so I'll tell you about those. First, is Battlehorn castle. This is the first one you should buy. It's just too awesome. It's basically a huge castle about the same size as the castles in every major city. It's perfect for warrior type characters, but still works great with other types as well. It has a rather cool wine celler, with a vintner that will make you powerful drinks if you bring him the right ingredients. It has a trophy room, with a taxidermist that will make trophies of some of the more deadly animals if you bring the pelts, horns, and stuff like that to her. It has display cases, secret passaggeways, a deep backstory, and other cool features. My favorite feature though, is the training room. It comes with an Invincible sparring partner that does no damage to you, (when i say invincible, i mean he can't die, he is an essential character which means he just gets KO'd if he takes too much damage, that's how you win the sparring match) and he is amazing. He is perfect for leveling up skills. That's about all I have to say about that one. The next one I have is the thieves den. It's not as great as Battlehorn Castle, but it's still worth your money. It's basically a cave, with a pirate ship in it. The ship doesn't move, it just sits in a pool of water. What's good about it, is if you are a stealth character, I mean the kind that steals stuff, not a scout type person, you get new fences. They buy your stolen goods, and give you good deals on them. You also get new trainers that train to 75. It has a cool secret passageway leading up to the Anvil Castle. Probably the best part is, you get some lackeys to make money for you. They go out, supposedly plundering, though in truth they likely just go stand in a field somewhere. The point is, they come back with a descent amount of gold, that you get for free. Well, hope that helps.

Most of the housing DLCs provide convenient little services or some unique items/features that are generally not too useful barring some exceptions. In some cases, such as the Security chest in Thieves Den is great, but only if you want to train security, a mostly useless skill if you have decent reflexes for the lockpicking minigame. Frostcrag's Atronarch familiars look great but aren't terribly good in combat, they also move around very slowly and often get stuck on terrain. The sparring partner is decent for offensive skill training, but there are more efficient trainers, such as the cattle in Vile Lair, since you can just smack it continuously without it moving around provided you don't use a heavily enchanted weapon that'll knock it unconscious. The Dark Minion in the lair will also provide decent training, he doesn't have 0 damage weapons so he will damage you and thus let you train your armor skills as well, though this isn't the best method to train these skills anyway.

Use uesp.net for pictures. Some copy pasta from an old post.

In terms of usefulness of the housing DLC. (ordered from best to worst)

1. Wizards Tower - You can have access to spellmaking and enchanting altars outside the mage's guild. Especially useful when you've completed the Mages Guild once and do not wish to do so again. The alchemy garden and storage area are also useful. At higher levels your guards in the vault will have grand souls and they also respawn. Through an exploit you can obtain every single sigil stone available at your level as well as the "Mace of Doom", a test weapon that is quite powerful. Decent location (not far from Bruma).
2. Vile Lair - Great leveled light armor. Shrine to cure ailments if you have a bounty or your infamy is higher than your fame. You can train weapon skills on your "cattle" as well as sneak. You have a fool proof vampirism cure (the in game default one is rather buggy). The garden here is great for making poisons. The only respawning nirnroot. Worst location (south east border of the province). Your Dark Minion will provide you with loot/income though also give you infamy. You can use him for training without fear of any repercussions.
3. Thieves Den - The best part of this you basically get a mini-market place. There are merchants and trainers everywhere. Sending the crew out is also decent for cash early on. Especially useful if you have an archer as you can buy some decent arrows here as well as some spells. Good location (coast of Anvil).
4. Fighters Stronghold - Aesthetically pleasing but mostly second grade stuff. The trainer is like a moving Vile Lair "cattle". The unique items are not bad but there are certainly better choices. You cannot obtain the strongest level of the unique sword in this DLC. The wines are nice but you need to go somewhat out of your way to acquire the ingredients (unless you duplicate them). The most useful thing is likely the forge, which increases your armorer skill when you're close to it. The followers here are weak and a waste of time at higher levels. Good location (short walk from Chorrol).


I am completely bias. Wizards Tower and Vile Lair are infinitely better in my opinion. They are all good in a roleplaying sense though.

But my priest says
you ain't saving no souls

Wow they all sound nice which makes it harder to decide which ones to get >.< . Oh where is the Vile Lair located?

Ichi wa zen, Zen wa ichi
FC: 0490-5494-2556

So for the leveled items in the downloads, if I download it at level 10 could I later delete it at around level 30, then redownload and get the upgraded versions? Or will they upgrade by themselves as I increase in level?
I know it would delete the lower leveled items if I deleted the DLC, but that would be fine if I could get the upgraded versions.

How much are the downloadables and are they available for the 360?

http://www.uesp.net/wiki/Oblivion:Official_Plug-ins

Yes, they're available on the X360.

"Wrong again, idiot." ~ Prof. Farnsworth

Sours: https://gamefaqs.gamespot.com/boards/927345-the-elder-scrolls-iv-oblivion/59670116

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