Rare Card Locations
The following list includes cards from pages 8, 9 and 10, which are the Guardian Force cards and the Player Cards. These 3 pages of cards collectively make up the high-level rare cards and each of these rare cards cannot be found through regular games against card players. If you missed any of these cards you can still manage to pick them up if you complete the CC-Group side quest prior to moving on to disc 4.Level 5 (Monster) Cards
Level 8 (Guardian Force) Cards
Level 9 (Guardian Force) Cards
Level 10 (Player) Cards
Level 5 (Monster) Cards
You may have noticed that one card on page 5 seems to be missing. While it may not be a high level card, the PuPu card involves an entire side quest to obtain…
In order to obtain the PuPu Card you must complete the UFO side quest. Information about the side quest is available by clicking the link.
Level 8 (Guardian Force) Cards
The Chubby Chocobo Card is obtained while completing the Queen of Cards side quest. You must first lose the Chicobo Card to the Queen of Cards which her father will then use as inspiration to create the Chubby Chocobo Card. Click on the link for information on how to obtain the Chicobo Card or click on the link for information on how to complete the Queen of Cards side quest.
The Angelo Card can be won by challenging Watts to a card game. You can first challenge Watts during the Forest Owls mission in Timber while you are on the train (click on the link to go to that section of the walkthrough).
If you missed your opportunity while on the train you can still challenge Watts to a game of cards when you find him on the White SeeD ship on disc 3 (click on the link to go to that section of the walkthrough).
The Gilgamesh Card is obtained from the former Master King of the CC-Group (Dr. Kadowaki). Dr. Kadowaki will not play using this card until you have completed the CC-Group side quest up to the point of finding out that he was the former Master King. Click on the link for more information about completing the CC-Group side quest.
The MiniMog Card is the first rare card that you can easily get your hands on. The card can be won by challenging the jogger who runs circles through Balamb Garden. The jogger wears a green/blue mix of clothing and runs through each area of Balamb continuously. If you miss the jogger as he/she runs past just leave the screen and return and they will run past again.
You receive the Chicobo Card at the conclusion of the Chocobo Forest side quest. Click here on that link or click on the link in the left side bar for more information about how to complete the Chocobo Forest side quest.
You can win this card by challenging Mayor Dobe in Fisherman’s Horizon (FH) to a game of cards at any point after your initial meeting with him and his wife.
You can obtain the Shiva Card from Zone while you are onboard the White SeeD Ship. In order to receive the card from Zone you must give him the [Girl Next Door] magazine which can be found in the Timber Maniacs building in Timber.
If you missed grabbing the [Girl Next Door] magazine or if you forgot to speak to Zone while on the White SeeD Ship you will have to wait until the end of the game to receive the Shiva Card. This can be done by completing the CC-Group side quest and then challenging the CC-Group members aboard the Ragnarok.
One of the easiest cards to obtain - you automatically receive the Ifrit Card once you defeat Ifrit at the conclusion of the Fire Cavern mission early in the game.
Challenge the owner of the pub in Dollet (where you meet up with the Queen of Cards) to a game. After you defeat him he will invite you into his secret room and from there you can challenge him again to win the Siren Card.
You receive both the Sacred and the Minotaur Cards after you defeat Sacred and Minotaur in the Tomb of the Unknown King. Click on the link to go to that part of the strategy guide.
Level 9 (Guardian Force) Cards
The Carbuncle Card is obtained while you are completing the CC-Group side quest. Queen Heart (otherwise known as Xu) has this card in her possession.
You receive the Diablos Card after you defeat Diablos. The battle against Diablos is initiated by examining the [Magic Lamp] that Headmaster Cid gives you at this part of the game.
This card can be obtained while you are completing the CC-Group side quest. Card Group member Joker (in the Training Center) has this card.
You receive the Odin card once you have defeated Odin in the Centra Ruins. Click on the link for more information about the Odin side quest.
The Hotel Owner standing outside of the hotel in the town of Balamb holds this card. You can only challenge him for it though once you have defeated Fujin and Raijin inside the hotel during this part of the game.
Just make your way back inside the town afterwards.
You can obtain the Alexander Card by challenging Piet to a game of cards. Piet can be found aboard the Lunar Base.
Unfortunately if you have already passed this portion of the game you will have to obtain Alexander from the CC-Group card members at the end of Disc 4. Click on the link for more information about the CC-Group side quest.
The Phoenix Card is the last card you receive upon completion of the Queen of Cards side quest. The card itself is held by the Presidential Aide in Esthar. You can find the Aide in the Presidential Palace in the same room that Squall first dropped off Rinoa in.
The Doomtrain Card is obtained while completing the Queen of Cards side quest (click on the link for more information). The owner of the pub in Timber holds the card. He is the one standing under the sign that morphs between a picture of a lady and a picture of a tiger. It can take a lot of card games before you see him use the Doomtrain Card so be prepared.
Level 10 (Player) Cards
You can win this card by challenging Dr. Odine in Esthar as soon as he stops talking…
The Kiros Card is the first card that you can obtain through completing the Queen of Cards side quest and is actually available as soon as you visit Deling City for the first time if you complete the quest parts as they become available.
The person who holds the Kiros Card is standing just outside of the shops in Deling City as shown below:
You can win the Laguna Card by challenging Ellone to a game of cards while on board the Lunar Base.
Unforunately if you missed the Laguna Card you will have to wait until the end of Disc 4 and challenge the CC-Group members for the card. Click on the link for more information.
The Selphie Card is held by one of Selphie’s classmates at the ruins of Trabia Garden. Challenge the person sitting on the fountain.
The Quistis Card is the second easiest rare card to obtain - it is held by the two SeeDs in the cafeteria of Balamb Garden.
The Irvine Card is obtained by completing the Queen of Cards side quest. Mayor Dobe’s wife in Fisherman’s Horizon (FH) holds the card.
You can win the Zell Card by challenging Zell’s mom in the town of Balamb to a game of cards. This can only be done after you have completed the Dollet SeeD exam mission.
Head back to Deling City and back to General Caraway’s Mansion. If you talk to General Caraway he will explain to you that essentially he wants the Ifrit Card. Lose the Ifrit Card to him on purpose and he will begin using the Rinoa Card so you can win it off of him.
In order to get your Ifrit Card back though you will have to travel to Fisherman’s Horizon (FH) and challenge Martine to a game of cards. Martine is the man sitting off to the side of the Mayor’s residence.
Edea holds her own card. Travel to Edea’s House after the battle against Galbadia Garden and challenge her to a game of cards.
Because of the ridiculous card rules in effect for the region of Centra it can be incredibly difficult to win Edea’s card from her. There are some tips and tricks to make it easier in this section of the walkthrough.
Headmaster Cid holds the Seifer Card and you can challenge him right after he gives you the [Magic Lamp] and before you make your way to Timber.
After you have spoken with Laguna in Esthar and after he and his team board the Ragnarok, you can challenge Laguna to a game of cards to obtain the Squall Card.
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Alexander Card - Triple Triad | FF8
This is a page on the Triple Triad card Alexander from the game Final Fantasy VIII (FF8, FFVIII). Read on if you would like to find out more about Alexander including how to obtain it and what items can be obtained when using Card Mod.
Alexander Basic Information
|Before Card Mod|
|Alexander × 1|
|After Card Mod|
|Moon Curtain × 3|
How to Obtain Alexander
Obtain in Lunar Base or in Crash Site
Challenge Piet, the blond man wearing lab coat, at Lunar Base.
If you have not challenged him in Ragnarok, he can also be found at the southern west part of Tear's Point.
Queen of Cards Side Quest
Final Fantasy VIII (FFVIII) Related Links
Ellone is unavailable for card playing except at this juncture, so if you skip her now, Laguna card is *not* available for a while.
However, in both cases, there's a convenient little catch: if you beat the CC group in Balamb Garden by the end of disc 3, then they'll be available for play on disc 4. (If you don't beat them by the end of disc 3, they're conversely *not* available to play. Well, Joker is, as a side effect of his being available to provide item and junk shop services. But he's the exact same as disc 2-3 Joker and doesn't have any special properties if you don't qualify for the rest of the CC group to be there.)
But here's the really nice thing about the CC group on disc 4. From them you can get *any level 8-10 card that you for whatever reason, do not currently have at that moment*. This includes, but is not limited to:
- Cards you never got in the first place.
- Cards you got earlier in the game, and modded earlier in the game.
- Cards you got earlier in the game, and modded on disc 4.
- Cards you got from the disc 4 CC group, and modded on disc 4. (Yes, this means you can win back a card and mod it again, infinitely.)
- Cards you got earlier in the game, lost to someone, and never reclaimed.
- Cards you got earlier in the game and lost to someone on disc 4.
- Cards you got from the disc 4 CC group, and lost to someone on disc 4.
Point being, if they're not available to you as a card in your deck at any given moment, then they're fair game for the disc 4 CC group. So this means that you can blithely skip Alexander and Laguna if they're too much of a pain for you, and just get them on disc 4 from the CC group instead.
Disc 4 CC group does have a few more technical quirks to how they work in regards to rules and the exact mechanics of their rare card usage, but the general principle of "if you don't have it, you can get it" definitely applies.
Important side note: The PuPu card does *not* fall under the above rules. It is a completely normal level 5 card with the tiny little quirk that no card player will ever *ever* play it. That includes disc 4 CC members. So if you fail to get PuPu in the first place, if you mod PuPu, or if you lose PuPu, that's it. Even with disc 4 CC group available, you ain't ever getting another one barring reloading a previous save, restarting the game, or using a cheat device.
- Vilurum Xaren, leader of the happy turtles, and knowitall.
... And if you can't spell "Vilurum", call me "Vil". :)
As a Level 9 GF card, Alexander has good values with a 9 and an one A, which represents the value 10 for the minigame and is unbeatable without special rules. It is a good card to place in a corner. Its value placements may also be useful for games that use Same and/or Plus. Alexander is the only holy-elemental card and thus may specifically benefit from having the Elemental rule in play; placing Alexander on a tile with the matching light ray symbol boosts its values by +1. The increased values are disregarded for Same/Plus calculations, but do count toward Combo mechanics.
Piet holds Alexander, the blond-haired man in a white lab coat who works on the Lunar Base. It is notoriously difficult to win card games with the Lunar region rules, as it simply has all rules by default. When in space, the player can save their game in the med bay before challenging Piet, and then reset and try again if they end up losing too many cards. After the Lunar Cry event, Piet is found on the escape pod crash site. The crash site is not marked on the world map, but the player can find it by walking into the right spot near the tip of the peninsula south from Tears' Point. (Video of correct spot.)
- It is likely that a rule will be abolished after 1–3 games are loaded (one doesn't actually have to play the game), so the player can reload the game until one's least favored rule is removed. It is best not to continue with Open abolished.
- If struggling with the Random rule, using the Card Mod ability to convert all low level cards into items leaves a higher probability of the player's higher level cards being selected.
- If the player gets first turn, they can play a card with poor values to a corner that is possible to take back from both sides. When the CPU takes the card, the player can take it back while making sure the CPU can't Plus/Same it from the middle.
- It is advised to defend the corners and block the possibility of combos for the CPU by placing cards with the same/smaller value facing toward the player's corner cards.
- If the CPU sets up for a Same/Plus, it is advised to block this while taking care not to set up another combo for them.
- If the game is heading to a draw, the player should try not to lose any high value cards to the CPU as it will play them next round under Sudden Death.
The Queen of Cards requests Alexander as her fourth card after MiniMog, Sacred and Chicobo. Losing Alexander to her and having her in Dollet with it makes the Doomtrain card available in the Timber pub. The player can then win Alexander back form the queen's son in the artist's atelier in the house opposite the Dollet pub where the queen appears.
If the player completed the Card Club quest before the point of no return (fighting the boss atop the Lunatic Pandora), the club members will appear aboard the Ragnarok in the endgame, from whom the player can win all Level 8–10 cards they do not currently hold in their deck, even the cards they had modified before. This allows the player to modify the Alexander card and then win it back.
The Alexander card refines into 3 Moon Curtains, which teach Auto-Shell to a GF, enough to protect the whole party, and also further refine into 100 Shell spells each, though there are better ways to get Shells than making from these rare items. The only GF that learns Auto-Shell natively is Doomtrain and the AP requirement for it is steep, and so it may be useful to modify the Alexander card for the quick and easy Auto-Shell, as manually casting it in battle takes several turns and spells/items. As Alexander is needed for the Queen of Cards quest, it is best to put off modding it until after it is returned. The player can also get Shell for everyone from Quistis'sMighty Guard or Selphie'sWall, though timing a Limit Break can't be directly controlled.
In 1999, following the release of Final Fantasy VIII in Japan, Bandai produced a full set of collectible Triple Triad cards. The set was made up of the 110 cards as seen in the game along with 72 artwork cards and a collector's edition playing mat. The cards have a blue side and a red side. The cards have become a rare collector's item.
Alexander card ff8
Say that damn pin and I'm all yours. Apparently hormones and the whole process intoxicated my brain to an incredible peak, and I told him without hesitation the pin code: 1822. He immediately entered me and I heard the sound of unlocking the phone.2x Cards you DON'T WANT TO MISS in Final Fantasy 8 Remastered - Laguna \u0026 Alexander! Queen of Cards!
She clasped her son's penis with her hand, stroking the boner of a young guy under the covers, she began to tell me about her life when I was not. Yet born. Mom's voice is soft, enveloping, she stroked my penis and told, under the monotonous sound of rain on the iron roof.
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They are waiting. Yesterday she was chasing two of them, cowardly hiding in the thicket of reeds. And only a horse stumbling under her gave them the opportunity to escape from her well-aimed arrows. Once a year, the queen brings her Amazons here, and then, by the winter cold, many of them, who crossed the valley, begin to get ugly fat. They will no longer be able to be warriors for a long time.